Use std::min/max instead of the Windows macros.
TRAC #11024
* Define NOMINMAX so that the Windows headers don't define min or max.
* Use std::min/std::max where we were using the min/max macros.
Signed-off-by: Daniel Koch
Author: Andrew Lewycky <andrew.lewycky@transgaming.com>
git-svn-id: https://angleproject.googlecode.com/svn/trunk@10 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/libGLESv2/Texture.cpp b/libGLESv2/Texture.cpp
index 118d5f2..d857967 100644
--- a/libGLESv2/Texture.cpp
+++ b/libGLESv2/Texture.cpp
@@ -10,6 +10,8 @@
#include "Texture.h"
+#include <algorithm>
+
#include "main.h"
#include "mathutil.h"
#include "debug.h"
@@ -347,7 +349,7 @@
if (mipmapping)
{
- int q = log2(max(mWidth, mHeight));
+ int q = log2(std::max(mWidth, mHeight));
for (int level = 1; level <= q; level++)
{