Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects.
diff --git a/src/compiler/translator/Initialize.cpp b/src/compiler/translator/Initialize.cpp
new file mode 100644
index 0000000..d9766b5
--- /dev/null
+++ b/src/compiler/translator/Initialize.cpp
@@ -0,0 +1,702 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+//
+// Create strings that declare built-in definitions, add built-ins that
+// cannot be expressed in the files, and establish mappings between 
+// built-in functions and operators.
+//
+
+#include "compiler/translator/Initialize.h"
+
+#include "compiler/translator/intermediate.h"
+
+void InsertBuiltInFunctions(ShShaderType type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable)
+{
+    TType *float1 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 1);
+    TType *float2 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 2);
+    TType *float3 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 3);
+    TType *float4 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 4);
+
+    TType *int1 = new TType(EbtInt, EbpUndefined, EvqGlobal, 1);
+    TType *int2 = new TType(EbtInt, EbpUndefined, EvqGlobal, 2);
+    TType *int3 = new TType(EbtInt, EbpUndefined, EvqGlobal, 3);
+    TType *int4 = new TType(EbtInt, EbpUndefined, EvqGlobal, 4);
+
+    //
+    // Angle and Trigonometric Functions.
+    //
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "radians", float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "radians", float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "radians", float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "radians", float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "degrees", float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "degrees", float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "degrees", float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "degrees", float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sin", float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sin", float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sin", float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sin", float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "cos", float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "cos", float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "cos", float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "cos", float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "tan", float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "tan", float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "tan", float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "tan", float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "asin", float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "asin", float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "asin", float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "asin", float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "acos", float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "acos", float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "acos", float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "acos", float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "atan", float1, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "atan", float2, float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "atan", float3, float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "atan", float4, float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "atan", float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "atan", float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "atan", float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "atan", float4);
+
+    //
+    // Exponential Functions.
+    //
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "pow", float1, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "pow", float2, float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "pow", float3, float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "pow", float4, float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "exp", float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "exp", float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "exp", float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "exp", float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "log", float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "log", float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "log", float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "log", float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "exp2", float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "exp2", float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "exp2", float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "exp2", float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "log2", float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "log2", float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "log2", float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "log2", float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sqrt", float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sqrt", float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sqrt", float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sqrt", float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "inversesqrt", float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "inversesqrt", float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "inversesqrt", float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "inversesqrt", float4);
+
+    //
+    // Common Functions.
+    //
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "abs", float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "abs", float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "abs", float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "abs", float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sign", float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sign", float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sign", float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sign", float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "floor", float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "floor", float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "floor", float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "floor", float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "ceil", float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "ceil", float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "ceil", float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "ceil", float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "fract", float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "fract", float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "fract", float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "fract", float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "mod", float1, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mod", float2, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mod", float3, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mod", float4, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mod", float2, float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mod", float3, float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mod", float4, float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "min", float1, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "min", float2, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "min", float3, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "min", float4, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "min", float2, float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "min", float3, float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "min", float4, float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "max", float1, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "max", float2, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "max", float3, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "max", float4, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "max", float2, float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "max", float3, float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "max", float4, float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "clamp", float1, float1, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "clamp", float2, float1, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "clamp", float3, float1, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "clamp", float4, float1, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "clamp", float2, float2, float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "clamp", float3, float3, float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "clamp", float4, float4, float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "mix", float1, float1, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mix", float2, float2, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mix", float3, float3, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mix", float4, float4, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mix", float2, float2, float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mix", float3, float3, float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mix", float4, float4, float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "step", float1, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "step", float2, float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "step", float3, float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "step", float4, float4);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "step", float1, float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "step", float1, float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "step", float1, float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "smoothstep", float1, float1, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "smoothstep", float2, float2, float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "smoothstep", float3, float3, float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "smoothstep", float4, float4, float4);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "smoothstep", float1, float1, float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "smoothstep", float1, float1, float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "smoothstep", float1, float1, float4);
+
+    //
+    // Geometric Functions.
+    //
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float1, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float2, float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float3, float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float4, float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float1, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float2, float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float3, float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float4, float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "cross", float3, float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "normalize", float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "normalize", float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "normalize", float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "normalize", float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "faceforward", float1, float1, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "faceforward", float2, float2, float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "faceforward", float3, float3, float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "faceforward", float4, float4, float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "reflect", float1, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "reflect", float2, float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "reflect", float3, float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "reflect", float4, float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "refract", float1, float1, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "refract", float2, float2, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "refract", float3, float3, float1);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "refract", float4, float4, float1);
+
+    TType *mat2 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 2, 2);
+    TType *mat3 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 3, 3);
+    TType *mat4 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 4, 4);
+
+    //
+    // Matrix Functions.
+    //
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, mat2, "matrixCompMult", mat2, mat2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, mat3, "matrixCompMult", mat3, mat3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, mat4, "matrixCompMult", mat4, mat4);
+
+    TType *bool1 = new TType(EbtBool, EbpUndefined, EvqGlobal, 1);
+    TType *bool2 = new TType(EbtBool, EbpUndefined, EvqGlobal, 2);
+    TType *bool3 = new TType(EbtBool, EbpUndefined, EvqGlobal, 3);
+    TType *bool4 = new TType(EbtBool, EbpUndefined, EvqGlobal, 4);
+
+    //
+    // Vector relational functions.
+    //
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThan", float2, float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThan", float3, float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThan", float4, float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThan", int2, int2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThan", int3, int3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThan", int4, int4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThanEqual", float2, float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThanEqual", float3, float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThanEqual", float4, float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThanEqual", int2, int2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThanEqual", int3, int3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThanEqual", int4, int4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThan", float2, float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThan", float3, float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThan", float4, float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThan", int2, int2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThan", int3, int3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThan", int4, int4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThanEqual", float2, float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThanEqual", float3, float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThanEqual", float4, float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThanEqual", int2, int2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThanEqual", int3, int3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThanEqual", int4, int4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "equal", float2, float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "equal", float3, float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "equal", float4, float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "equal", int2, int2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "equal", int3, int3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "equal", int4, int4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "equal", bool2, bool2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "equal", bool3, bool3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "equal", bool4, bool4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "notEqual", float2, float2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "notEqual", float3, float3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "notEqual", float4, float4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "notEqual", int2, int2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "notEqual", int3, int3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "notEqual", int4, int4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "notEqual", bool2, bool2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "notEqual", bool3, bool3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "notEqual", bool4, bool4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "any", bool2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "any", bool3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "any", bool4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "all", bool2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "all", bool3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "all", bool4);
+
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "not", bool2);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "not", bool3);
+    symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "not", bool4);
+
+    TType *sampler2D = new TType(EbtSampler2D, EbpUndefined, EvqGlobal, 1);
+    TType *samplerCube = new TType(EbtSamplerCube, EbpUndefined, EvqGlobal, 1);
+
+    //
+    // Texture Functions for GLSL ES 1.0
+    //
+    symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2);
+    symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3);
+    symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4);
+    symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3);
+
+    if (resources.OES_EGL_image_external)
+    {
+        TType *samplerExternalOES = new TType(EbtSamplerExternalOES, EbpUndefined, EvqGlobal, 1);
+
+        symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", samplerExternalOES, float2);
+        symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float3);
+        symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float4);
+    }
+
+    if (resources.ARB_texture_rectangle)
+    {
+        TType *sampler2DRect = new TType(EbtSampler2DRect, EbpUndefined, EvqGlobal, 1);
+
+        symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRect", sampler2DRect, float2);
+        symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect, float3);
+        symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect, float4);
+    }
+
+    if (type == SH_FRAGMENT_SHADER)
+    {
+        symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2, float1);
+        symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3, float1);
+        symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4, float1);
+        symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3, float1);
+
+        if (resources.OES_standard_derivatives)
+        {
+            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float1, "dFdx", float1);
+            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float2, "dFdx", float2);
+            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float3, "dFdx", float3);
+            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "dFdx", float4);
+            
+            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float1, "dFdy", float1);
+            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float2, "dFdy", float2);
+            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float3, "dFdy", float3);
+            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "dFdy", float4);
+
+            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float1, "fwidth", float1);
+            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float2, "fwidth", float2);
+            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float3, "fwidth", float3);
+            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "fwidth", float4);
+        }
+    }
+
+    if(type == SH_VERTEX_SHADER)
+    {
+        symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLod", sampler2D, float2, float1);
+        symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float3, float1);
+        symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float4, float1);
+        symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeLod", samplerCube, float3, float1);
+    }
+
+    TType *sampler3D = new TType(EbtSampler3D, EbpUndefined, EvqGlobal, 1);
+    TType *sampler2DArray = new TType(EbtSampler2DArray, EbpUndefined, EvqGlobal, 1);
+
+    //
+    // Texture Functions for GLSL ES 3.0
+    //
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", sampler2D, float2);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", sampler3D, float3);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", samplerCube, float3);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", sampler2DArray, float3);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", sampler2D, float3);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", sampler2D, float4);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", sampler3D, float4);
+
+    if (type == SH_FRAGMENT_SHADER)
+    {
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", sampler2D, float2, float1);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", sampler3D, float3, float1);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", samplerCube, float3, float1);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", sampler2DArray, float3, float1);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", sampler2D, float3, float1);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", sampler2D, float4, float1);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", sampler3D, float4, float1);
+    }
+
+    TType *isampler2D = new TType(EbtISampler2D, EbpUndefined, EvqGlobal, 1);
+    TType *isampler3D = new TType(EbtISampler3D, EbpUndefined, EvqGlobal, 1);
+    TType *isamplerCube = new TType(EbtISamplerCube, EbpUndefined, EvqGlobal, 1);
+    TType *isampler2DArray = new TType(EbtISampler2DArray, EbpUndefined, EvqGlobal, 1);
+
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "texture", isampler2D, float2);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "texture", isampler3D, float3);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "texture", isamplerCube, float3);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "texture", isampler2DArray, float3);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "textureProj", isampler2D, float3);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "textureProj", isampler2D, float4);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "textureProj", isampler3D, float4);
+
+    if (type == SH_FRAGMENT_SHADER)
+    {
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "texture", isampler2D, float2, float1);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "texture", isampler3D, float3, float1);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "texture", isamplerCube, float3, float1);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "texture", isampler2DArray, float3, float1);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "textureProj", isampler2D, float3, float1);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "textureProj", isampler2D, float4, float1);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "textureProj", isampler3D, float4, float1);
+    }
+
+    TType *usampler2D = new TType(EbtUSampler2D, EbpUndefined, EvqGlobal, 1);
+    TType *usampler3D = new TType(EbtUSampler3D, EbpUndefined, EvqGlobal, 1);
+    TType *usamplerCube = new TType(EbtUSamplerCube, EbpUndefined, EvqGlobal, 1);
+    TType *usampler2DArray = new TType(EbtUSampler2DArray, EbpUndefined, EvqGlobal, 1);
+    TType *uint4 = new TType(EbtUInt, EbpUndefined, EvqGlobal, 4);
+
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "texture", usampler2D, float2);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "texture", usampler3D, float3);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "texture", usamplerCube, float3);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "texture", usampler2DArray, float3);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "textureProj", usampler2D, float3);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "textureProj", usampler2D, float4);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "textureProj", usampler3D, float4);
+
+    if (type == SH_FRAGMENT_SHADER)
+    {
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "texture", usampler2D, float2, float1);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "texture", usampler3D, float3, float1);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "texture", usamplerCube, float3, float1);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "texture", usampler2DArray, float3, float1);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "textureProj", usampler2D, float3, float1);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "textureProj", usampler2D, float4, float1);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "textureProj", usampler3D, float4, float1);
+    }
+
+    TType *sampler2DShadow = new TType(EbtSampler2DShadow, EbpUndefined, EvqGlobal, 1);
+    TType *samplerCubeShadow = new TType(EbtSamplerCubeShadow, EbpUndefined, EvqGlobal, 1);
+    TType *sampler2DArrayShadow = new TType(EbtSampler2DArrayShadow, EbpUndefined, EvqGlobal, 1);
+
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DArrayShadow, float4);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLod", sampler2DShadow, float3);
+
+    if (type == SH_FRAGMENT_SHADER)
+    {
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3, float1);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4, float1);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DArrayShadow, float4, float1);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4, float1);
+    }
+
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", sampler2D, int1);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", isampler2D, int1);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", usampler2D, int1);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", sampler3D, int1);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", isampler3D, int1);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", usampler3D, int1);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerCube, int1);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", isamplerCube, int1);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", usamplerCube, int1);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", sampler2DArray, int1);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", isampler2DArray, int1);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", usampler2DArray, int1);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", sampler2DShadow, int1);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerCubeShadow, int1);
+    symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", sampler2DArrayShadow, int1);
+
+    if(type == SH_FRAGMENT_SHADER)
+    {
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "dFdx", float1);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "dFdx", float2);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "dFdx", float3);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "dFdx", float4);
+            
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "dFdy", float1);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "dFdy", float2);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "dFdy", float3);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "dFdy", float4);
+
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "fwidth", float1);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "fwidth", float2);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "fwidth", float3);
+        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "fwidth", float4);
+    }
+
+    //
+    // Depth range in window coordinates
+    //
+    TFieldList *fields = NewPoolTFieldList();
+    TSourceLoc zeroSourceLoc = {0};
+    TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near"), zeroSourceLoc);
+    TField *far = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("far"), zeroSourceLoc);
+    TField *diff = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("diff"), zeroSourceLoc);
+    fields->push_back(near);
+    fields->push_back(far);
+    fields->push_back(diff);
+    TStructure *depthRangeStruct = new TStructure(NewPoolTString("gl_DepthRangeParameters"), fields);
+    TVariable *depthRangeParameters = new TVariable(&depthRangeStruct->name(), depthRangeStruct, true);
+    symbolTable.insert(COMMON_BUILTINS, *depthRangeParameters);
+    TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct));
+    depthRange->setQualifier(EvqUniform);
+    symbolTable.insert(COMMON_BUILTINS, *depthRange);
+
+    //
+    // Implementation dependent built-in constants.
+    //
+    symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexAttribs", resources.MaxVertexAttribs);
+    symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexUniformVectors", resources.MaxVertexUniformVectors);
+    symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexTextureImageUnits", resources.MaxVertexTextureImageUnits);
+    symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxCombinedTextureImageUnits", resources.MaxCombinedTextureImageUnits);
+    symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxTextureImageUnits", resources.MaxTextureImageUnits);
+    symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors);
+
+    symbolTable.insertConstInt(ESSL1_BUILTINS, "gl_MaxVaryingVectors", resources.MaxVaryingVectors);
+
+    if (spec != SH_CSS_SHADERS_SPEC)
+    {
+        symbolTable.insertConstInt(ESSL1_BUILTINS, "gl_MaxDrawBuffers", resources.MaxDrawBuffers);
+    }
+
+    symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxVertexOutputVectors", resources.MaxVertexOutputVectors);
+    symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxFragmentInputVectors", resources.MaxFragmentInputVectors);
+    symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MinProgramTexelOffset", resources.MinProgramTexelOffset);
+    symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxProgramTexelOffset", resources.MaxProgramTexelOffset);
+}
+
+void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec,
+                      const ShBuiltInResources &resources,
+                      TSymbolTable &symbolTable)
+{
+    //
+    // First, insert some special built-in variables that are not in 
+    // the built-in header files.
+    //
+    switch(type) {
+    case SH_FRAGMENT_SHADER:
+        symbolTable.insert(COMMON_BUILTINS, *new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EbpMedium, EvqFragCoord,   4)));
+        symbolTable.insert(COMMON_BUILTINS, *new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool,  EbpUndefined, EvqFrontFacing, 1)));
+        symbolTable.insert(COMMON_BUILTINS, *new TVariable(NewPoolTString("gl_PointCoord"), TType(EbtFloat, EbpMedium, EvqPointCoord,  2)));
+
+        //
+        // In CSS Shaders, gl_FragColor, gl_FragData, and gl_MaxDrawBuffers are not available.
+        // Instead, css_MixColor and css_ColorMatrix are available.
+        //
+        if (spec != SH_CSS_SHADERS_SPEC) {
+            symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EbpMedium, EvqFragColor,   4)));
+            symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqFragData,    4)));
+            if (resources.EXT_frag_depth) {
+                symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("gl_FragDepthEXT"), TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqFragDepth, 1)));
+                symbolTable.relateToExtension(ESSL1_BUILTINS, "gl_FragDepthEXT", "GL_EXT_frag_depth");
+            }
+        } else {
+            symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("css_MixColor"), TType(EbtFloat, EbpMedium, EvqGlobal,      4)));
+            symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("css_ColorMatrix"), TType(EbtFloat, EbpMedium, EvqGlobal,      4, 4)));
+        }
+
+        break;
+
+    case SH_VERTEX_SHADER:
+        symbolTable.insert(COMMON_BUILTINS, *new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EbpHigh, EvqPosition,    4)));
+        symbolTable.insert(COMMON_BUILTINS, *new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EbpMedium, EvqPointSize,   1)));
+        break;
+
+    default: assert(false && "Language not supported");
+    }
+
+    //
+    // Next, identify which built-ins from the already loaded headers have
+    // a mapping to an operator.  Those that are not identified as such are
+    // expected to be resolved through a library of functions, versus as
+    // operations.
+    //
+    symbolTable.relateToOperator(COMMON_BUILTINS, "matrixCompMult",   EOpMul);
+
+    symbolTable.relateToOperator(COMMON_BUILTINS, "equal",            EOpVectorEqual);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "notEqual",         EOpVectorNotEqual);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "lessThan",         EOpLessThan);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "greaterThan",      EOpGreaterThan);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "lessThanEqual",    EOpLessThanEqual);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "greaterThanEqual", EOpGreaterThanEqual);
+    
+    symbolTable.relateToOperator(COMMON_BUILTINS, "radians",      EOpRadians);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "degrees",      EOpDegrees);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "sin",          EOpSin);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "cos",          EOpCos);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "tan",          EOpTan);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "asin",         EOpAsin);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "acos",         EOpAcos);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "atan",         EOpAtan);
+
+    symbolTable.relateToOperator(COMMON_BUILTINS, "pow",          EOpPow);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "exp2",         EOpExp2);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "log",          EOpLog);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "exp",          EOpExp);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "log2",         EOpLog2);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "sqrt",         EOpSqrt);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "inversesqrt",  EOpInverseSqrt);
+
+    symbolTable.relateToOperator(COMMON_BUILTINS, "abs",          EOpAbs);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "sign",         EOpSign);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "floor",        EOpFloor);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "ceil",         EOpCeil);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "fract",        EOpFract);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "mod",          EOpMod);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "min",          EOpMin);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "max",          EOpMax);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "clamp",        EOpClamp);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "mix",          EOpMix);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "step",         EOpStep);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "smoothstep",   EOpSmoothStep);
+
+    symbolTable.relateToOperator(COMMON_BUILTINS, "length",       EOpLength);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "distance",     EOpDistance);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "dot",          EOpDot);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "cross",        EOpCross);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "normalize",    EOpNormalize);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "faceforward",  EOpFaceForward);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "reflect",      EOpReflect);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "refract",      EOpRefract);
+    
+    symbolTable.relateToOperator(COMMON_BUILTINS, "any",          EOpAny);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "all",          EOpAll);
+    symbolTable.relateToOperator(COMMON_BUILTINS, "not",          EOpVectorLogicalNot);
+
+    // Map language-specific operators.
+    switch(type) {
+    case SH_VERTEX_SHADER:
+        break;
+    case SH_FRAGMENT_SHADER:
+        if (resources.OES_standard_derivatives) {
+            symbolTable.relateToOperator(ESSL1_BUILTINS, "dFdx",   EOpDFdx);
+            symbolTable.relateToOperator(ESSL1_BUILTINS, "dFdy",   EOpDFdy);
+            symbolTable.relateToOperator(ESSL1_BUILTINS, "fwidth", EOpFwidth);
+
+            symbolTable.relateToExtension(ESSL1_BUILTINS, "dFdx", "GL_OES_standard_derivatives");
+            symbolTable.relateToExtension(ESSL1_BUILTINS, "dFdy", "GL_OES_standard_derivatives");
+            symbolTable.relateToExtension(ESSL1_BUILTINS, "fwidth", "GL_OES_standard_derivatives");
+        }
+        break;
+    default: break;
+    }
+
+    symbolTable.relateToOperator(ESSL3_BUILTINS, "dFdx",   EOpDFdx);
+    symbolTable.relateToOperator(ESSL3_BUILTINS, "dFdy",   EOpDFdy);
+    symbolTable.relateToOperator(ESSL3_BUILTINS, "fwidth", EOpFwidth);
+
+    // Finally add resource-specific variables.
+    switch(type) {
+    case SH_FRAGMENT_SHADER:
+        if (spec != SH_CSS_SHADERS_SPEC) {
+            // Set up gl_FragData.  The array size.
+            TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, 1, true);
+            fragData.setArraySize(resources.MaxDrawBuffers);
+            symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("gl_FragData"), fragData));
+        }
+        break;
+    default: break;
+    }
+}
+
+void InitExtensionBehavior(const ShBuiltInResources& resources,
+                           TExtensionBehavior& extBehavior)
+{
+    if (resources.OES_standard_derivatives)
+        extBehavior["GL_OES_standard_derivatives"] = EBhUndefined;
+    if (resources.OES_EGL_image_external)
+        extBehavior["GL_OES_EGL_image_external"] = EBhUndefined;
+    if (resources.ARB_texture_rectangle)
+        extBehavior["GL_ARB_texture_rectangle"] = EBhUndefined;
+    if (resources.EXT_draw_buffers)
+        extBehavior["GL_EXT_draw_buffers"] = EBhUndefined;
+    if (resources.EXT_frag_depth)
+        extBehavior["GL_EXT_frag_depth"] = EBhUndefined;
+}