Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects.
diff --git a/src/compiler/translator/Initialize.h b/src/compiler/translator/Initialize.h
new file mode 100644
index 0000000..b564286
--- /dev/null
+++ b/src/compiler/translator/Initialize.h
@@ -0,0 +1,23 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef _INITIALIZE_INCLUDED_
+#define _INITIALIZE_INCLUDED_
+
+#include "compiler/translator/Common.h"
+#include "compiler/translator/ShHandle.h"
+#include "compiler/translator/SymbolTable.h"
+
+void InsertBuiltInFunctions(ShShaderType type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &table);
+
+void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec,
+                      const ShBuiltInResources& resources,
+                      TSymbolTable& symbolTable);
+
+void InitExtensionBehavior(const ShBuiltInResources& resources,
+                           TExtensionBehavior& extensionBehavior);
+
+#endif // _INITIALIZE_INCLUDED_