Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects.
diff --git a/src/compiler/translator/OutputGLSL.h b/src/compiler/translator/OutputGLSL.h
new file mode 100644
index 0000000..18c0951
--- /dev/null
+++ b/src/compiler/translator/OutputGLSL.h
@@ -0,0 +1,27 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef CROSSCOMPILERGLSL_OUTPUTGLSL_H_
+#define CROSSCOMPILERGLSL_OUTPUTGLSL_H_
+
+#include "compiler/translator/OutputGLSLBase.h"
+
+class TOutputGLSL : public TOutputGLSLBase
+{
+public:
+ TOutputGLSL(TInfoSinkBase& objSink,
+ ShArrayIndexClampingStrategy clampingStrategy,
+ ShHashFunction64 hashFunction,
+ NameMap& nameMap,
+ TSymbolTable& symbolTable,
+ int shaderVersion);
+
+protected:
+ virtual bool writeVariablePrecision(TPrecision);
+ virtual void visitSymbol(TIntermSymbol* node);
+};
+
+#endif // CROSSCOMPILERGLSL_OUTPUTGLSL_H_