Return shader variable information using GLenum values.
Instead of duplicating GL header define values, explictly return
GLenum for variable queries in the shader inspection API. This
reduces the duplicate defines in the shader compiler header.
BUG=angle:466
Change-Id: Iddaaff597b188251fa2e546f352bf77ab3ac43bc
Reviewed-on: https://chromium-review.googlesource.com/205860
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
diff --git a/src/compiler/translator/VersionGLSL.h b/src/compiler/translator/VersionGLSL.h
index d2fa21b..442e46d 100644
--- a/src/compiler/translator/VersionGLSL.h
+++ b/src/compiler/translator/VersionGLSL.h
@@ -26,7 +26,7 @@
// TODO: ES3 equivalent versions of GLSL
class TVersionGLSL : public TIntermTraverser {
public:
- TVersionGLSL(ShShaderType type);
+ TVersionGLSL(sh::GLenum type);
// Returns 120 if the following is used the shader:
// - "invariant",