Remove predefined precision qualifiers from ESSL3 samplers
New sampler types in ESSL3 should not have default precision qualifiers.
This is specified in ESSL 3.00.4 section 4.5.4.
BUG=angleproject:1222
TEST=angle_unittests
Change-Id: I9c8e7a5fbb4278db80de79bcaeebaf23e64242a0
Reviewed-on: https://chromium-review.googlesource.com/312048
Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
diff --git a/src/tests/gl_tests/MipmapTest.cpp b/src/tests/gl_tests/MipmapTest.cpp
index 9f4a496..281f2fb 100644
--- a/src/tests/gl_tests/MipmapTest.cpp
+++ b/src/tests/gl_tests/MipmapTest.cpp
@@ -265,7 +265,7 @@
const std::string fragmentShaderSourceArray = SHADER_SOURCE
( #version 300 es\n
precision highp float;
- uniform sampler2DArray tex;
+ uniform highp sampler2DArray tex;
uniform int slice;
in vec2 texcoord;
out vec4 out_FragColor;
@@ -303,7 +303,7 @@
const std::string fragmentShaderSource3D = SHADER_SOURCE
( #version 300 es\n
precision highp float;
- uniform sampler3D tex;
+ uniform highp sampler3D tex;
uniform float slice;
uniform float lod;
in vec2 texcoord;