Store the BuildInResources in the Compiler class so the draw buffer data can be read during shader output.

TRAC #22668

Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang

git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2082 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/OutputHLSL.cpp b/src/compiler/OutputHLSL.cpp
index c9fcda1..4b314ef 100644
--- a/src/compiler/OutputHLSL.cpp
+++ b/src/compiler/OutputHLSL.cpp
@@ -27,7 +27,7 @@
     return buffer;
 }
 
-OutputHLSL::OutputHLSL(TParseContext &context, ShShaderOutput outputType)
+OutputHLSL::OutputHLSL(TParseContext &context, const ShBuiltInResources& resources, ShShaderOutput outputType)
     : TIntermTraverser(true, true, true), mContext(context), mOutputType(outputType)
 {
     mUnfoldShortCircuit = new UnfoldShortCircuit(context, this);