Store the BuildInResources in the Compiler class so the draw buffer data can be read during shader output.

TRAC #22668

Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang

git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2082 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/OutputHLSL.h b/src/compiler/OutputHLSL.h
index ece3739..8438681 100644
--- a/src/compiler/OutputHLSL.h
+++ b/src/compiler/OutputHLSL.h
@@ -26,7 +26,7 @@
 class OutputHLSL : public TIntermTraverser
 {
   public:
-    OutputHLSL(TParseContext &context, ShShaderOutput outputType);
+    OutputHLSL(TParseContext &context, const ShBuiltInResources& resources, ShShaderOutput outputType);
     ~OutputHLSL();
 
     void output();