Return an Error from Framebuffer::syncState.
This pipes errors up from the Impl to the top level. There are
still a few places were error swallowing is needed, because the
Framebuffer API doesn't support returning an error.
Bug: angleproject:2372
Change-Id: Idc06bda1817fd28075940f69874d8b6ba69194f9
Reviewed-on: https://chromium-review.googlesource.com/954290
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
diff --git a/src/libANGLE/renderer/d3d/FramebufferD3D.cpp b/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
index ac518fc..5f117a6 100644
--- a/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
+++ b/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
@@ -319,12 +319,12 @@
return true;
}
-void FramebufferD3D::syncState(const gl::Context *context,
- const gl::Framebuffer::DirtyBits &dirtyBits)
+gl::Error FramebufferD3D::syncState(const gl::Context *context,
+ const gl::Framebuffer::DirtyBits &dirtyBits)
{
if (!mColorAttachmentsForRender.valid())
{
- return;
+ return gl::NoError();
}
for (auto dirtyBit : dirtyBits)
@@ -336,6 +336,8 @@
mColorAttachmentsForRender.reset();
}
}
+
+ return gl::NoError();
}
const gl::AttachmentList &FramebufferD3D::getColorAttachmentsForRender(const gl::Context *context)