Moves non-D3D-specific utility functions to the gl namespace.
TRAC #12043
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch

Author:    Shannon Woods

git-svn-id: https://angleproject.googlecode.com/svn/trunk@225 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Framebuffer.cpp b/src/libGLESv2/Framebuffer.cpp
index fcddd91..937de42 100644
--- a/src/libGLESv2/Framebuffer.cpp
+++ b/src/libGLESv2/Framebuffer.cpp
@@ -52,19 +52,19 @@
 
 void Framebuffer::detachTexture(GLuint texture)
 {
-    if (mColorbufferHandle == texture && es2dx::IsTextureTarget(mColorbufferType))
+    if (mColorbufferHandle == texture && IsTextureTarget(mColorbufferType))
     {
         mColorbufferType = GL_NONE;
         mColorbufferHandle = 0;
     }
 
-    if (mDepthbufferHandle == texture && es2dx::IsTextureTarget(mDepthbufferType))
+    if (mDepthbufferHandle == texture && IsTextureTarget(mDepthbufferType))
     {
         mDepthbufferType = GL_NONE;
         mDepthbufferHandle = 0;
     }
 
-    if (mStencilbufferHandle == texture && es2dx::IsTextureTarget(mStencilbufferType))
+    if (mStencilbufferHandle == texture && IsTextureTarget(mStencilbufferType))
     {
         mStencilbufferType = GL_NONE;
         mStencilbufferHandle = 0;
diff --git a/src/libGLESv2/Texture.cpp b/src/libGLESv2/Texture.cpp
index 1d6662d..86a89dc 100644
--- a/src/libGLESv2/Texture.cpp
+++ b/src/libGLESv2/Texture.cpp
@@ -1371,7 +1371,7 @@
 
 Colorbuffer *TextureCubeMap::getColorbuffer(GLenum target)
 {
-    if (!es2dx::IsCubemapTextureTarget(target))
+    if (!IsCubemapTextureTarget(target))
     {
         return error(GL_INVALID_OPERATION, (Colorbuffer *)NULL);
     }
@@ -1388,7 +1388,7 @@
 
 IDirect3DSurface9 *TextureCubeMap::getRenderTarget(GLenum target)
 {
-    ASSERT(es2dx::IsCubemapTextureTarget(target));
+    ASSERT(IsCubemapTextureTarget(target));
 
     needRenderTarget();
 
@@ -1401,7 +1401,7 @@
 Texture::TextureColorbufferProxy::TextureColorbufferProxy(Texture *texture, GLenum target)
   : Colorbuffer(NULL), mTexture(texture), mTarget(target)
 {
-    ASSERT(target == GL_TEXTURE_2D || es2dx::IsCubemapTextureTarget(target));
+    ASSERT(target == GL_TEXTURE_2D || IsCubemapTextureTarget(target));
     latchTextureInfo();
 }
 
diff --git a/src/libGLESv2/libGLESv2.cpp b/src/libGLESv2/libGLESv2.cpp
index 33009a8..6199fc3 100644
--- a/src/libGLESv2/libGLESv2.cpp
+++ b/src/libGLESv2/libGLESv2.cpp
@@ -730,7 +730,7 @@
 
     try
     {
-        if (!es2dx::IsTextureTarget(target))
+        if (!gl::IsTextureTarget(target))
         {
             return error(GL_INVALID_ENUM);
         }
@@ -763,7 +763,7 @@
 
     try
     {
-        if (!es2dx::IsTextureTarget(target))
+        if (!gl::IsTextureTarget(target))
         {
             return error(GL_INVALID_ENUM);
         }
@@ -871,7 +871,7 @@
 
                 texture->copyImage(level, internalformat, x, y, width, height, source);
             }
-            else if (es2dx::IsCubemapTextureTarget(target))
+            else if (gl::IsCubemapTextureTarget(target))
             {
                 gl::TextureCubeMap *texture = context->getTextureCubeMap();
 
@@ -902,7 +902,7 @@
 
     try
     {
-        if (!es2dx::IsTextureTarget(target))
+        if (!gl::IsTextureTarget(target))
         {
             return error(GL_INVALID_ENUM);
         }
@@ -939,7 +939,7 @@
 
                 texture->copySubImage(level, xoffset, yoffset, x, y, width, height, source);
             }
-            else if (es2dx::IsCubemapTextureTarget(target))
+            else if (gl::IsCubemapTextureTarget(target))
             {
                 gl::TextureCubeMap *texture = context->getTextureCubeMap();
 
@@ -2269,7 +2269,7 @@
             {
                 attachmentObjectType = attachmentType;
             }
-            else if (es2dx::IsTextureTarget(attachmentType))
+            else if (gl::IsTextureTarget(attachmentType))
             {
                 attachmentObjectType = GL_TEXTURE;
             }
@@ -2303,7 +2303,7 @@
               case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
                 if (attachmentObjectType == GL_TEXTURE)
                 {
-                    if (es2dx::IsCubemapTextureTarget(attachmentType))
+                    if (gl::IsCubemapTextureTarget(attachmentType))
                     {
                         *params = attachmentType;
                     }
@@ -4125,7 +4125,7 @@
 
     try
     {
-        if (!es2dx::IsTextureTarget(target))
+        if (!gl::IsTextureTarget(target))
         {
             return error(GL_INVALID_ENUM);
         }
@@ -4140,7 +4140,7 @@
             return error(GL_INVALID_VALUE);
         }
 
-        if (!es2dx::CheckTextureFormatType(format, type))
+        if (!gl::CheckTextureFormatType(format, type))
         {
             return error(GL_INVALID_ENUM);
         }
@@ -4165,7 +4165,7 @@
 
                 texture->subImage(level, xoffset, yoffset, width, height, format, type, context->unpackAlignment, pixels);
             }
-            else if (es2dx::IsCubemapTextureTarget(target))
+            else if (gl::IsCubemapTextureTarget(target))
             {
                 gl::TextureCubeMap *texture = context->getTextureCubeMap();
 
diff --git a/src/libGLESv2/utilities.cpp b/src/libGLESv2/utilities.cpp
index d86617d..ff7f090 100644
--- a/src/libGLESv2/utilities.cpp
+++ b/src/libGLESv2/utilities.cpp
@@ -178,6 +178,47 @@
     return 0;
 }
 
+bool IsCubemapTextureTarget(GLenum target)
+{
+    return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
+}
+
+bool IsTextureTarget(GLenum target)
+{
+    return target == GL_TEXTURE_2D || IsCubemapTextureTarget(target);
+}
+
+// Verify that format/type are one of the combinations from table 3.4.
+bool CheckTextureFormatType(GLenum format, GLenum type)
+{
+    switch (type)
+    {
+      case GL_UNSIGNED_BYTE:
+        switch (format)
+        {
+          case GL_RGBA:
+          case GL_RGB:
+          case GL_ALPHA:
+          case GL_LUMINANCE:
+          case GL_LUMINANCE_ALPHA:
+            return true;
+
+          default:
+            return false;
+        }
+
+      case GL_UNSIGNED_SHORT_4_4_4_4:
+      case GL_UNSIGNED_SHORT_5_5_5_1:
+        return (format == GL_RGBA);
+
+      case GL_UNSIGNED_SHORT_5_6_5:
+        return (format == GL_RGB);
+
+      default:
+        return false;
+    }
+}
+
 }
 
 namespace es2dx
@@ -522,47 +563,6 @@
     return true;
 }
 
-bool IsCubemapTextureTarget(GLenum target)
-{
-    return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
-}
-
-bool IsTextureTarget(GLenum target)
-{
-    return target == GL_TEXTURE_2D || IsCubemapTextureTarget(target);
-}
-
-// Verify that format/type are one of the combinations from table 3.4.
-bool CheckTextureFormatType(GLenum format, GLenum type)
-{
-    switch (type)
-    {
-      case GL_UNSIGNED_BYTE:
-        switch (format)
-        {
-          case GL_RGBA:
-          case GL_RGB:
-          case GL_ALPHA:
-          case GL_LUMINANCE:
-          case GL_LUMINANCE_ALPHA:
-            return true;
-
-          default:
-            return false;
-        }
-
-      case GL_UNSIGNED_SHORT_4_4_4_4:
-      case GL_UNSIGNED_SHORT_5_5_5_1:
-        return (format == GL_RGBA);
-
-      case GL_UNSIGNED_SHORT_5_6_5:
-        return (format == GL_RGB);
-
-      default:
-        return false;
-    }
-}
-
 D3DFORMAT ConvertRenderbufferFormat(GLenum format)
 {
     switch (format)
diff --git a/src/libGLESv2/utilities.h b/src/libGLESv2/utilities.h
index ced2f75..f7ad715 100644
--- a/src/libGLESv2/utilities.h
+++ b/src/libGLESv2/utilities.h
@@ -27,6 +27,9 @@
 
 int ComputePixelSize(GLenum format, GLenum type);
 GLsizei ComputePitch(GLsizei width, GLenum format, GLenum type, GLint alignment);
+bool IsCubemapTextureTarget(GLenum target);
+bool IsTextureTarget(GLenum target);
+bool CheckTextureFormatType(GLenum format, GLenum type);
 
 }
 
@@ -51,9 +54,6 @@
 unsigned int GetStencilSize(D3DFORMAT stencilFormat);
 bool ConvertPrimitiveType(GLenum primitiveType, GLsizei primitiveCount,
                           D3DPRIMITIVETYPE *d3dPrimitiveType, int *d3dPrimitiveCount);
-bool IsCubemapTextureTarget(GLenum target);
-bool IsTextureTarget(GLenum target);
-bool CheckTextureFormatType(GLenum format, GLenum type);
 D3DFORMAT ConvertRenderbufferFormat(GLenum format);
 
 }