Temporarily disable the RenderToMipmap on Intel OpenGL.

BUG=angleproject:905

Change-Id: If398b7f3cb60f3efdafce0f3709f965120977603
Reviewed-on: https://chromium-review.googlesource.com/264665
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/tests/end2end_tests/FramebufferRenderMipmapTest.cpp b/src/tests/end2end_tests/FramebufferRenderMipmapTest.cpp
index a99416e..9227b0c 100644
--- a/src/tests/end2end_tests/FramebufferRenderMipmapTest.cpp
+++ b/src/tests/end2end_tests/FramebufferRenderMipmapTest.cpp
@@ -116,6 +116,13 @@
 // Render to various levels of a texture and check that they have the correct color data via ReadPixels
 TYPED_TEST(FramebufferRenderMipmapTest, RenderToMipmap)
 {
+    // TODO(geofflang): Figure out why this is broken on Intel OpenGL
+    if (isIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+    {
+        std::cout << "Test skipped on Intel OpenGL." << std::endl;
+        return;
+    }
+
     bool renderToMipmapSupported = extensionEnabled("GL_OES_fbo_render_mipmap") || getClientVersion() > 2;
     if (!renderToMipmapSupported)
     {