Fix getActiveUniform array size and refactor uniform size
TRAC #11929
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch

Author:    Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/trunk@182 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Program.h b/src/libGLESv2/Program.h
index 91d04ef..c200261 100644
--- a/src/libGLESv2/Program.h
+++ b/src/libGLESv2/Program.h
@@ -26,13 +26,13 @@
 // Helper struct representing a single shader uniform
 struct Uniform
 {
-    Uniform(GLenum type, const std::string &name, unsigned int bytes);
+    Uniform(GLenum type, const std::string &name, unsigned int arraySize);
 
     ~Uniform();
 
     const GLenum type;
     const std::string name;
-    const unsigned int bytes;
+    const unsigned int arraySize;
     unsigned char *data;
 };