Implement dirty bits for RendererGL's basic state.
BUG=angleproject:1040
TEST=angle_end2end_tests,angle_perftests,WebGL
Change-Id: I72beaf7e178e042440337fbb8b9669638c5ad016
Reviewed-on: https://chromium-review.googlesource.com/289558
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/Framebuffer.h b/src/libANGLE/Framebuffer.h
index 428789c..3b132a3 100644
--- a/src/libANGLE/Framebuffer.h
+++ b/src/libANGLE/Framebuffer.h
@@ -32,6 +32,7 @@
namespace gl
{
+class Context;
class Renderbuffer;
class State;
class Texture;
@@ -121,15 +122,23 @@
Error invalidate(size_t count, const GLenum *attachments);
Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area);
- Error clear(const gl::Data &data, GLbitfield mask);
- Error clearBufferfv(const State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values);
- Error clearBufferuiv(const State &state, GLenum buffer, GLint drawbuffer, const GLuint *values);
- Error clearBufferiv(const State &state, GLenum buffer, GLint drawbuffer, const GLint *values);
- Error clearBufferfi(const State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ Error clear(Context *context, GLbitfield mask);
+ Error clearBufferfv(Context *context, GLenum buffer, GLint drawbuffer, const GLfloat *values);
+ Error clearBufferuiv(Context *context, GLenum buffer, GLint drawbuffer, const GLuint *values);
+ Error clearBufferiv(Context *context, GLenum buffer, GLint drawbuffer, const GLint *values);
+ Error clearBufferfi(Context *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil);
GLenum getImplementationColorReadFormat() const;
GLenum getImplementationColorReadType() const;
- Error readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const;
+ Error readPixels(Context *context,
+ const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ GLvoid *pixels) const;
Error blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea,
GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer);