Add support for ES31 context creation

The dEQP test for context creation passes.

SH_WEBGL3_SPEC has been added, but it should be considered whether we
should keep it, remove it or rename it. It was added so that there is
a webgl mapping to es 310 shaders. Check Compiler.cpp. The bison file
has been modified so that some tokens from es3 can be also used in
es31 as well.

A separate macro ES3_1_ONLY is added so that some tokens are limited
only for es 310 shaders.

BUG=angleproject:1442
TEST=angle_unittests

Change-Id: I2e5ca227c96046c30dc796ab934f3fda9c533eba
Reviewed-on: https://chromium-review.googlesource.com/360300
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/compiler/translator/Compiler.cpp b/src/compiler/translator/Compiler.cpp
index 73420d3..e937587 100644
--- a/src/compiler/translator/Compiler.cpp
+++ b/src/compiler/translator/Compiler.cpp
@@ -34,9 +34,8 @@
 
 bool IsWebGLBasedSpec(ShShaderSpec spec)
 {
-    return (spec == SH_WEBGL_SPEC ||
-            spec == SH_CSS_SHADERS_SPEC ||
-            spec == SH_WEBGL2_SPEC);
+    return (spec == SH_WEBGL_SPEC || spec == SH_CSS_SHADERS_SPEC || spec == SH_WEBGL2_SPEC ||
+            spec == SH_WEBGL3_SPEC);
 }
 
 bool IsGLSL130OrNewer(ShShaderOutput output)
@@ -116,6 +115,9 @@
       case SH_GLES3_SPEC:
       case SH_WEBGL2_SPEC:
         return 300;
+      case SH_GLES3_1_SPEC:
+      case SH_WEBGL3_SPEC:
+          return 310;
       default:
         UNREACHABLE();
         return 0;