Add support for ES31 context creation
The dEQP test for context creation passes.
SH_WEBGL3_SPEC has been added, but it should be considered whether we
should keep it, remove it or rename it. It was added so that there is
a webgl mapping to es 310 shaders. Check Compiler.cpp. The bison file
has been modified so that some tokens from es3 can be also used in
es31 as well.
A separate macro ES3_1_ONLY is added so that some tokens are limited
only for es 310 shaders.
BUG=angleproject:1442
TEST=angle_unittests
Change-Id: I2e5ca227c96046c30dc796ab934f3fda9c533eba
Reviewed-on: https://chromium-review.googlesource.com/360300
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/renderer/d3d/ProgramD3D.cpp b/src/libANGLE/renderer/d3d/ProgramD3D.cpp
index c98c6f9..4fc18c8 100644
--- a/src/libANGLE/renderer/d3d/ProgramD3D.cpp
+++ b/src/libANGLE/renderer/d3d/ProgramD3D.cpp
@@ -399,7 +399,7 @@
bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
{
- return (mFragmentShader->usesFragColor() && data.getClientVersion() < 3);
+ return (mFragmentShader->usesFragColor() && data.getClientMajorVersion() < 3);
}
bool ProgramD3DMetadata::usesFragDepth() const