Skip MultiviewRenderTest.FlatInterpolation on Win Intel D3D11
MultiviewRenderTest.FlatInterpolation/ES3_D3D11_force_geom_shader_layered
MultiviewRenderTest.FlatInterpolation/ES3_D3D11_force_geom_shader_side_by_side
fail on Win10 Intel HD 630.
BUG=angleproject:2062
Change-Id: I1a0c19b89f0813efe7eef5c64dc510ad750916f9
Reviewed-on: https://chromium-review.googlesource.com/656047
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
diff --git a/src/tests/gl_tests/MultiviewDrawTest.cpp b/src/tests/gl_tests/MultiviewDrawTest.cpp
index f938cad..4a39df0 100644
--- a/src/tests/gl_tests/MultiviewDrawTest.cpp
+++ b/src/tests/gl_tests/MultiviewDrawTest.cpp
@@ -1988,6 +1988,10 @@
return;
}
+ // TODO(mradev): Find out why this fails on Win10 Intel HD 630 D3D11
+ // (http://anglebug.com/2062)
+ ANGLE_SKIP_TEST_IF(IsWindows() && IsIntel() && IsD3D11());
+
const std::string vsSource =
"#version 300 es\n"
"#extension GL_OVR_multiview2 : require\n"