Replace '> >' with '>>'

BUG=angleproject:1308

Change-Id: I00bd2ea939b633817662205eb7879efb7f99965f
Reviewed-on: https://chromium-review.googlesource.com/326400
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/compiler/translator/Common.h b/src/compiler/translator/Common.h
index 5759302..6022323 100644
--- a/src/compiler/translator/Common.h
+++ b/src/compiler/translator/Common.h
@@ -60,18 +60,21 @@
 //
 // Pool allocator versions of vectors, lists, and maps
 //
-template <class T> class TVector : public std::vector<T, pool_allocator<T> > {
-public:
-    typedef typename std::vector<T, pool_allocator<T> >::size_type size_type;
-    TVector() : std::vector<T, pool_allocator<T> >() {}
-    TVector(const pool_allocator<T>& a) : std::vector<T, pool_allocator<T> >(a) {}
-    TVector(size_type i): std::vector<T, pool_allocator<T> >(i) {}
+template <class T>
+class TVector : public std::vector<T, pool_allocator<T>>
+{
+  public:
+    typedef typename std::vector<T, pool_allocator<T>>::size_type size_type;
+    TVector() : std::vector<T, pool_allocator<T>>() {}
+    TVector(const pool_allocator<T> &a) : std::vector<T, pool_allocator<T>>(a) {}
+    TVector(size_type i) : std::vector<T, pool_allocator<T>>(i) {}
 };
 
-template <class K, class D, class CMP = std::less<K> > 
-class TMap : public std::map<K, D, CMP, pool_allocator<std::pair<const K, D> > > {
-public:
-    typedef pool_allocator<std::pair<const K, D> > tAllocator;
+template <class K, class D, class CMP = std::less<K>>
+class TMap : public std::map<K, D, CMP, pool_allocator<std::pair<const K, D>>>
+{
+  public:
+    typedef pool_allocator<std::pair<const K, D>> tAllocator;
 
     TMap() : std::map<K, D, CMP, tAllocator>() {}
     // use correct two-stage name lookup supported in gcc 3.4 and above
diff --git a/src/libANGLE/State.h b/src/libANGLE/State.h
index 7327a80..e822d7e 100644
--- a/src/libANGLE/State.h
+++ b/src/libANGLE/State.h
@@ -31,7 +31,7 @@
 struct Caps;
 struct Data;
 
-typedef std::map< GLenum, BindingPointer<Texture> > TextureMap;
+typedef std::map<GLenum, BindingPointer<Texture>> TextureMap;
 
 class State : angle::NonCopyable
 {
@@ -415,18 +415,18 @@
     // Texture and sampler bindings
     size_t mActiveSampler;   // Active texture unit selector - GL_TEXTURE0
 
-    typedef std::vector< BindingPointer<Texture> > TextureBindingVector;
+    typedef std::vector<BindingPointer<Texture>> TextureBindingVector;
     typedef std::map<GLenum, TextureBindingVector> TextureBindingMap;
     TextureBindingMap mSamplerTextures;
 
-    typedef std::vector< BindingPointer<Sampler> > SamplerBindingVector;
+    typedef std::vector<BindingPointer<Sampler>> SamplerBindingVector;
     SamplerBindingVector mSamplers;
 
-    typedef std::map< GLenum, BindingPointer<Query> > ActiveQueryMap;
+    typedef std::map<GLenum, BindingPointer<Query>> ActiveQueryMap;
     ActiveQueryMap mActiveQueries;
 
     BindingPointer<Buffer> mGenericUniformBuffer;
-    typedef std::vector< OffsetBindingPointer<Buffer> > BufferVector;
+    typedef std::vector<OffsetBindingPointer<Buffer>> BufferVector;
     BufferVector mUniformBuffers;
 
     BindingPointer<TransformFeedback> mTransformFeedback;
diff --git a/src/libANGLE/renderer/d3d/d3d11/Image11.cpp b/src/libANGLE/renderer/d3d/d3d11/Image11.cpp
index 65812f4..ffe4beb 100644
--- a/src/libANGLE/renderer/d3d/d3d11/Image11.cpp
+++ b/src/libANGLE/renderer/d3d/d3d11/Image11.cpp
@@ -526,7 +526,7 @@
         if (d3d11::GetTextureFormatInfo(mInternalFormat, mRenderer->getRenderer11DeviceCaps()).dataInitializerFunction != NULL)
         {
             std::vector<D3D11_SUBRESOURCE_DATA> initialData;
-            std::vector< std::vector<BYTE> > textureData;
+            std::vector<std::vector<BYTE>> textureData;
             d3d11::GenerateInitialTextureData(mInternalFormat, mRenderer->getRenderer11DeviceCaps(), width, height, mDepth,
                                               lodOffset + 1, &initialData, &textureData);
 
@@ -566,7 +566,7 @@
         if (d3d11::GetTextureFormatInfo(mInternalFormat, mRenderer->getRenderer11DeviceCaps()).dataInitializerFunction != NULL)
         {
             std::vector<D3D11_SUBRESOURCE_DATA> initialData;
-            std::vector< std::vector<BYTE> > textureData;
+            std::vector<std::vector<BYTE>> textureData;
             d3d11::GenerateInitialTextureData(mInternalFormat, mRenderer->getRenderer11DeviceCaps(), width, height, 1,
                                               lodOffset + 1, &initialData, &textureData);
 
diff --git a/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp b/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp
index c0ce409..d1f3ea0 100644
--- a/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp
+++ b/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp
@@ -1344,9 +1344,14 @@
     *levelOffset = upsampleCount;
 }
 
-void GenerateInitialTextureData(GLint internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, GLuint width, GLuint height, GLuint depth,
-                                GLuint mipLevels, std::vector<D3D11_SUBRESOURCE_DATA> *outSubresourceData,
-                                std::vector< std::vector<BYTE> > *outData)
+void GenerateInitialTextureData(GLint internalFormat,
+                                const Renderer11DeviceCaps &renderer11DeviceCaps,
+                                GLuint width,
+                                GLuint height,
+                                GLuint depth,
+                                GLuint mipLevels,
+                                std::vector<D3D11_SUBRESOURCE_DATA> *outSubresourceData,
+                                std::vector<std::vector<BYTE>> *outData)
 {
     const d3d11::TextureFormat &d3dFormatInfo = d3d11::GetTextureFormatInfo(internalFormat, renderer11DeviceCaps);
     ASSERT(d3dFormatInfo.dataInitializerFunction != NULL);
diff --git a/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h b/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h
index 72389e4..4925a2d 100644
--- a/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h
+++ b/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h
@@ -81,9 +81,14 @@
 
 void MakeValidSize(bool isImage, DXGI_FORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset);
 
-void GenerateInitialTextureData(GLint internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, GLuint width, GLuint height, GLuint depth,
-                                GLuint mipLevels, std::vector<D3D11_SUBRESOURCE_DATA> *outSubresourceData,
-                                std::vector< std::vector<BYTE> > *outData);
+void GenerateInitialTextureData(GLint internalFormat,
+                                const Renderer11DeviceCaps &renderer11DeviceCaps,
+                                GLuint width,
+                                GLuint height,
+                                GLuint depth,
+                                GLuint mipLevels,
+                                std::vector<D3D11_SUBRESOURCE_DATA> *outSubresourceData,
+                                std::vector<std::vector<BYTE>> *outData);
 
 UINT GetPrimitiveRestartIndex();
 
diff --git a/src/libANGLE/renderer/d3d/d3d9/formatutils9.cpp b/src/libANGLE/renderer/d3d/d3d9/formatutils9.cpp
index a4c0b63..b672a60 100644
--- a/src/libANGLE/renderer/d3d/d3d9/formatutils9.cpp
+++ b/src/libANGLE/renderer/d3d/d3d9/formatutils9.cpp
@@ -475,16 +475,25 @@
 // and the D3DDECLTYPE member needed for the vertex declaration in declflag.
 template <GLenum fromType, bool normalized, int size, template <class T> class PreferenceRule>
 struct Converter
-    : VertexDataConverter<typename GLToCType<fromType>::type,
-                          WidenRule<PreferenceRule< VertexTypeMapping<fromType, normalized> >::type, size>,
-                          ConversionRule<fromType,
-                                         normalized,
-                                         PreferenceRule< VertexTypeMapping<fromType, normalized> >::type>,
-                          DefaultVertexValues<typename D3DToCType<PreferenceRule< VertexTypeMapping<fromType, normalized> >::type>::type, normalized > >
+    : VertexDataConverter<
+          typename GLToCType<fromType>::type,
+          WidenRule<PreferenceRule<VertexTypeMapping<fromType, normalized>>::type, size>,
+          ConversionRule<fromType,
+                         normalized,
+                         PreferenceRule<VertexTypeMapping<fromType, normalized>>::type>,
+          DefaultVertexValues<typename D3DToCType<PreferenceRule<
+                                  VertexTypeMapping<fromType, normalized>>::type>::type,
+                              normalized>>
 {
 private:
-    enum { d3dtype = PreferenceRule< VertexTypeMapping<fromType, normalized> >::type };
-    enum { d3dsize = WidenRule<d3dtype, size>::finalWidth };
+  enum
+  {
+      d3dtype = PreferenceRule<VertexTypeMapping<fromType, normalized>>::type
+  };
+  enum
+  {
+      d3dsize = WidenRule<d3dtype, size>::finalWidth
+  };
 
 public:
     enum { capflag = VertexTypeFlags<d3dtype, d3dsize>::capflag };
diff --git a/src/libANGLE/renderer/d3d/d3d9/vertexconversion.h b/src/libANGLE/renderer/d3d/d3d9/vertexconversion.h
index 32eb376..aa05934 100644
--- a/src/libANGLE/renderer/d3d/d3d9/vertexconversion.h
+++ b/src/libANGLE/renderer/d3d/d3d9/vertexconversion.h
@@ -149,7 +149,10 @@
 // static const std::size_t finalSize: number of bytes per output vertex
 // static void convertArray(const void *in, std::size_t stride, std::size_t n, void *out): convert an array of vertices. Input may be strided, but output will be unstrided.
 
-template <class InT, class WidenRule, class Converter, class DefaultValueRule = SimpleDefaultValues<InT> >
+template <class InT,
+          class WidenRule,
+          class Converter,
+          class DefaultValueRule = SimpleDefaultValues<InT>>
 struct VertexDataConverter
 {
     typedef typename Converter::OutputType OutputType;