Fold user-definedness of function nodes into TOperator
Whether a function call is user-defined is not orthogonal to TOperator
associated with the call node - other ops than function calls can't be
user-defined. Because of this it makes sense to store the user-
definedness by having different TOperator enums for different types of
calls.
This patch also tags internal helper functions that have a raw
definition outside the AST with a separate TOperator enum. This way
they can be handled with logic that is easy to understand. Before this,
function calls like this left the user-defined bit unset, despite not
really being built-ins either. The EmulatePrecision traverser uses
this. This is also something that could be used to clean up built-in
emulation in the future.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I597fcd9789d0cc22b689ef3ce5a0cc3f621d4859
Reviewed-on: https://chromium-review.googlesource.com/433443
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
diff --git a/src/compiler/translator/OutputGLSLBase.cpp b/src/compiler/translator/OutputGLSLBase.cpp
index 0c3b501..3a2a757 100644
--- a/src/compiler/translator/OutputGLSLBase.cpp
+++ b/src/compiler/translator/OutputGLSLBase.cpp
@@ -877,7 +877,9 @@
TInfoSinkBase &out = objSink();
switch (node->getOp())
{
- case EOpFunctionCall:
+ case EOpCallFunctionInAST:
+ case EOpCallInternalRawFunction:
+ case EOpCallBuiltInFunction:
// Function call.
if (visit == PreVisit)
out << hashFunctionNameIfNeeded(node->getFunctionSymbolInfo()->getNameObj()) << "(";