Fold user-definedness of function nodes into TOperator
Whether a function call is user-defined is not orthogonal to TOperator
associated with the call node - other ops than function calls can't be
user-defined. Because of this it makes sense to store the user-
definedness by having different TOperator enums for different types of
calls.
This patch also tags internal helper functions that have a raw
definition outside the AST with a separate TOperator enum. This way
they can be handled with logic that is easy to understand. Before this,
function calls like this left the user-defined bit unset, despite not
really being built-ins either. The EmulatePrecision traverser uses
this. This is also something that could be used to clean up built-in
emulation in the future.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I597fcd9789d0cc22b689ef3ce5a0cc3f621d4859
Reviewed-on: https://chromium-review.googlesource.com/433443
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
diff --git a/src/compiler/translator/ParseContext.cpp b/src/compiler/translator/ParseContext.cpp
index 41b58d4..918dd85 100644
--- a/src/compiler/translator/ParseContext.cpp
+++ b/src/compiler/translator/ParseContext.cpp
@@ -4180,7 +4180,7 @@
void TParseContext::checkTextureOffsetConst(TIntermAggregate *functionCall)
{
- ASSERT(!functionCall->isUserDefined());
+ ASSERT(functionCall->getOp() == EOpCallBuiltInFunction);
const TString &name = functionCall->getFunctionSymbolInfo()->getName();
TIntermNode *offset = nullptr;
TIntermSequence *arguments = functionCall->getSequence();
@@ -4232,7 +4232,7 @@
// GLSL ES 3.10 Revision 4, 4.9 Memory Access Qualifiers
void TParseContext::checkImageMemoryAccessForBuiltinFunctions(TIntermAggregate *functionCall)
{
- ASSERT(!functionCall->isUserDefined());
+ ASSERT(functionCall->getOp() == EOpCallBuiltInFunction);
const TString &name = functionCall->getFunctionSymbolInfo()->getName();
if (name.compare(0, 5, "image") == 0)
@@ -4269,7 +4269,7 @@
const TFunction *functionDefinition,
const TIntermAggregate *functionCall)
{
- ASSERT(functionCall->isUserDefined());
+ ASSERT(functionCall->getOp() == EOpCallFunctionInAST);
const TIntermSequence &arguments = *functionCall->getSequence();
@@ -4463,29 +4463,24 @@
{
// This is a real function call
ASSERT(argumentsNode->getOp() == EOpNull);
- argumentsNode->setOp(EOpFunctionCall);
argumentsNode->setType(fnCandidate->getReturnType());
-
- // this is how we know whether the given function is a builtIn function or a user
- // defined function
- // if builtIn == false, it's a userDefined -> could be an overloaded
- // builtIn function also
- // if builtIn == true, it's definitely a builtIn function with EOpNull
- if (!builtIn)
- argumentsNode->setUserDefined();
argumentsNode->getFunctionSymbolInfo()->setFromFunction(*fnCandidate);
- // This needs to happen after the function info including name is set
+ // If builtIn == false, the function is user defined - could be an overloaded
+ // built-in as well.
+ // if builtIn == true, it's a builtIn function with no op associated with it.
+ // This needs to happen after the function info including name is set.
if (builtIn)
{
+ argumentsNode->setOp(EOpCallBuiltInFunction);
argumentsNode->setBuiltInFunctionPrecision();
checkTextureOffsetConst(argumentsNode);
-
checkImageMemoryAccessForBuiltinFunctions(argumentsNode);
}
else
{
+ argumentsNode->setOp(EOpCallFunctionInAST);
checkImageMemoryAccessForUserDefinedFunctions(fnCandidate, argumentsNode);
}