Implements glRenderbufferMultisampleStorage
TRAC #12714
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@390 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Renderbuffer.cpp b/src/libGLESv2/Renderbuffer.cpp
index e7fbe62..0eb4637 100644
--- a/src/libGLESv2/Renderbuffer.cpp
+++ b/src/libGLESv2/Renderbuffer.cpp
@@ -146,6 +146,11 @@
return mD3DFormat;
}
+GLsizei RenderbufferStorage::getSamples() const
+{
+ return mSamples;
+}
+
unsigned int RenderbufferStorage::getSerial() const
{
return mSerial;
@@ -167,25 +172,34 @@
setSize(description.Width, description.Height);
mD3DFormat = description.Format;
+ mSamples = es2dx::GetSamplesFromMultisampleType(description.MultiSampleType);
}
else
{
mD3DFormat = D3DFMT_UNKNOWN;
+ mSamples = 0;
}
-
}
-Colorbuffer::Colorbuffer(int width, int height, GLenum format)
+Colorbuffer::Colorbuffer(int width, int height, GLenum format, GLsizei samples)
{
IDirect3DDevice9 *device = getDevice();
mRenderTarget = NULL;
D3DFORMAT requestedFormat = es2dx::ConvertRenderbufferFormat(format);
+ int supportedSamples = getContext()->getNearestSupportedSamples(requestedFormat, samples);
+
+ if (supportedSamples == -1)
+ {
+ error(GL_OUT_OF_MEMORY);
+
+ return;
+ }
if (width > 0 && height > 0)
{
HRESULT result = device->CreateRenderTarget(width, height, requestedFormat,
- D3DMULTISAMPLE_NONE, 0, FALSE, &mRenderTarget, NULL);
+ es2dx::GetMultisampleTypeFromSamples(supportedSamples), 0, FALSE, &mRenderTarget, NULL);
if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
{
@@ -202,12 +216,14 @@
setSize(width, height);
mFormat = format;
mD3DFormat = requestedFormat;
+ mSamples = supportedSamples;
}
else
{
setSize(0, 0);
mFormat = GL_RGBA4;
mD3DFormat = D3DFMT_UNKNOWN;
+ mSamples = 0;
}
}
@@ -291,21 +307,34 @@
depthStencil->GetDesc(&description);
setSize(description.Width, description.Height);
- mFormat = (description.Format == D3DFMT_D16 ? GL_DEPTH_COMPONENT16 : GL_DEPTH24_STENCIL8_OES);
+ mFormat = (description.Format == D3DFMT_D16 ? GL_DEPTH_COMPONENT16 : GL_DEPTH24_STENCIL8_OES);
+ mSamples = es2dx::GetSamplesFromMultisampleType(description.MultiSampleType);
mD3DFormat = description.Format;
}
else
{
- mD3DFormat = D3DFMT_UNKNOWN;
+ mD3DFormat = D3DFMT_UNKNOWN;
+ mSamples = 0;
}
}
-DepthStencilbuffer::DepthStencilbuffer(int width, int height)
+DepthStencilbuffer::DepthStencilbuffer(int width, int height, GLsizei samples)
{
IDirect3DDevice9 *device = getDevice();
mDepthStencil = NULL;
- HRESULT result = device->CreateDepthStencilSurface(width, height, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, FALSE, &mDepthStencil, 0);
+
+ int supportedSamples = getContext()->getNearestSupportedSamples(D3DFMT_D24S8, samples);
+
+ if (supportedSamples == -1)
+ {
+ error(GL_OUT_OF_MEMORY);
+
+ return;
+ }
+
+ HRESULT result = device->CreateDepthStencilSurface(width, height, D3DFMT_D24S8, es2dx::GetMultisampleTypeFromSamples(supportedSamples),
+ 0, FALSE, &mDepthStencil, 0);
if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
{
@@ -319,14 +348,16 @@
if (mDepthStencil)
{
setSize(width, height);
- mFormat = GL_DEPTH24_STENCIL8_OES;
+ mFormat = GL_DEPTH24_STENCIL8_OES;
mD3DFormat = D3DFMT_D24S8;
+ mSamples = supportedSamples;
}
else
{
setSize(0, 0);
mFormat = GL_RGBA4; //default format
mD3DFormat = D3DFMT_UNKNOWN;
+ mSamples = 0;
}
}
@@ -389,7 +420,7 @@
}
}
-Depthbuffer::Depthbuffer(int width, int height) : DepthStencilbuffer(width, height)
+Depthbuffer::Depthbuffer(int width, int height, GLsizei samples) : DepthStencilbuffer(width, height, samples)
{
if (getDepthStencil())
{
@@ -427,7 +458,7 @@
}
}
-Stencilbuffer::Stencilbuffer(int width, int height) : DepthStencilbuffer(width, height)
+Stencilbuffer::Stencilbuffer(int width, int height, GLsizei samples) : DepthStencilbuffer(width, height, samples)
{
if (getDepthStencil())
{