Refactor Texture::storage methods to use gl::Error objects.
BUG=angle:520
Change-Id: I33bc8479815a587749bddc722ac9fe5a85f554cb
Reviewed-on: https://chromium-review.googlesource.com/216648
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libGLESv2/renderer/d3d/TextureD3D.cpp b/src/libGLESv2/renderer/d3d/TextureD3D.cpp
index d359164..0299920 100644
--- a/src/libGLESv2/renderer/d3d/TextureD3D.cpp
+++ b/src/libGLESv2/renderer/d3d/TextureD3D.cpp
@@ -705,7 +705,7 @@
return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+gl::Error TextureD3D_2D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
ASSERT(target == GL_TEXTURE_2D && depth == 1);
@@ -721,11 +721,20 @@
mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
}
- mImmutable = true;
-
+ // TODO(geofflang): Verify storage creation had no errors
bool renderTarget = IsRenderTargetUsage(mUsage);
TextureStorage *storage = mRenderer->createTextureStorage2D(internalformat, renderTarget, width, height, levels);
- setCompleteTexStorage(storage);
+
+ gl::Error error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
+ mImmutable = true;
+
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_2D::bindTexImage(egl::Surface *surface)
@@ -1235,7 +1244,7 @@
return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_Cube::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+gl::Error TextureD3D_Cube::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
ASSERT(width == height);
ASSERT(depth == 1);
@@ -1257,11 +1266,20 @@
}
}
- mImmutable = true;
-
+ // TODO(geofflang): Verify storage creation had no errors
bool renderTarget = IsRenderTargetUsage(mUsage);
TextureStorage *storage = mRenderer->createTextureStorageCube(internalformat, renderTarget, width, levels);
- setCompleteTexStorage(storage);
+
+ gl::Error error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
+ mImmutable = true;
+
+ return gl::Error(GL_NO_ERROR);
}
// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
@@ -1829,7 +1847,7 @@
return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_3D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+gl::Error TextureD3D_3D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
ASSERT(target == GL_TEXTURE_3D);
@@ -1846,11 +1864,20 @@
mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, GL_NONE, 0, 0, 0, true);
}
- mImmutable = true;
-
+ // TODO(geofflang): Verify storage creation had no errors
bool renderTarget = IsRenderTargetUsage(mUsage);
TextureStorage *storage = mRenderer->createTextureStorage3D(internalformat, renderTarget, width, height, depth, levels);
- setCompleteTexStorage(storage);
+
+ gl::Error error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
+ mImmutable = true;
+
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_3D::bindTexImage(egl::Surface *surface)
@@ -2360,7 +2387,7 @@
return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2DArray::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+gl::Error TextureD3D_2DArray::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
ASSERT(target == GL_TEXTURE_2D_ARRAY);
@@ -2387,11 +2414,20 @@
}
}
- mImmutable = true;
-
+ // TODO(geofflang): Verify storage creation had no errors
bool renderTarget = IsRenderTargetUsage(mUsage);
TextureStorage *storage = mRenderer->createTextureStorage2DArray(internalformat, renderTarget, width, height, depth, levels);
- setCompleteTexStorage(storage);
+
+ gl::Error error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
+ mImmutable = true;
+
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_2DArray::bindTexImage(egl::Surface *surface)