Added support for GL_ARB_texture_rectangle to shader validator.
Parser was regenerated with the flex/bison shipped with Ubuntu 10.04.
BUG=251
TEST=tested with new Core Animation plugin rendering path on Mac OS X
Review URL: http://codereview.appspot.com/5432044
git-svn-id: https://angleproject.googlecode.com/svn/trunk@888 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/Initialize.cpp b/src/compiler/Initialize.cpp
index 8c3a449..f3a19dc 100644
--- a/src/compiler/Initialize.cpp
+++ b/src/compiler/Initialize.cpp
@@ -19,7 +19,7 @@
// Prototypes for built-in functions seen by both vertex and fragment shaders.
//
//============================================================================
-static TString BuiltInFunctionsCommon()
+static TString BuiltInFunctionsCommon(const ShBuiltInResources& resources)
{
TString s;
@@ -311,6 +311,26 @@
s.append(TString("bvec4 not(bvec4 x);"));
//
+ // Texture Functions.
+ //
+ s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord);"));
+ s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord);"));
+ s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord);"));
+ s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord);"));
+
+ if (resources.OES_EGL_image_external) {
+ s.append(TString("vec4 texture2D(samplerExternalOES sampler, vec2 coord);"));
+ s.append(TString("vec4 texture2DProj(samplerExternalOES sampler, vec3 coord);"));
+ s.append(TString("vec4 texture2DProj(samplerExternalOES sampler, vec4 coord);"));
+ }
+
+ if (resources.ARB_texture_rectangle) {
+ s.append(TString("vec4 texture2DRect(sampler2DRect sampler, vec2 coord);"));
+ s.append(TString("vec4 texture2DRectProj(sampler2DRect sampler, vec3 coord);"));
+ s.append(TString("vec4 texture2DRectProj(sampler2DRect sampler, vec4 coord);"));
+ }
+
+ //
// Noise functions.
//
//s.append(TString("float noise1(float x);"));
@@ -353,22 +373,11 @@
//
// Texture Functions.
//
- s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord);"));
- s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord);"));
- s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord);"));
- s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord);"));
-
s.append(TString("vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);"));
s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);"));
s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);"));
s.append(TString("vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);"));
- if (resources.OES_EGL_image_external) {
- s.append(TString("vec4 texture2D(samplerExternalOES sampler, vec2 coord);"));
- s.append(TString("vec4 texture2DProj(samplerExternalOES sampler, vec3 coord);"));
- s.append(TString("vec4 texture2DProj(samplerExternalOES sampler, vec4 coord);"));
- }
-
return s;
}
@@ -384,22 +393,11 @@
//
// Texture Functions.
//
- s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord);"));
- s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord);"));
- s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord);"));
- s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord);"));
-
s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord, float bias);"));
s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);"));
s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias);"));
s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord, float bias);"));
- if (resources.OES_EGL_image_external) {
- s.append(TString("vec4 texture2D(samplerExternalOES sampler, vec2 coord);"));
- s.append(TString("vec4 texture2DProj(samplerExternalOES sampler, vec3 coord);"));
- s.append(TString("vec4 texture2DProj(samplerExternalOES sampler, vec4 coord);"));
- }
-
if (resources.OES_standard_derivatives) {
s.append(TString("float dFdx(float p);"));
s.append(TString("vec2 dFdx(vec2 p);"));
@@ -500,14 +498,14 @@
switch (type) {
case SH_FRAGMENT_SHADER:
builtInStrings.push_back(DefaultPrecisionFragment());
- builtInStrings.push_back(BuiltInFunctionsCommon());
+ builtInStrings.push_back(BuiltInFunctionsCommon(resources));
builtInStrings.push_back(BuiltInFunctionsFragment(resources));
builtInStrings.push_back(StandardUniforms());
break;
case SH_VERTEX_SHADER:
builtInStrings.push_back(DefaultPrecisionVertex());
- builtInStrings.push_back(BuiltInFunctionsCommon());
+ builtInStrings.push_back(BuiltInFunctionsCommon(resources));
builtInStrings.push_back(BuiltInFunctionsVertex(resources));
builtInStrings.push_back(StandardUniforms());
break;
@@ -640,4 +638,6 @@
extBehavior["GL_OES_standard_derivatives"] = EBhUndefined;
if (resources.OES_EGL_image_external)
extBehavior["GL_OES_EGL_image_external"] = EBhUndefined;
+ if (resources.ARB_texture_rectangle)
+ extBehavior["GL_ARB_texture_rectangle"] = EBhUndefined;
}