Vulkan: Use angle::Result error handling.

Introduces a vk::Context class to contain an error handler and Renderer
pointer. This abtracts the common code path for ContextVk + DisplayVk.

Removes vk::Error in favor of the POD angle::Result class. There are a
few remaining usages of gl::Error that will have to be cleaned up when
we can change the front-end APIs.

Bug: angleproject:2713

Change-Id: I5e68f223d595c6c561b59d6a85759e5738ed43c6
Reviewed-on: https://chromium-review.googlesource.com/1128924
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
diff --git a/src/libANGLE/renderer/vulkan/FramebufferVk.cpp b/src/libANGLE/renderer/vulkan/FramebufferVk.cpp
index 1e2401d..e2d8a29 100644
--- a/src/libANGLE/renderer/vulkan/FramebufferVk.cpp
+++ b/src/libANGLE/renderer/vulkan/FramebufferVk.cpp
@@ -131,7 +131,6 @@
 gl::Error FramebufferVk::clear(const gl::Context *context, GLbitfield mask)
 {
     ContextVk *contextVk = vk::GetImpl(context);
-    RendererVk *renderer = contextVk->getRenderer();
 
     // This command buffer is only started once.
     vk::CommandBuffer *commandBuffer = nullptr;
@@ -155,7 +154,7 @@
     VkColorComponentFlags colorMaskFlags = contextVk->getClearColorMask();
     if (clearColor && (mActiveColorComponents & colorMaskFlags) != mActiveColorComponents)
     {
-        ANGLE_TRY(clearWithDraw(context, colorMaskFlags));
+        ANGLE_TRY(clearWithDraw(contextVk, colorMaskFlags));
 
         // Stencil clears must be handled separately. The only way to write out a stencil value from
         // a fragment shader in Vulkan is with VK_EXT_shader_stencil_export. Support for this
@@ -192,7 +191,7 @@
     // Standard Depth/stencil clear without scissor.
     if (clearDepth || clearStencil)
     {
-        ANGLE_TRY(beginWriteResource(renderer, &commandBuffer));
+        ANGLE_TRY(beginWriteResource(contextVk, &commandBuffer));
 
         const VkClearDepthStencilValue &clearDepthStencilValue =
             contextVk->getClearDepthStencilValue().depthStencil;
@@ -215,7 +214,7 @@
 
     if (!commandBuffer)
     {
-        ANGLE_TRY(beginWriteResource(renderer, &commandBuffer));
+        ANGLE_TRY(beginWriteResource(contextVk, &commandBuffer));
     }
 
     // TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394
@@ -317,7 +316,7 @@
     const gl::State &glState = context->getGLState();
 
     vk::CommandBuffer *commandBuffer = nullptr;
-    ANGLE_TRY(beginWriteResource(renderer, &commandBuffer));
+    ANGLE_TRY(beginWriteResource(contextVk, &commandBuffer));
 
     gl::PixelPackState packState(glState.getPackState());
     if (contextVk->isViewportFlipEnabledForDrawFBO())
@@ -345,7 +344,7 @@
     params.packBuffer  = glState.getTargetBuffer(gl::BufferBinding::PixelPack);
     params.pack        = packState;
 
-    ANGLE_TRY(readPixelsImpl(context, flippedArea, params, VK_IMAGE_ASPECT_COLOR_BIT,
+    ANGLE_TRY(readPixelsImpl(contextVk, flippedArea, params, VK_IMAGE_ASPECT_COLOR_BIT,
                              getColorReadRenderTarget(),
                              static_cast<uint8_t *>(pixels) + outputSkipBytes));
     mReadPixelsBuffer.releaseRetainedBuffers(renderer);
@@ -357,14 +356,14 @@
     return mRenderTargetCache.getDepthStencil();
 }
 
-gl::Error FramebufferVk::blitUsingCopy(vk::CommandBuffer *commandBuffer,
-                                       const gl::Rectangle &readArea,
-                                       const gl::Rectangle &destArea,
-                                       RenderTargetVk *readRenderTarget,
-                                       RenderTargetVk *drawRenderTarget,
-                                       const gl::Rectangle *scissor,
-                                       bool blitDepthBuffer,
-                                       bool blitStencilBuffer)
+void FramebufferVk::blitUsingCopy(vk::CommandBuffer *commandBuffer,
+                                  const gl::Rectangle &readArea,
+                                  const gl::Rectangle &destArea,
+                                  RenderTargetVk *readRenderTarget,
+                                  RenderTargetVk *drawRenderTarget,
+                                  const gl::Rectangle *scissor,
+                                  bool blitDepthBuffer,
+                                  bool blitStencilBuffer)
 {
     gl::Rectangle scissoredDrawRect = destArea;
     gl::Rectangle scissoredReadRect = readArea;
@@ -373,12 +372,12 @@
     {
         if (!ClipRectangle(destArea, *scissor, &scissoredDrawRect))
         {
-            return gl::NoError();
+            return;
         }
 
         if (!ClipRectangle(readArea, *scissor, &scissoredReadRect))
         {
-            return gl::NoError();
+            return;
         }
     }
 
@@ -392,12 +391,12 @@
                                         drawFrameBufferExtents.height);
     if (!ClipRectangle(scissoredReadRect, readFrameBufferBounds, &scissoredReadRect))
     {
-        return gl::NoError();
+        return;
     }
 
     if (!ClipRectangle(scissoredDrawRect, drawFrameBufferBounds, &scissoredDrawRect))
     {
-        return gl::NoError();
+        return;
     }
 
     ASSERT(readFrameBufferBounds == drawFrameBufferBounds);
@@ -420,8 +419,6 @@
     vk::ImageHelper::Copy(readImage, writeImage, gl::Offset(), gl::Offset(),
                           gl::Extents(scissoredDrawRect.width, scissoredDrawRect.height, 1),
                           aspectMask, commandBuffer);
-
-    return gl::NoError();
 }
 
 RenderTargetVk *FramebufferVk::getColorReadRenderTarget() const
@@ -431,16 +428,15 @@
     return renderTarget;
 }
 
-gl::Error FramebufferVk::blitWithReadback(const gl::Context *context,
-                                          const gl::Rectangle &sourceArea,
-                                          const gl::Rectangle &destArea,
-                                          bool blitDepthBuffer,
-                                          bool blitStencilBuffer,
-                                          vk::CommandBuffer *commandBuffer,
-                                          RenderTargetVk *readRenderTarget,
-                                          RenderTargetVk *drawRenderTarget)
+angle::Result FramebufferVk::blitWithReadback(ContextVk *contextVk,
+                                              const gl::Rectangle &sourceArea,
+                                              const gl::Rectangle &destArea,
+                                              bool blitDepthBuffer,
+                                              bool blitStencilBuffer,
+                                              vk::CommandBuffer *commandBuffer,
+                                              RenderTargetVk *readRenderTarget,
+                                              RenderTargetVk *drawRenderTarget)
 {
-    ContextVk *contextVk          = vk::GetImpl(context);
     RendererVk *renderer          = contextVk->getRenderer();
     vk::ImageHelper *imageForRead = readRenderTarget->getImageForRead(
         this, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, commandBuffer);
@@ -490,15 +486,15 @@
     VkImageAspectFlags copyFlags =
         vk::GetDepthStencilAspectFlagsForCopy(blitDepthBuffer, blitStencilBuffer);
 
-    ANGLE_TRY(mBlitPixelBuffer.allocate(renderer, sizeToRequest, &copyPtr, &handleOut, &offsetOut,
+    ANGLE_TRY(mBlitPixelBuffer.allocate(contextVk, sizeToRequest, &copyPtr, &handleOut, &offsetOut,
                                         nullptr));
-    ANGLE_TRY(readPixelsImpl(context, sourceArea, packPixelsParams, copyFlags, readRenderTarget,
+    ANGLE_TRY(readPixelsImpl(contextVk, sourceArea, packPixelsParams, copyFlags, readRenderTarget,
                              copyPtr));
-    ANGLE_TRY(mBlitPixelBuffer.flush(contextVk->getDevice()));
+    ANGLE_TRY(mBlitPixelBuffer.flush(contextVk));
 
     // Reinitialize the commandBuffer after a read pixels because it calls
     // renderer->finish which makes command buffers obsolete.
-    ANGLE_TRY(beginWriteResource(renderer, &commandBuffer));
+    ANGLE_TRY(beginWriteResource(contextVk, &commandBuffer));
 
     // We read the bytes of the image in a buffer, now we have to copy them into the
     // destination target.
@@ -527,7 +523,7 @@
                                      VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
 
     mBlitPixelBuffer.releaseRetainedBuffers(renderer);
-    return gl::NoError();
+    return angle::Result::Continue();
 }
 
 gl::Error FramebufferVk::blit(const gl::Context *context,
@@ -547,7 +543,7 @@
     bool blitStencilBuffer       = (mask & GL_STENCIL_BUFFER_BIT) != 0;
 
     vk::CommandBuffer *commandBuffer = nullptr;
-    ANGLE_TRY(beginWriteResource(renderer, &commandBuffer));
+    ANGLE_TRY(beginWriteResource(contextVk, &commandBuffer));
     FramebufferVk *sourceFramebufferVk = vk::GetImpl(sourceFramebuffer);
     bool flipSource                    = contextVk->isViewportFlipEnabledForReadFBO();
     bool flipDest                      = contextVk->isViewportFlipEnabledForDrawFBO();
@@ -562,9 +558,8 @@
             ASSERT(drawRenderTarget);
             ASSERT(HasSrcAndDstBlitProperties(renderer->getPhysicalDevice(), readRenderTarget,
                                               drawRenderTarget));
-            ANGLE_TRY(blitImpl(contextVk, commandBuffer, sourceArea, destArea, readRenderTarget,
-                               drawRenderTarget, filter, scissor, true, false, false, flipSource,
-                               flipDest));
+            blitImpl(commandBuffer, sourceArea, destArea, readRenderTarget, drawRenderTarget,
+                     filter, scissor, true, false, false, flipSource, flipDest);
         }
     }
 
@@ -578,24 +573,23 @@
         if (HasSrcAndDstBlitProperties(renderer->getPhysicalDevice(), readRenderTarget,
                                        drawRenderTarget))
         {
-            ANGLE_TRY(blitImpl(contextVk, commandBuffer, sourceArea, destArea, readRenderTarget,
-                               drawRenderTarget, filter, scissor, false, blitDepthBuffer,
-                               blitStencilBuffer, flipSource, flipDest));
+            blitImpl(commandBuffer, sourceArea, destArea, readRenderTarget, drawRenderTarget,
+                     filter, scissor, false, blitDepthBuffer, blitStencilBuffer, flipSource,
+                     flipDest);
         }
         else
         {
             ASSERT(filter == GL_NEAREST);
             if (flipSource || flipDest)
             {
-                ANGLE_TRY(blitWithReadback(context, sourceArea, destArea, blitDepthBuffer,
+                ANGLE_TRY(blitWithReadback(contextVk, sourceArea, destArea, blitDepthBuffer,
                                            blitStencilBuffer, commandBuffer, readRenderTarget,
                                            drawRenderTarget));
             }
             else
             {
-                ANGLE_TRY(blitUsingCopy(commandBuffer, sourceArea, destArea, readRenderTarget,
-                                        drawRenderTarget, scissor, blitDepthBuffer,
-                                        blitStencilBuffer));
+                blitUsingCopy(commandBuffer, sourceArea, destArea, readRenderTarget,
+                              drawRenderTarget, scissor, blitDepthBuffer, blitStencilBuffer);
             }
         }
     }
@@ -603,19 +597,18 @@
     return gl::NoError();
 }
 
-gl::Error FramebufferVk::blitImpl(ContextVk *contextVk,
-                                  vk::CommandBuffer *commandBuffer,
-                                  const gl::Rectangle &readRectIn,
-                                  const gl::Rectangle &drawRectIn,
-                                  RenderTargetVk *readRenderTarget,
-                                  RenderTargetVk *drawRenderTarget,
-                                  GLenum filter,
-                                  const gl::Rectangle *scissor,
-                                  bool colorBlit,
-                                  bool depthBlit,
-                                  bool stencilBlit,
-                                  bool flipSource,
-                                  bool flipDest)
+void FramebufferVk::blitImpl(vk::CommandBuffer *commandBuffer,
+                             const gl::Rectangle &readRectIn,
+                             const gl::Rectangle &drawRectIn,
+                             RenderTargetVk *readRenderTarget,
+                             RenderTargetVk *drawRenderTarget,
+                             GLenum filter,
+                             const gl::Rectangle *scissor,
+                             bool colorBlit,
+                             bool depthBlit,
+                             bool stencilBlit,
+                             bool flipSource,
+                             bool flipDest)
 {
     // Since blitRenderbufferRect is called for each render buffer that needs to be blitted,
     // it should never be the case that both color and depth/stencil need to be blitted at
@@ -629,12 +622,12 @@
     {
         if (!ClipRectangle(drawRectIn, *scissor, &scissoredDrawRect))
         {
-            return gl::NoError();
+            return;
         }
 
         if (!ClipRectangle(readRectIn, *scissor, &scissoredReadRect))
         {
-            return gl::NoError();
+            return;
         }
     }
 
@@ -645,7 +638,7 @@
                                         sourceFrameBufferExtents.height);
     if (!ClipRectangle(scissoredReadRect, readFrameBufferBounds, &scissoredReadRect))
     {
-        return gl::NoError();
+        return;
     }
 
     const vk::Format &readImageFormat = readRenderTarget->getImageFormat();
@@ -680,7 +673,7 @@
                                         drawFrameBufferExtents.height);
     if (!ClipRectangle(scissoredDrawRect, drawFrameBufferBounds, &scissoredDrawRect))
     {
-        return gl::NoError();
+        return;
     }
 
     if (flipDest)
@@ -705,7 +698,6 @@
     commandBuffer->blitImage(srcImage->getImage(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
                              dstImage->getImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit,
                              gl_vk::GetFilter(filter));
-    return gl::NoError();
 }
 
 bool FramebufferVk::checkStatus(const gl::Context *context) const
@@ -820,25 +812,24 @@
     return mRenderPassDesc.value();
 }
 
-vk::Error FramebufferVk::getFramebuffer(RendererVk *rendererVk, vk::Framebuffer **framebufferOut)
+angle::Result FramebufferVk::getFramebuffer(ContextVk *contextVk, vk::Framebuffer **framebufferOut)
 {
     // If we've already created our cached Framebuffer, return it.
     if (mFramebuffer.valid())
     {
         *framebufferOut = &mFramebuffer;
-        return vk::NoError();
+        return angle::Result::Continue();
     }
 
     const vk::RenderPassDesc &desc = getRenderPassDesc();
 
     vk::RenderPass *renderPass = nullptr;
-    ANGLE_TRY(rendererVk->getCompatibleRenderPass(desc, &renderPass));
+    ANGLE_TRY(contextVk->getRenderer()->getCompatibleRenderPass(contextVk, desc, &renderPass));
 
     // If we've a Framebuffer provided by a Surface (default FBO/backbuffer), query it.
-    VkDevice device = rendererVk->getDevice();
     if (mBackbuffer)
     {
-        return mBackbuffer->getCurrentFramebuffer(device, *renderPass, framebufferOut);
+        return mBackbuffer->getCurrentFramebuffer(contextVk, *renderPass, framebufferOut);
     }
 
     // Gather VkImageViews over all FBO attachments, also size of attached region.
@@ -881,16 +872,16 @@
     framebufferInfo.height          = static_cast<uint32_t>(attachmentsSize.height);
     framebufferInfo.layers          = 1;
 
-    ANGLE_TRY(mFramebuffer.init(device, framebufferInfo));
+    ANGLE_TRY(mFramebuffer.init(contextVk, framebufferInfo));
 
     *framebufferOut = &mFramebuffer;
-    return vk::NoError();
+    return angle::Result::Continue();
 }
 
-gl::Error FramebufferVk::clearWithClearAttachments(ContextVk *contextVk,
-                                                   bool clearColor,
-                                                   bool clearDepth,
-                                                   bool clearStencil)
+angle::Result FramebufferVk::clearWithClearAttachments(ContextVk *contextVk,
+                                                       bool clearColor,
+                                                       bool clearDepth,
+                                                       bool clearStencil)
 {
     // Trigger a new command node to ensure overlapping writes happen sequentially.
     onResourceChanged(contextVk->getRenderer());
@@ -916,7 +907,7 @@
                            &intersection))
     {
         // There is nothing to clear since the scissor is outside of the render area.
-        return gl::NoError();
+        return angle::Result::Continue();
     }
 
     clearRect.rect = gl_vk::GetRect(intersection);
@@ -987,13 +978,12 @@
 
     commandBuffer->clearAttachments(static_cast<uint32_t>(clearAttachmentIndex),
                                     clearAttachments.data(), 1, &clearRect);
-    return gl::NoError();
+    return angle::Result::Continue();
 }
 
-gl::Error FramebufferVk::clearWithDraw(const gl::Context *context,
-                                       VkColorComponentFlags colorMaskFlags)
+angle::Result FramebufferVk::clearWithDraw(ContextVk *contextVk,
+                                           VkColorComponentFlags colorMaskFlags)
 {
-    ContextVk *contextVk             = vk::GetImpl(context);
     RendererVk *renderer             = contextVk->getRenderer();
     vk::ShaderLibrary *shaderLibrary = renderer->getShaderLibrary();
 
@@ -1001,11 +991,11 @@
     onResourceChanged(renderer);
 
     const vk::ShaderAndSerial *fullScreenQuad = nullptr;
-    ANGLE_TRY(shaderLibrary->getShader(renderer, vk::InternalShaderID::FullScreenQuad_vert,
+    ANGLE_TRY(shaderLibrary->getShader(contextVk, vk::InternalShaderID::FullScreenQuad_vert,
                                        &fullScreenQuad));
 
     const vk::ShaderAndSerial *pushConstantColor = nullptr;
-    ANGLE_TRY(shaderLibrary->getShader(renderer, vk::InternalShaderID::PushConstantColor_frag,
+    ANGLE_TRY(shaderLibrary->getShader(contextVk, vk::InternalShaderID::PushConstantColor_frag,
                                        &pushConstantColor));
 
     // The shader uses a simple pipeline layout with a push constant range.
@@ -1017,8 +1007,8 @@
     vk::DescriptorSetLayoutPointerArray descriptorSetLayouts;
 
     vk::BindingPointer<vk::PipelineLayout> pipelineLayout;
-    ANGLE_TRY(
-        renderer->getPipelineLayout(pipelineLayoutDesc, descriptorSetLayouts, &pipelineLayout));
+    ANGLE_TRY(renderer->getPipelineLayout(contextVk, pipelineLayoutDesc, descriptorSetLayouts,
+                                          &pipelineLayout));
 
     vk::RecordingMode recordingMode = vk::RecordingMode::Start;
     vk::CommandBuffer *drawCommands = nullptr;
@@ -1041,7 +1031,7 @@
         gl::Rectangle intersection;
         if (!gl::ClipRectangle(glState.getScissor(), renderArea, &intersection))
         {
-            return gl::NoError();
+            return angle::Result::Continue();
         }
 
         pipelineDesc.updateScissor(intersection, invertViewport, renderArea);
@@ -1052,13 +1042,13 @@
     }
 
     vk::PipelineAndSerial *pipeline = nullptr;
-    ANGLE_TRY(renderer->getInternalPipeline(*fullScreenQuad, *pushConstantColor,
+    ANGLE_TRY(renderer->getInternalPipeline(contextVk, *fullScreenQuad, *pushConstantColor,
                                             pipelineLayout.get(), pipelineDesc,
                                             gl::AttributesMask(), &pipeline));
     pipeline->updateSerial(renderer->getCurrentQueueSerial());
 
     vk::CommandBuffer *writeCommands = nullptr;
-    ANGLE_TRY(appendWriteResource(renderer, &writeCommands));
+    ANGLE_TRY(appendWriteResource(contextVk, &writeCommands));
 
     // If the format of the framebuffer does not have an alpha channel, we need to make sure we does
     // not affect the alpha channel of the type we're using to emulate the format.
@@ -1080,7 +1070,7 @@
     drawCommands->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->get());
     drawCommands->draw(6, 1, 0, 0);
 
-    return gl::NoError();
+    return angle::Result::Continue();
 }
 
 gl::Error FramebufferVk::getSamplePosition(const gl::Context *context,
@@ -1091,9 +1081,9 @@
     return gl::InternalError() << "getSamplePosition is unimplemented.";
 }
 
-vk::Error FramebufferVk::getCommandBufferForDraw(ContextVk *contextVk,
-                                                 vk::CommandBuffer **commandBufferOut,
-                                                 vk::RecordingMode *modeOut)
+angle::Result FramebufferVk::getCommandBufferForDraw(ContextVk *contextVk,
+                                                     vk::CommandBuffer **commandBufferOut,
+                                                     vk::RecordingMode *modeOut)
 {
     RendererVk *renderer = contextVk->getRenderer();
 
@@ -1101,17 +1091,17 @@
     if (appendToStartedRenderPass(renderer, commandBufferOut))
     {
         *modeOut = vk::RecordingMode::Append;
-        return vk::NoError();
+        return angle::Result::Continue();
     }
 
     vk::Framebuffer *framebuffer = nullptr;
-    ANGLE_TRY(getFramebuffer(renderer, &framebuffer));
+    ANGLE_TRY(getFramebuffer(contextVk, &framebuffer));
 
     // TODO(jmadill): Proper clear value implementation. http://anglebug.com/2361
     std::vector<VkClearValue> attachmentClearValues;
 
     vk::CommandBuffer *writeCommands = nullptr;
-    ANGLE_TRY(appendWriteResource(renderer, &writeCommands));
+    ANGLE_TRY(appendWriteResource(contextVk, &writeCommands));
 
     vk::RenderPassDesc renderPassDesc;
 
@@ -1138,7 +1128,7 @@
         gl::Rectangle(0, 0, mState.getDimensions().width, mState.getDimensions().height);
 
     *modeOut = vk::RecordingMode::Start;
-    return beginRenderPass(renderer, *framebuffer, renderArea, mRenderPassDesc.value(),
+    return beginRenderPass(contextVk, *framebuffer, renderArea, mRenderPassDesc.value(),
                            attachmentClearValues, commandBufferOut);
 }
 
@@ -1155,14 +1145,13 @@
     return mEmulatedAlphaAttachmentMask;
 }
 
-vk::Error FramebufferVk::readPixelsImpl(const gl::Context *context,
-                                        const gl::Rectangle &area,
-                                        const PackPixelsParams &packPixelsParams,
-                                        const VkImageAspectFlags &copyAspectFlags,
-                                        RenderTargetVk *renderTarget,
-                                        void *pixels)
+angle::Result FramebufferVk::readPixelsImpl(ContextVk *contextVk,
+                                            const gl::Rectangle &area,
+                                            const PackPixelsParams &packPixelsParams,
+                                            const VkImageAspectFlags &copyAspectFlags,
+                                            RenderTargetVk *renderTarget,
+                                            void *pixels)
 {
-    ContextVk *contextVk = vk::GetImpl(context);
     RendererVk *renderer = contextVk->getRenderer();
 
     if (!mReadPixelsBuffer.valid())
@@ -1172,7 +1161,7 @@
     }
 
     vk::CommandBuffer *commandBuffer = nullptr;
-    ANGLE_TRY(beginWriteResource(renderer, &commandBuffer));
+    ANGLE_TRY(beginWriteResource(contextVk, &commandBuffer));
 
     // Note that although we're reading from the image, we need to update the layout below.
 
@@ -1198,7 +1187,7 @@
     uint32_t stagingOffset           = 0;
     size_t allocationSize            = area.width * pixelBytes * area.height;
 
-    ANGLE_TRY(mReadPixelsBuffer.allocate(renderer, allocationSize, &readPixelBuffer, &bufferHandle,
+    ANGLE_TRY(mReadPixelsBuffer.allocate(contextVk, allocationSize, &readPixelBuffer, &bufferHandle,
                                          &stagingOffset, &newBufferAllocated));
 
     VkBufferImageCopy region;
@@ -1221,16 +1210,16 @@
 
     // Triggers a full finish.
     // TODO(jmadill): Don't block on asynchronous readback.
-    ANGLE_TRY(renderer->finish(context));
+    ANGLE_TRY(renderer->finish(contextVk));
 
     // The buffer we copied to needs to be invalidated before we read from it because its not been
     // created with the host coherent bit.
-    ANGLE_TRY(mReadPixelsBuffer.invalidate(renderer->getDevice()));
+    ANGLE_TRY(mReadPixelsBuffer.invalidate(contextVk));
 
     PackPixels(packPixelsParams, angleFormat, area.width * pixelBytes, readPixelBuffer,
                static_cast<uint8_t *>(pixels));
 
-    return vk::NoError();
+    return angle::Result::Continue();
 }
 
 const gl::Extents &FramebufferVk::getReadImageExtents() const