Vulkan: Use angle::Result error handling.
Introduces a vk::Context class to contain an error handler and Renderer
pointer. This abtracts the common code path for ContextVk + DisplayVk.
Removes vk::Error in favor of the POD angle::Result class. There are a
few remaining usages of gl::Error that will have to be cleaned up when
we can change the front-end APIs.
Bug: angleproject:2713
Change-Id: I5e68f223d595c6c561b59d6a85759e5738ed43c6
Reviewed-on: https://chromium-review.googlesource.com/1128924
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
diff --git a/src/libANGLE/renderer/vulkan/RenderbufferVk.cpp b/src/libANGLE/renderer/vulkan/RenderbufferVk.cpp
index 13cc63f..eceee09 100644
--- a/src/libANGLE/renderer/vulkan/RenderbufferVk.cpp
+++ b/src/libANGLE/renderer/vulkan/RenderbufferVk.cpp
@@ -53,7 +53,6 @@
ContextVk *contextVk = vk::GetImpl(context);
RendererVk *renderer = contextVk->getRenderer();
const vk::Format &vkFormat = renderer->getFormat(internalformat);
- VkDevice device = renderer->getDevice();
if (mImage.valid())
{
@@ -79,19 +78,19 @@
(isDepthOrStencilFormat ? VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT : 0);
gl::Extents extents(static_cast<int>(width), static_cast<int>(height), 1);
- ANGLE_TRY(mImage.init(device, gl::TextureType::_2D, extents, vkFormat, 1, usage, 1));
+ ANGLE_TRY(mImage.init(contextVk, gl::TextureType::_2D, extents, vkFormat, 1, usage, 1));
VkMemoryPropertyFlags flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
- ANGLE_TRY(mImage.initMemory(device, renderer->getMemoryProperties(), flags));
+ ANGLE_TRY(mImage.initMemory(contextVk, renderer->getMemoryProperties(), flags));
VkImageAspectFlags aspect = vk::GetFormatAspectFlags(textureFormat);
- ANGLE_TRY(mImage.initImageView(device, gl::TextureType::_2D, aspect, gl::SwizzleState(),
+ ANGLE_TRY(mImage.initImageView(contextVk, gl::TextureType::_2D, aspect, gl::SwizzleState(),
&mImageView, 1));
// TODO(jmadill): Fold this into the RenderPass load/store ops. http://anglebug.com/2361
vk::CommandBuffer *commandBuffer = nullptr;
- ANGLE_TRY(beginWriteResource(renderer, &commandBuffer));
+ ANGLE_TRY(beginWriteResource(contextVk, &commandBuffer));
if (isDepthOrStencilFormat)
{