Revert "Merge the ProgramBinary class into Program."
Issues appeared on the FYI waterfall, content_gl_tests hangs.
This reverts commit 2195a6d6032883ed05468d5ecd019e7cb9a27bce.
Change-Id: I9fe1a53cf40887ae5a98fd77b4872f41085fcea7
Reviewed-on: https://chromium-review.googlesource.com/232386
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/renderer/ProgramImpl.h b/src/libANGLE/renderer/ProgramImpl.h
index c4b329b..bdb4044 100644
--- a/src/libANGLE/renderer/ProgramImpl.h
+++ b/src/libANGLE/renderer/ProgramImpl.h
@@ -12,7 +12,7 @@
#include "common/angleutils.h"
#include "libANGLE/BinaryStream.h"
#include "libANGLE/Constants.h"
-#include "libANGLE/Program.h"
+#include "libANGLE/ProgramBinary.h"
#include "libANGLE/Shader.h"
#include "libANGLE/renderer/Renderer.h"
@@ -21,13 +21,6 @@
namespace rx
{
-struct LinkResult
-{
- bool linkSuccess;
- gl::Error error;
- LinkResult(bool linkSuccess, const gl::Error &error);
-};
-
class ProgramImpl
{
public:
@@ -59,15 +52,15 @@
virtual GLenum getTransformFeedbackBufferMode() const = 0;
virtual GLenum getBinaryFormat() = 0;
- virtual LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0;
+ virtual gl::LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0;
virtual gl::Error save(gl::BinaryOutputStream *stream) = 0;
- virtual LinkResult link(const gl::Data &data, gl::InfoLog &infoLog,
- gl::Shader *fragmentShader, gl::Shader *vertexShader,
- const std::vector<std::string> &transformFeedbackVaryings,
- GLenum transformFeedbackBufferMode,
- int *registers, std::vector<gl::LinkedVarying> *linkedVaryings,
- std::map<int, gl::VariableLocation> *outputVariables) = 0;
+ virtual gl::LinkResult link(const gl::Data &data, gl::InfoLog &infoLog,
+ gl::Shader *fragmentShader, gl::Shader *vertexShader,
+ const std::vector<std::string> &transformFeedbackVaryings,
+ GLenum transformFeedbackBufferMode,
+ int *registers, std::vector<gl::LinkedVarying> *linkedVaryings,
+ std::map<int, gl::VariableLocation> *outputVariables) = 0;
virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0;
virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0;
@@ -105,8 +98,8 @@
virtual void updateSamplerMapping() = 0;
virtual bool validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps) = 0;
- virtual LinkResult compileProgramExecutables(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
- int registers) = 0;
+ virtual gl::LinkResult compileProgramExecutables(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
+ int registers) = 0;
virtual bool linkUniforms(gl::InfoLog &infoLog, const gl::Shader &vertexShader, const gl::Shader &fragmentShader,
const gl::Caps &caps) = 0;