Separate invariance from qualifiers
ESSL3 makes it possible to combine invariant with several more different
qualifiers. To avoid combinatorial explosion of the qualifier enum, track
invariance with a separate boolean.
TEST=WebGL conformance tests, angle_unittests
BUG=angleproject:987
Change-Id: I0c6629e5ca2ded06db9ac9e5bab2fb6480299a5a
Reviewed-on: https://chromium-review.googlesource.com/267662
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
diff --git a/src/compiler/translator/OutputGLSLBase.cpp b/src/compiler/translator/OutputGLSLBase.cpp
index 5bf6bb2..4dd1a8b 100644
--- a/src/compiler/translator/OutputGLSLBase.cpp
+++ b/src/compiler/translator/OutputGLSLBase.cpp
@@ -92,6 +92,10 @@
void TOutputGLSLBase::writeVariableType(const TType &type)
{
TInfoSinkBase &out = objSink();
+ if (type.isInvariant())
+ {
+ out << "invariant ";
+ }
TQualifier qualifier = type.getQualifier();
if (qualifier != EvqTemporary && qualifier != EvqGlobal)
{
@@ -100,19 +104,13 @@
switch (qualifier)
{
case EvqAttribute:
- out << "in" << " ";
+ out << "in ";
break;
case EvqVaryingIn:
- out << "in" << " ";
+ out << "in ";
break;
case EvqVaryingOut:
- out << "out" << " ";
- break;
- case EvqInvariantVaryingIn:
- out << "invariant in" << " ";
- break;
- case EvqInvariantVaryingOut:
- out << "invariant out" << " ";
+ out << "out ";
break;
default:
out << type.getQualifierString() << " ";