Apply clang-format to many files.
This cleans up the formatting in many places.
BUG=None
Change-Id: I6c6652ebc042f1f0ffecced53582d09d66b4f384
Reviewed-on: https://chromium-review.googlesource.com/487884
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/renderer/d3d/FramebufferD3D.cpp b/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
index 747f551..86653f6 100644
--- a/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
+++ b/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
@@ -9,14 +9,14 @@
#include "libANGLE/renderer/d3d/FramebufferD3D.h"
#include "common/bitset_utils.h"
-#include "libANGLE/formatutils.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/Surface.h"
+#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/ContextImpl.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
+#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/SurfaceD3D.h"
#include "libANGLE/renderer/d3d/SwapChainD3D.h"
#include "libANGLE/renderer/d3d/TextureD3D.h"
@@ -84,7 +84,6 @@
return clearParams;
}
-
}
FramebufferD3D::FramebufferD3D(const gl::FramebufferState &data, RendererD3D *renderer)
@@ -332,12 +331,13 @@
for (size_t attachmentIndex = 0; attachmentIndex < colorAttachments.size(); ++attachmentIndex)
{
- GLenum drawBufferState = drawBufferStates[attachmentIndex];
+ GLenum drawBufferState = drawBufferStates[attachmentIndex];
const gl::FramebufferAttachment &colorAttachment = colorAttachments[attachmentIndex];
if (colorAttachment.isAttached() && drawBufferState != GL_NONE)
{
- ASSERT(drawBufferState == GL_BACK || drawBufferState == (GL_COLOR_ATTACHMENT0_EXT + attachmentIndex));
+ ASSERT(drawBufferState == GL_BACK ||
+ drawBufferState == (GL_COLOR_ATTACHMENT0_EXT + attachmentIndex));
colorAttachmentsForRender.push_back(&colorAttachment);
}
else if (!workarounds.mrtPerfWorkaround)