Apply clang-format to many files.
This cleans up the formatting in many places.
BUG=None
Change-Id: I6c6652ebc042f1f0ffecced53582d09d66b4f384
Reviewed-on: https://chromium-review.googlesource.com/487884
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/renderer/gl/RendererGL.cpp b/src/libANGLE/renderer/gl/RendererGL.cpp
index 7e6a929..85d84cd 100644
--- a/src/libANGLE/renderer/gl/RendererGL.cpp
+++ b/src/libANGLE/renderer/gl/RendererGL.cpp
@@ -55,42 +55,87 @@
} // namespace
#ifndef NDEBUG
-static void INTERNAL_GL_APIENTRY LogGLDebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
- const GLchar *message, const void *userParam)
+static void INTERNAL_GL_APIENTRY LogGLDebugMessage(GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar *message,
+ const void *userParam)
{
std::string sourceText;
switch (source)
{
- case GL_DEBUG_SOURCE_API: sourceText = "OpenGL"; break;
- case GL_DEBUG_SOURCE_WINDOW_SYSTEM: sourceText = "Windows"; break;
- case GL_DEBUG_SOURCE_SHADER_COMPILER: sourceText = "Shader Compiler"; break;
- case GL_DEBUG_SOURCE_THIRD_PARTY: sourceText = "Third Party"; break;
- case GL_DEBUG_SOURCE_APPLICATION: sourceText = "Application"; break;
- case GL_DEBUG_SOURCE_OTHER: sourceText = "Other"; break;
- default: sourceText = "UNKNOWN"; break;
+ case GL_DEBUG_SOURCE_API:
+ sourceText = "OpenGL";
+ break;
+ case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
+ sourceText = "Windows";
+ break;
+ case GL_DEBUG_SOURCE_SHADER_COMPILER:
+ sourceText = "Shader Compiler";
+ break;
+ case GL_DEBUG_SOURCE_THIRD_PARTY:
+ sourceText = "Third Party";
+ break;
+ case GL_DEBUG_SOURCE_APPLICATION:
+ sourceText = "Application";
+ break;
+ case GL_DEBUG_SOURCE_OTHER:
+ sourceText = "Other";
+ break;
+ default:
+ sourceText = "UNKNOWN";
+ break;
}
std::string typeText;
switch (type)
{
- case GL_DEBUG_TYPE_ERROR: typeText = "Error"; break;
- case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: typeText = "Deprecated behavior"; break;
- case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: typeText = "Undefined behavior"; break;
- case GL_DEBUG_TYPE_PORTABILITY: typeText = "Portability"; break;
- case GL_DEBUG_TYPE_PERFORMANCE: typeText = "Performance"; break;
- case GL_DEBUG_TYPE_OTHER: typeText = "Other"; break;
- case GL_DEBUG_TYPE_MARKER: typeText = "Marker"; break;
- default: typeText = "UNKNOWN"; break;
+ case GL_DEBUG_TYPE_ERROR:
+ typeText = "Error";
+ break;
+ case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
+ typeText = "Deprecated behavior";
+ break;
+ case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
+ typeText = "Undefined behavior";
+ break;
+ case GL_DEBUG_TYPE_PORTABILITY:
+ typeText = "Portability";
+ break;
+ case GL_DEBUG_TYPE_PERFORMANCE:
+ typeText = "Performance";
+ break;
+ case GL_DEBUG_TYPE_OTHER:
+ typeText = "Other";
+ break;
+ case GL_DEBUG_TYPE_MARKER:
+ typeText = "Marker";
+ break;
+ default:
+ typeText = "UNKNOWN";
+ break;
}
std::string severityText;
switch (severity)
{
- case GL_DEBUG_SEVERITY_HIGH: severityText = "High"; break;
- case GL_DEBUG_SEVERITY_MEDIUM: severityText = "Medium"; break;
- case GL_DEBUG_SEVERITY_LOW: severityText = "Low"; break;
- case GL_DEBUG_SEVERITY_NOTIFICATION: severityText = "Notification"; break;
- default: severityText = "UNKNOWN"; break;
+ case GL_DEBUG_SEVERITY_HIGH:
+ severityText = "High";
+ break;
+ case GL_DEBUG_SEVERITY_MEDIUM:
+ severityText = "Medium";
+ break;
+ case GL_DEBUG_SEVERITY_LOW:
+ severityText = "Low";
+ break;
+ case GL_DEBUG_SEVERITY_NOTIFICATION:
+ severityText = "Notification";
+ break;
+ default:
+ severityText = "UNKNOWN";
+ break;
}
if (type == GL_DEBUG_TYPE_ERROR)
@@ -130,7 +175,7 @@
ASSERT(mFunctions);
nativegl_gl::GenerateWorkarounds(mFunctions, &mWorkarounds);
mStateManager = new StateManagerGL(mFunctions, getNativeCaps());
- mBlitter = new BlitGL(functions, mWorkarounds, mStateManager);
+ mBlitter = new BlitGL(functions, mWorkarounds, mStateManager);
mHasDebugOutput = mFunctions->isAtLeastGL(gl::Version(4, 3)) ||
mFunctions->hasGLExtension("GL_KHR_debug") ||
@@ -141,10 +186,14 @@
{
mFunctions->enable(GL_DEBUG_OUTPUT);
mFunctions->enable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
- mFunctions->debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, nullptr, GL_TRUE);
- mFunctions->debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0, nullptr, GL_TRUE);
- mFunctions->debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0, nullptr, GL_FALSE);
- mFunctions->debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, nullptr, GL_FALSE);
+ mFunctions->debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0,
+ nullptr, GL_TRUE);
+ mFunctions->debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0,
+ nullptr, GL_TRUE);
+ mFunctions->debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0,
+ nullptr, GL_FALSE);
+ mFunctions->debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION,
+ 0, nullptr, GL_FALSE);
mFunctions->debugMessageCallback(&LogGLDebugMessage, nullptr);
}
#endif
@@ -509,13 +558,15 @@
std::string RendererGL::getVendorString() const
{
- return std::string(reinterpret_cast<const char*>(mFunctions->getString(GL_VENDOR)));
+ return std::string(reinterpret_cast<const char *>(mFunctions->getString(GL_VENDOR)));
}
std::string RendererGL::getRendererDescription() const
{
- std::string nativeVendorString(reinterpret_cast<const char*>(mFunctions->getString(GL_VENDOR)));
- std::string nativeRendererString(reinterpret_cast<const char*>(mFunctions->getString(GL_RENDERER)));
+ std::string nativeVendorString(
+ reinterpret_cast<const char *>(mFunctions->getString(GL_VENDOR)));
+ std::string nativeRendererString(
+ reinterpret_cast<const char *>(mFunctions->getString(GL_RENDERER)));
std::ostringstream rendererString;
rendererString << nativeVendorString << " " << nativeRendererString << " OpenGL";
@@ -549,7 +600,8 @@
return mMaxSupportedESVersion;
}
-void RendererGL::generateCaps(gl::Caps *outCaps, gl::TextureCapsMap* outTextureCaps,
+void RendererGL::generateCaps(gl::Caps *outCaps,
+ gl::TextureCapsMap *outTextureCaps,
gl::Extensions *outExtensions,
gl::Limitations * /* outLimitations */) const
{