Apply clang-format to many files.

This cleans up the formatting in many places.

BUG=None

Change-Id: I6c6652ebc042f1f0ffecced53582d09d66b4f384
Reviewed-on: https://chromium-review.googlesource.com/487884
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/tests/gl_tests/IndexBufferOffsetTest.cpp b/src/tests/gl_tests/IndexBufferOffsetTest.cpp
index 6a85453..329848a 100644
--- a/src/tests/gl_tests/IndexBufferOffsetTest.cpp
+++ b/src/tests/gl_tests/IndexBufferOffsetTest.cpp
@@ -6,8 +6,8 @@
 
 // IndexBufferOffsetTest.cpp: Test glDrawElements with an offset and an index buffer
 
-#include "test_utils/ANGLETest.h"
 #include "system_utils.h"
+#include "test_utils/ANGLETest.h"
 
 using namespace angle;
 
@@ -31,18 +31,12 @@
         const std::string vertexShaderSource =
             SHADER_SOURCE(precision highp float; attribute vec2 position;
 
-                          void main()
-                          {
-                              gl_Position = vec4(position, 0.0, 1.0);
-                          });
+                          void main() { gl_Position = vec4(position, 0.0, 1.0); });
 
         const std::string fragmentShaderSource =
             SHADER_SOURCE(precision highp float; uniform vec4 color;
 
-                          void main()
-                          {
-                              gl_FragColor = color;
-                          });
+                          void main() { gl_FragColor = color; });
 
         mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
         ASSERT_NE(0u, mProgram);
@@ -50,13 +44,7 @@
         mColorUniformLocation      = glGetUniformLocation(mProgram, "color");
         mPositionAttributeLocation = glGetAttribLocation(mProgram, "position");
 
-        const GLfloat vertices[] =
-        {
-            -1.0f, -1.0f,
-            -1.0f,  1.0f,
-             1.0f, -1.0f,
-             1.0f,  1.0f
-        };
+        const GLfloat vertices[] = {-1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f};
         glGenBuffers(1, &mVertexBuffer);
         glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
         glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), &vertices[0], GL_STATIC_DRAW);
@@ -138,7 +126,8 @@
 {
     if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_element_index_uint"))
     {
-        std::cout << "Test skipped because ES3 or GL_OES_element_index_uint is not available." << std::endl;
+        std::cout << "Test skipped because ES3 or GL_OES_element_index_uint is not available."
+                  << std::endl;
         return;
     }