Apply clang-format to many files.
This cleans up the formatting in many places.
BUG=None
Change-Id: I6c6652ebc042f1f0ffecced53582d09d66b4f384
Reviewed-on: https://chromium-review.googlesource.com/487884
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/tests/gl_tests/PBOExtensionTest.cpp b/src/tests/gl_tests/PBOExtensionTest.cpp
index 5335f64..bc6179a 100644
--- a/src/tests/gl_tests/PBOExtensionTest.cpp
+++ b/src/tests/gl_tests/PBOExtensionTest.cpp
@@ -33,30 +33,19 @@
GL_STATIC_DRAW);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
- const char *vertexShaderSrc = SHADER_SOURCE
- (
- attribute vec4 aTest;
- attribute vec2 aPosition;
- varying vec4 vTest;
+ const char *vertexShaderSrc =
+ SHADER_SOURCE(attribute vec4 aTest; attribute vec2 aPosition; varying vec4 vTest;
- void main()
- {
- vTest = aTest;
- gl_Position = vec4(aPosition, 0.0, 1.0);
- gl_PointSize = 1.0;
- }
- );
+ void main() {
+ vTest = aTest;
+ gl_Position = vec4(aPosition, 0.0, 1.0);
+ gl_PointSize = 1.0;
+ });
- const char *fragmentShaderSrc = SHADER_SOURCE
- (
- precision mediump float;
- varying vec4 vTest;
+ const char *fragmentShaderSrc =
+ SHADER_SOURCE(precision mediump float; varying vec4 vTest;
- void main()
- {
- gl_FragColor = vTest;
- }
- );
+ void main() { gl_FragColor = vTest; });
mProgram = CompileProgram(vertexShaderSrc, fragmentShaderSrc);
@@ -100,8 +89,8 @@
EXPECT_GL_NO_ERROR();
EXPECT_EQ(255, dataPtr[0]);
- EXPECT_EQ(0, dataPtr[1]);
- EXPECT_EQ(0, dataPtr[2]);
+ EXPECT_EQ(0, dataPtr[1]);
+ EXPECT_EQ(0, dataPtr[2]);
EXPECT_EQ(255, dataPtr[3]);
glUnmapBufferOES(GL_ARRAY_BUFFER);
@@ -150,5 +139,6 @@
EXPECT_GL_NO_ERROR();
}
-// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these
+// tests should be run against.
ANGLE_INSTANTIATE_TEST(PBOExtensionTest, ES2_D3D11(), ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());