Added support for vertex texure fetch in DX11 mode.
Trac #22354
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1757 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index 19dae91..0ed3064 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -207,7 +207,7 @@
for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
{
- for (int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; sampler++)
+ for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
{
mState.samplerTexture[type][sampler].set(NULL);
}
@@ -1269,7 +1269,7 @@
case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = gl::MAX_VERTEX_UNIFORM_VECTORS; break;
case GL_MAX_VARYING_VECTORS: *params = getMaximumVaryingVectors(); break;
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = getMaximumCombinedTextureImageUnits(); break;
- case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = getMaximumVertexTextureImageUnits(); break;
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = getMaximumFragmentUniformVectors(); break;
case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
@@ -1776,7 +1776,8 @@
{
ProgramBinary *programBinary = getCurrentProgramBinary();
- int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; // Range of Direct3D 9 samplers of given sampler type
+ // Range of Direct3D samplers of given sampler type
+ int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
int samplerRange = programBinary->getUsedSamplerRange(type);
for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
@@ -2128,14 +2129,9 @@
return mMajorShaderModel >= 3 ? MAX_VARYING_VECTORS_SM3 : MAX_VARYING_VECTORS_SM2;
}
-unsigned int Context::getMaximumVertexTextureImageUnits() const
-{
- return mSupportsVertexTexture ? MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF : 0;
-}
-
unsigned int Context::getMaximumCombinedTextureImageUnits() const
{
- return MAX_TEXTURE_IMAGE_UNITS + getMaximumVertexTextureImageUnits();
+ return MAX_TEXTURE_IMAGE_UNITS + mRenderer->getMaxVertexTextureImageUnits();
}
int Context::getMaximumFragmentUniformVectors() const
@@ -2321,7 +2317,7 @@
for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
{
- for (int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; sampler++)
+ for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
{
if (mState.samplerTexture[type][sampler].id() == texture)
{