Added support for vertex texure fetch in DX11 mode.
Trac #22354
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1757 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Shader.cpp b/src/libGLESv2/Shader.cpp
index 861f82c..cd8aebf 100644
--- a/src/libGLESv2/Shader.cpp
+++ b/src/libGLESv2/Shader.cpp
@@ -238,7 +238,7 @@
resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS;
resources.MaxVertexUniformVectors = MAX_VERTEX_UNIFORM_VECTORS;
resources.MaxVaryingVectors = context->getMaximumVaryingVectors();
- resources.MaxVertexTextureImageUnits = context->getMaximumVertexTextureImageUnits();
+ resources.MaxVertexTextureImageUnits = mRenderer->getMaxVertexTextureImageUnits();
resources.MaxCombinedTextureImageUnits = context->getMaximumCombinedTextureImageUnits();
resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
resources.MaxFragmentUniformVectors = context->getMaximumFragmentUniformVectors();