Added support for vertex texure fetch in DX11 mode.
Trac #22354
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1757 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer.h b/src/libGLESv2/renderer/Renderer.h
index 187adff..b26eff6 100644
--- a/src/libGLESv2/renderer/Renderer.h
+++ b/src/libGLESv2/renderer/Renderer.h
@@ -142,7 +142,8 @@
virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable) = 0;
virtual bool getLuminanceTextureSupport() = 0;
virtual bool getLuminanceAlphaTextureSupport() = 0;
- virtual bool getVertexTextureSupport() const = 0;
+ bool getVertexTextureSupport() const { return getMaxVertexTextureImageUnits() > 0; }
+ virtual unsigned int getMaxVertexTextureImageUnits() const = 0;
virtual bool getNonPower2TextureSupport() const = 0;
virtual bool getDepthTextureSupport() const = 0;
virtual bool getOcclusionQuerySupport() const = 0;