Refactored Renderer::setRasterizerState to no longer need a depthSize parameter.
TRAC #22145
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1516 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index 9c24798..20a2933 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -1780,10 +1780,7 @@
GLint alwaysFront = !isTriangleMode(drawMode);
programBinary->setUniform1iv(pointsOrLines, 1, &alwaysFront);
- const gl::Renderbuffer *depthbuffer = framebufferObject->getDepthbuffer();
- unsigned int depthSize = depthbuffer ? depthbuffer->getDepthSize() : 0;
-
- mRenderer->setRasterizerState(mState.rasterizer, depthSize);
+ mRenderer->setRasterizerState(mState.rasterizer);
unsigned int mask = 0;
if (mState.sampleCoverage)