Refactored Renderer::setRasterizerState to no longer need a depthSize parameter.

TRAC #22145

Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1516 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index 9c24798..20a2933 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -1780,10 +1780,7 @@
     GLint alwaysFront = !isTriangleMode(drawMode);
     programBinary->setUniform1iv(pointsOrLines, 1, &alwaysFront);
 
-    const gl::Renderbuffer *depthbuffer = framebufferObject->getDepthbuffer();
-    unsigned int depthSize = depthbuffer ? depthbuffer->getDepthSize() : 0;
-
-    mRenderer->setRasterizerState(mState.rasterizer, depthSize);
+    mRenderer->setRasterizerState(mState.rasterizer);
 
     unsigned int mask = 0;
     if (mState.sampleCoverage)