Pass GL context data into shader creation.
This allows us to remove the hack where we store the current GL
client version in the Renderer.
BUG=angle:789
Change-Id: I6526f11eaa922325a9a41df0df48b2152e022e26
Reviewed-on: https://chromium-review.googlesource.com/227713
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index 88babf4..04ea711 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -236,7 +236,7 @@
GLuint Context::createShader(GLenum type)
{
- return mResourceManager->createShader(type);
+ return mResourceManager->createShader(getData(), type);
}
GLuint Context::createTexture()