Pass GL context data into shader creation.
This allows us to remove the hack where we store the current GL
client version in the Renderer.
BUG=angle:789
Change-Id: I6526f11eaa922325a9a41df0df48b2152e022e26
Reviewed-on: https://chromium-review.googlesource.com/227713
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libGLESv2/Shader.cpp b/src/libGLESv2/Shader.cpp
index 8425773..1cc17a0 100644
--- a/src/libGLESv2/Shader.cpp
+++ b/src/libGLESv2/Shader.cpp
@@ -124,9 +124,9 @@
getSourceImpl(debugInfo, bufSize, length, buffer);
}
-void Shader::compile()
+void Shader::compile(const gl::Data &data)
{
- mCompiled = mShader->compile(mSource);
+ mCompiled = mShader->compile(data, mSource);
}
void Shader::addRef()