Split Renderer into version independent interface and Renderer9 implementation.

TRAC #21963
Signed-off-by: Daniel Koch
Author: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1358 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/ProgramBinary.h b/src/libGLESv2/ProgramBinary.h
index 0f99a32..b90bcea 100644
--- a/src/libGLESv2/ProgramBinary.h
+++ b/src/libGLESv2/ProgramBinary.h
@@ -184,7 +184,7 @@
     void applyUniformniv(Uniform *targetUniform, GLsizei count, const Vector4 *vector);
     void applyUniformnbv(Uniform *targetUniform, GLsizei count, int width, const GLboolean *v);
 
-    renderer::Renderer *mRenderer;
+    renderer::Renderer9 *mRenderer;   // D3D9_REPLACE
     IDirect3DDevice9 *mDevice; // D3D9_REPLACE
 
     IDirect3DPixelShader9 *mPixelExecutable; // D3D9_REPLACE