Retrieve the maximum uniform register count from the renderer.
TRAC #22243
Signed-off-by: Jamie Madill
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1773 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index 830925b..f3c949e 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -2240,6 +2240,16 @@
return mVertexTextureSupport ? MAX_TEXTURE_IMAGE_UNITS_VTF_SM3 : 0;
}
+int Renderer9::getMaxVertexUniformVectors() const
+{
+ return gl::MAX_VERTEX_UNIFORM_VECTORS;
+}
+
+int Renderer9::getMaxFragmentUniformVectors() const
+{
+ return getMajorShaderModel() >= 3 ? gl::MAX_FRAGMENT_UNIFORM_VECTORS_SM3 : gl::MAX_FRAGMENT_UNIFORM_VECTORS_SM2;
+}
+
bool Renderer9::getNonPower2TextureSupport() const
{
return mSupportsNonPower2Textures;