Increase the varying register count to what the feature level supports.
TRAC #22243
Signed-off-by: Jamie Madill
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1775 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index 0008c28..342b19e 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -2128,7 +2128,7 @@
int Context::getMaximumVaryingVectors() const
{
- return mMajorShaderModel >= 3 ? MAX_VARYING_VECTORS_SM3 : MAX_VARYING_VECTORS_SM2;
+ return mRenderer->getMaxVaryingVectors();
}
unsigned int Context::getMaximumCombinedTextureImageUnits() const