Added an option for specifying language specification in preparation for supporting WebGL in addition to GLES2. This CL just replaces unused debugOptions variable with EShSpec variable.
BUG=11
Review URL: http://codereview.appspot.com/1692051
git-svn-id: https://angleproject.googlecode.com/svn/trunk@344 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/ShaderLang.cpp b/src/compiler/ShaderLang.cpp
index 913a511..d12ea4b 100644
--- a/src/compiler/ShaderLang.cpp
+++ b/src/compiler/ShaderLang.cpp
@@ -82,12 +82,12 @@
// objects.
//
-ShHandle ShConstructCompiler(const EShLanguage language, int debugOptions)
+ShHandle ShConstructCompiler(EShLanguage language, EShSpec spec)
{
if (!InitThread())
return 0;
- TShHandleBase* base = static_cast<TShHandleBase*>(ConstructCompiler(language, debugOptions));
+ TShHandleBase* base = static_cast<TShHandleBase*>(ConstructCompiler(language, spec));
return reinterpret_cast<void*>(base);
}