Added an option for specifying language specification in preparation for supporting WebGL in addition to GLES2. This CL just replaces unused debugOptions variable with EShSpec variable.
BUG=11
Review URL: http://codereview.appspot.com/1692051

git-svn-id: https://angleproject.googlecode.com/svn/trunk@344 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Shader.cpp b/src/libGLESv2/Shader.cpp
index 04682a4..6ec3784 100644
--- a/src/libGLESv2/Shader.cpp
+++ b/src/libGLESv2/Shader.cpp
@@ -34,8 +34,8 @@
 
         if (result)
         {
-            mFragmentCompiler = ShConstructCompiler(EShLangFragment, EDebugOpObjectCode);
-            mVertexCompiler = ShConstructCompiler(EShLangVertex, EDebugOpObjectCode);
+            mFragmentCompiler = ShConstructCompiler(EShLangFragment, EShSpecGLES2);
+            mVertexCompiler = ShConstructCompiler(EShLangVertex, EShSpecGLES2);
         }
     }