Implement glGetActiveUniformsiv, querying specific uniform properties.

TRAC #22865

Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill

git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2294 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/ProgramBinary.h b/src/libGLESv2/ProgramBinary.h
index ae6e75a..2589d82 100644
--- a/src/libGLESv2/ProgramBinary.h
+++ b/src/libGLESv2/ProgramBinary.h
@@ -121,6 +121,7 @@
     void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const;
     GLint getActiveUniformCount() const;
     GLint getActiveUniformMaxLength() const;
+    GLint getActiveUniformi(GLuint index, GLenum pname) const;
 
     void validate(InfoLog &infoLog);
     bool validateSamplers(InfoLog *infoLog);