Implement EGL_ANGLE_explicit_context
Implementation of EGL_ANGLE_explicit_context. Includes new libGLESv2 entry
points and exports, libANGLE entry points, extension declarations for
eglGetProcAddress, and unit tests. Autogeneration scripts have been
modified to produce entry points, exports, eglGetProcAddress function
table, extension function pointers, and function declarations.
Bug:angleproject:1395
Change-Id: I1b79c6069bbed05beb4700a32139a64ddc465c4c
Reviewed-on: https://chromium-review.googlesource.com/1039865
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libGLESv2/libGLESv2_autogen.cpp b/src/libGLESv2/libGLESv2_autogen.cpp
index 7e1a10f..2d4d64d 100644
--- a/src/libGLESv2/libGLESv2_autogen.cpp
+++ b/src/libGLESv2/libGLESv2_autogen.cpp
@@ -3952,4 +3952,4750 @@
return gl::IsVertexArrayOES(array);
}
+// EGL_ANGLE_explicit_context
+void GL_APIENTRY glActiveShaderProgramContextANGLE(GLeglContext ctx,
+ GLuint pipeline,
+ GLuint program)
+{
+ return gl::ActiveShaderProgramContextANGLE(ctx, pipeline, program);
+}
+
+void GL_APIENTRY glActiveTextureContextANGLE(GLeglContext ctx, GLenum texture)
+{
+ return gl::ActiveTextureContextANGLE(ctx, texture);
+}
+
+void GL_APIENTRY glAlphaFuncContextANGLE(GLeglContext ctx, GLenum func, GLfloat ref)
+{
+ return gl::AlphaFuncContextANGLE(ctx, func, ref);
+}
+
+void GL_APIENTRY glAlphaFuncxContextANGLE(GLeglContext ctx, GLenum func, GLfixed ref)
+{
+ return gl::AlphaFuncxContextANGLE(ctx, func, ref);
+}
+
+void GL_APIENTRY glAttachShaderContextANGLE(GLeglContext ctx, GLuint program, GLuint shader)
+{
+ return gl::AttachShaderContextANGLE(ctx, program, shader);
+}
+
+void GL_APIENTRY glBeginQueryContextANGLE(GLeglContext ctx, GLenum target, GLuint id)
+{
+ return gl::BeginQueryContextANGLE(ctx, target, id);
+}
+
+void GL_APIENTRY glBeginQueryEXTContextANGLE(GLeglContext ctx, GLenum target, GLuint id)
+{
+ return gl::BeginQueryEXTContextANGLE(ctx, target, id);
+}
+
+void GL_APIENTRY glBeginTransformFeedbackContextANGLE(GLeglContext ctx, GLenum primitiveMode)
+{
+ return gl::BeginTransformFeedbackContextANGLE(ctx, primitiveMode);
+}
+
+void GL_APIENTRY glBindAttribLocationContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLuint index,
+ const GLchar *name)
+{
+ return gl::BindAttribLocationContextANGLE(ctx, program, index, name);
+}
+
+void GL_APIENTRY glBindBufferContextANGLE(GLeglContext ctx, GLenum target, GLuint buffer)
+{
+ return gl::BindBufferContextANGLE(ctx, target, buffer);
+}
+
+void GL_APIENTRY glBindBufferBaseContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLuint index,
+ GLuint buffer)
+{
+ return gl::BindBufferBaseContextANGLE(ctx, target, index, buffer);
+}
+
+void GL_APIENTRY glBindBufferRangeContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLuint index,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizeiptr size)
+{
+ return gl::BindBufferRangeContextANGLE(ctx, target, index, buffer, offset, size);
+}
+
+void GL_APIENTRY glBindFramebufferContextANGLE(GLeglContext ctx, GLenum target, GLuint framebuffer)
+{
+ return gl::BindFramebufferContextANGLE(ctx, target, framebuffer);
+}
+
+void GL_APIENTRY glBindFramebufferOESContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLuint framebuffer)
+{
+ return gl::BindFramebufferOESContextANGLE(ctx, target, framebuffer);
+}
+
+void GL_APIENTRY glBindImageTextureContextANGLE(GLeglContext ctx,
+ GLuint unit,
+ GLuint texture,
+ GLint level,
+ GLboolean layered,
+ GLint layer,
+ GLenum access,
+ GLenum format)
+{
+ return gl::BindImageTextureContextANGLE(ctx, unit, texture, level, layered, layer, access,
+ format);
+}
+
+void GL_APIENTRY glBindProgramPipelineContextANGLE(GLeglContext ctx, GLuint pipeline)
+{
+ return gl::BindProgramPipelineContextANGLE(ctx, pipeline);
+}
+
+void GL_APIENTRY glBindRenderbufferContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLuint renderbuffer)
+{
+ return gl::BindRenderbufferContextANGLE(ctx, target, renderbuffer);
+}
+
+void GL_APIENTRY glBindRenderbufferOESContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLuint renderbuffer)
+{
+ return gl::BindRenderbufferOESContextANGLE(ctx, target, renderbuffer);
+}
+
+void GL_APIENTRY glBindSamplerContextANGLE(GLeglContext ctx, GLuint unit, GLuint sampler)
+{
+ return gl::BindSamplerContextANGLE(ctx, unit, sampler);
+}
+
+void GL_APIENTRY glBindTextureContextANGLE(GLeglContext ctx, GLenum target, GLuint texture)
+{
+ return gl::BindTextureContextANGLE(ctx, target, texture);
+}
+
+void GL_APIENTRY glBindTransformFeedbackContextANGLE(GLeglContext ctx, GLenum target, GLuint id)
+{
+ return gl::BindTransformFeedbackContextANGLE(ctx, target, id);
+}
+
+void GL_APIENTRY glBindVertexArrayContextANGLE(GLeglContext ctx, GLuint array)
+{
+ return gl::BindVertexArrayContextANGLE(ctx, array);
+}
+
+void GL_APIENTRY glBindVertexArrayOESContextANGLE(GLeglContext ctx, GLuint array)
+{
+ return gl::BindVertexArrayOESContextANGLE(ctx, array);
+}
+
+void GL_APIENTRY glBindVertexBufferContextANGLE(GLeglContext ctx,
+ GLuint bindingindex,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizei stride)
+{
+ return gl::BindVertexBufferContextANGLE(ctx, bindingindex, buffer, offset, stride);
+}
+
+void GL_APIENTRY
+glBlendColorContextANGLE(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ return gl::BlendColorContextANGLE(ctx, red, green, blue, alpha);
+}
+
+void GL_APIENTRY glBlendEquationContextANGLE(GLeglContext ctx, GLenum mode)
+{
+ return gl::BlendEquationContextANGLE(ctx, mode);
+}
+
+void GL_APIENTRY glBlendEquationSeparateContextANGLE(GLeglContext ctx,
+ GLenum modeRGB,
+ GLenum modeAlpha)
+{
+ return gl::BlendEquationSeparateContextANGLE(ctx, modeRGB, modeAlpha);
+}
+
+void GL_APIENTRY glBlendFuncContextANGLE(GLeglContext ctx, GLenum sfactor, GLenum dfactor)
+{
+ return gl::BlendFuncContextANGLE(ctx, sfactor, dfactor);
+}
+
+void GL_APIENTRY glBlendFuncSeparateContextANGLE(GLeglContext ctx,
+ GLenum sfactorRGB,
+ GLenum dfactorRGB,
+ GLenum sfactorAlpha,
+ GLenum dfactorAlpha)
+{
+ return gl::BlendFuncSeparateContextANGLE(ctx, sfactorRGB, dfactorRGB, sfactorAlpha,
+ dfactorAlpha);
+}
+
+void GL_APIENTRY glBlitFramebufferContextANGLE(GLeglContext ctx,
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter)
+{
+ return gl::BlitFramebufferContextANGLE(ctx, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1,
+ dstY1, mask, filter);
+}
+
+void GL_APIENTRY glBlitFramebufferANGLEContextANGLE(GLeglContext ctx,
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter)
+{
+ return gl::BlitFramebufferANGLEContextANGLE(ctx, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
+ dstX1, dstY1, mask, filter);
+}
+
+void GL_APIENTRY glBufferDataContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLsizeiptr size,
+ const void *data,
+ GLenum usage)
+{
+ return gl::BufferDataContextANGLE(ctx, target, size, data, usage);
+}
+
+void GL_APIENTRY glBufferSubDataContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr size,
+ const void *data)
+{
+ return gl::BufferSubDataContextANGLE(ctx, target, offset, size, data);
+}
+
+GLenum GL_APIENTRY glCheckFramebufferStatusContextANGLE(GLeglContext ctx, GLenum target)
+{
+ return gl::CheckFramebufferStatusContextANGLE(ctx, target);
+}
+
+GLenum GL_APIENTRY glCheckFramebufferStatusOESContextANGLE(GLeglContext ctx, GLenum target)
+{
+ return gl::CheckFramebufferStatusOESContextANGLE(ctx, target);
+}
+
+void GL_APIENTRY glClearContextANGLE(GLeglContext ctx, GLbitfield mask)
+{
+ return gl::ClearContextANGLE(ctx, mask);
+}
+
+void GL_APIENTRY glClearBufferfiContextANGLE(GLeglContext ctx,
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil)
+{
+ return gl::ClearBufferfiContextANGLE(ctx, buffer, drawbuffer, depth, stencil);
+}
+
+void GL_APIENTRY glClearBufferfvContextANGLE(GLeglContext ctx,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *value)
+{
+ return gl::ClearBufferfvContextANGLE(ctx, buffer, drawbuffer, value);
+}
+
+void GL_APIENTRY glClearBufferivContextANGLE(GLeglContext ctx,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *value)
+{
+ return gl::ClearBufferivContextANGLE(ctx, buffer, drawbuffer, value);
+}
+
+void GL_APIENTRY glClearBufferuivContextANGLE(GLeglContext ctx,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *value)
+{
+ return gl::ClearBufferuivContextANGLE(ctx, buffer, drawbuffer, value);
+}
+
+void GL_APIENTRY
+glClearColorContextANGLE(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ return gl::ClearColorContextANGLE(ctx, red, green, blue, alpha);
+}
+
+void GL_APIENTRY
+glClearColorxContextANGLE(GLeglContext ctx, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+{
+ return gl::ClearColorxContextANGLE(ctx, red, green, blue, alpha);
+}
+
+void GL_APIENTRY glClearDepthfContextANGLE(GLeglContext ctx, GLfloat d)
+{
+ return gl::ClearDepthfContextANGLE(ctx, d);
+}
+
+void GL_APIENTRY glClearDepthxContextANGLE(GLeglContext ctx, GLfixed depth)
+{
+ return gl::ClearDepthxContextANGLE(ctx, depth);
+}
+
+void GL_APIENTRY glClearStencilContextANGLE(GLeglContext ctx, GLint s)
+{
+ return gl::ClearStencilContextANGLE(ctx, s);
+}
+
+void GL_APIENTRY glClientActiveTextureContextANGLE(GLeglContext ctx, GLenum texture)
+{
+ return gl::ClientActiveTextureContextANGLE(ctx, texture);
+}
+
+GLenum GL_APIENTRY glClientWaitSyncContextANGLE(GLeglContext ctx,
+ GLsync sync,
+ GLbitfield flags,
+ GLuint64 timeout)
+{
+ return gl::ClientWaitSyncContextANGLE(ctx, sync, flags, timeout);
+}
+
+void GL_APIENTRY glClipPlanefContextANGLE(GLeglContext ctx, GLenum p, const GLfloat *eqn)
+{
+ return gl::ClipPlanefContextANGLE(ctx, p, eqn);
+}
+
+void GL_APIENTRY glClipPlanexContextANGLE(GLeglContext ctx, GLenum plane, const GLfixed *equation)
+{
+ return gl::ClipPlanexContextANGLE(ctx, plane, equation);
+}
+
+void GL_APIENTRY
+glColor4fContextANGLE(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ return gl::Color4fContextANGLE(ctx, red, green, blue, alpha);
+}
+
+void GL_APIENTRY
+glColor4ubContextANGLE(GLeglContext ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ return gl::Color4ubContextANGLE(ctx, red, green, blue, alpha);
+}
+
+void GL_APIENTRY
+glColor4xContextANGLE(GLeglContext ctx, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+{
+ return gl::Color4xContextANGLE(ctx, red, green, blue, alpha);
+}
+
+void GL_APIENTRY glColorMaskContextANGLE(GLeglContext ctx,
+ GLboolean red,
+ GLboolean green,
+ GLboolean blue,
+ GLboolean alpha)
+{
+ return gl::ColorMaskContextANGLE(ctx, red, green, blue, alpha);
+}
+
+void GL_APIENTRY glColorPointerContextANGLE(GLeglContext ctx,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer)
+{
+ return gl::ColorPointerContextANGLE(ctx, size, type, stride, pointer);
+}
+
+void GL_APIENTRY glCompileShaderContextANGLE(GLeglContext ctx, GLuint shader)
+{
+ return gl::CompileShaderContextANGLE(ctx, shader);
+}
+
+void GL_APIENTRY glCompressedTexImage2DContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const void *data)
+{
+ return gl::CompressedTexImage2DContextANGLE(ctx, target, level, internalformat, width, height,
+ border, imageSize, data);
+}
+
+void GL_APIENTRY glCompressedTexImage3DContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const void *data)
+{
+ return gl::CompressedTexImage3DContextANGLE(ctx, target, level, internalformat, width, height,
+ depth, border, imageSize, data);
+}
+
+void GL_APIENTRY glCompressedTexSubImage2DContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data)
+{
+ return gl::CompressedTexSubImage2DContextANGLE(ctx, target, level, xoffset, yoffset, width,
+ height, format, imageSize, data);
+}
+
+void GL_APIENTRY glCompressedTexSubImage3DContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data)
+{
+ return gl::CompressedTexSubImage3DContextANGLE(ctx, target, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, imageSize, data);
+}
+
+void GL_APIENTRY glCopyBufferSubDataContextANGLE(GLeglContext ctx,
+ GLenum readTarget,
+ GLenum writeTarget,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size)
+{
+ return gl::CopyBufferSubDataContextANGLE(ctx, readTarget, writeTarget, readOffset, writeOffset,
+ size);
+}
+
+void GL_APIENTRY glCopyTexImage2DContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border)
+{
+ return gl::CopyTexImage2DContextANGLE(ctx, target, level, internalformat, x, y, width, height,
+ border);
+}
+
+void GL_APIENTRY glCopyTexSubImage2DContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ return gl::CopyTexSubImage2DContextANGLE(ctx, target, level, xoffset, yoffset, x, y, width,
+ height);
+}
+
+void GL_APIENTRY glCopyTexSubImage3DContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ return gl::CopyTexSubImage3DContextANGLE(ctx, target, level, xoffset, yoffset, zoffset, x, y,
+ width, height);
+}
+
+GLuint GL_APIENTRY glCreateProgramContextANGLE(GLeglContext ctx)
+{
+ return gl::CreateProgramContextANGLE(ctx);
+}
+
+GLuint GL_APIENTRY glCreateShaderContextANGLE(GLeglContext ctx, GLenum type)
+{
+ return gl::CreateShaderContextANGLE(ctx, type);
+}
+
+GLuint GL_APIENTRY glCreateShaderProgramvContextANGLE(GLeglContext ctx,
+ GLenum type,
+ GLsizei count,
+ const GLchar *const *strings)
+{
+ return gl::CreateShaderProgramvContextANGLE(ctx, type, count, strings);
+}
+
+void GL_APIENTRY glCullFaceContextANGLE(GLeglContext ctx, GLenum mode)
+{
+ return gl::CullFaceContextANGLE(ctx, mode);
+}
+
+void GL_APIENTRY glCurrentPaletteMatrixOESContextANGLE(GLeglContext ctx, GLuint matrixpaletteindex)
+{
+ return gl::CurrentPaletteMatrixOESContextANGLE(ctx, matrixpaletteindex);
+}
+
+void GL_APIENTRY glDebugMessageCallbackKHRContextANGLE(GLeglContext ctx,
+ GLDEBUGPROCKHR callback,
+ const void *userParam)
+{
+ return gl::DebugMessageCallbackKHRContextANGLE(ctx, callback, userParam);
+}
+
+void GL_APIENTRY glDebugMessageControlKHRContextANGLE(GLeglContext ctx,
+ GLenum source,
+ GLenum type,
+ GLenum severity,
+ GLsizei count,
+ const GLuint *ids,
+ GLboolean enabled)
+{
+ return gl::DebugMessageControlKHRContextANGLE(ctx, source, type, severity, count, ids, enabled);
+}
+
+void GL_APIENTRY glDebugMessageInsertKHRContextANGLE(GLeglContext ctx,
+ GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar *buf)
+{
+ return gl::DebugMessageInsertKHRContextANGLE(ctx, source, type, id, severity, length, buf);
+}
+
+void GL_APIENTRY glDeleteBuffersContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *buffers)
+{
+ return gl::DeleteBuffersContextANGLE(ctx, n, buffers);
+}
+
+void GL_APIENTRY glDeleteFencesNVContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *fences)
+{
+ return gl::DeleteFencesNVContextANGLE(ctx, n, fences);
+}
+
+void GL_APIENTRY glDeleteFramebuffersContextANGLE(GLeglContext ctx,
+ GLsizei n,
+ const GLuint *framebuffers)
+{
+ return gl::DeleteFramebuffersContextANGLE(ctx, n, framebuffers);
+}
+
+void GL_APIENTRY glDeleteFramebuffersOESContextANGLE(GLeglContext ctx,
+ GLsizei n,
+ const GLuint *framebuffers)
+{
+ return gl::DeleteFramebuffersOESContextANGLE(ctx, n, framebuffers);
+}
+
+void GL_APIENTRY glDeleteProgramContextANGLE(GLeglContext ctx, GLuint program)
+{
+ return gl::DeleteProgramContextANGLE(ctx, program);
+}
+
+void GL_APIENTRY glDeleteProgramPipelinesContextANGLE(GLeglContext ctx,
+ GLsizei n,
+ const GLuint *pipelines)
+{
+ return gl::DeleteProgramPipelinesContextANGLE(ctx, n, pipelines);
+}
+
+void GL_APIENTRY glDeleteQueriesContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *ids)
+{
+ return gl::DeleteQueriesContextANGLE(ctx, n, ids);
+}
+
+void GL_APIENTRY glDeleteQueriesEXTContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *ids)
+{
+ return gl::DeleteQueriesEXTContextANGLE(ctx, n, ids);
+}
+
+void GL_APIENTRY glDeleteRenderbuffersContextANGLE(GLeglContext ctx,
+ GLsizei n,
+ const GLuint *renderbuffers)
+{
+ return gl::DeleteRenderbuffersContextANGLE(ctx, n, renderbuffers);
+}
+
+void GL_APIENTRY glDeleteRenderbuffersOESContextANGLE(GLeglContext ctx,
+ GLsizei n,
+ const GLuint *renderbuffers)
+{
+ return gl::DeleteRenderbuffersOESContextANGLE(ctx, n, renderbuffers);
+}
+
+void GL_APIENTRY glDeleteSamplersContextANGLE(GLeglContext ctx,
+ GLsizei count,
+ const GLuint *samplers)
+{
+ return gl::DeleteSamplersContextANGLE(ctx, count, samplers);
+}
+
+void GL_APIENTRY glDeleteShaderContextANGLE(GLeglContext ctx, GLuint shader)
+{
+ return gl::DeleteShaderContextANGLE(ctx, shader);
+}
+
+void GL_APIENTRY glDeleteSyncContextANGLE(GLeglContext ctx, GLsync sync)
+{
+ return gl::DeleteSyncContextANGLE(ctx, sync);
+}
+
+void GL_APIENTRY glDeleteTexturesContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *textures)
+{
+ return gl::DeleteTexturesContextANGLE(ctx, n, textures);
+}
+
+void GL_APIENTRY glDeleteTransformFeedbacksContextANGLE(GLeglContext ctx,
+ GLsizei n,
+ const GLuint *ids)
+{
+ return gl::DeleteTransformFeedbacksContextANGLE(ctx, n, ids);
+}
+
+void GL_APIENTRY glDeleteVertexArraysContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *arrays)
+{
+ return gl::DeleteVertexArraysContextANGLE(ctx, n, arrays);
+}
+
+void GL_APIENTRY glDeleteVertexArraysOESContextANGLE(GLeglContext ctx,
+ GLsizei n,
+ const GLuint *arrays)
+{
+ return gl::DeleteVertexArraysOESContextANGLE(ctx, n, arrays);
+}
+
+void GL_APIENTRY glDepthFuncContextANGLE(GLeglContext ctx, GLenum func)
+{
+ return gl::DepthFuncContextANGLE(ctx, func);
+}
+
+void GL_APIENTRY glDepthMaskContextANGLE(GLeglContext ctx, GLboolean flag)
+{
+ return gl::DepthMaskContextANGLE(ctx, flag);
+}
+
+void GL_APIENTRY glDepthRangefContextANGLE(GLeglContext ctx, GLfloat n, GLfloat f)
+{
+ return gl::DepthRangefContextANGLE(ctx, n, f);
+}
+
+void GL_APIENTRY glDepthRangexContextANGLE(GLeglContext ctx, GLfixed n, GLfixed f)
+{
+ return gl::DepthRangexContextANGLE(ctx, n, f);
+}
+
+void GL_APIENTRY glDetachShaderContextANGLE(GLeglContext ctx, GLuint program, GLuint shader)
+{
+ return gl::DetachShaderContextANGLE(ctx, program, shader);
+}
+
+void GL_APIENTRY glDisableContextANGLE(GLeglContext ctx, GLenum cap)
+{
+ return gl::DisableContextANGLE(ctx, cap);
+}
+
+void GL_APIENTRY glDisableClientStateContextANGLE(GLeglContext ctx, GLenum array)
+{
+ return gl::DisableClientStateContextANGLE(ctx, array);
+}
+
+void GL_APIENTRY glDisableVertexAttribArrayContextANGLE(GLeglContext ctx, GLuint index)
+{
+ return gl::DisableVertexAttribArrayContextANGLE(ctx, index);
+}
+
+void GL_APIENTRY glDiscardFramebufferEXTContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments)
+{
+ return gl::DiscardFramebufferEXTContextANGLE(ctx, target, numAttachments, attachments);
+}
+
+void GL_APIENTRY glDispatchComputeContextANGLE(GLeglContext ctx,
+ GLuint num_groups_x,
+ GLuint num_groups_y,
+ GLuint num_groups_z)
+{
+ return gl::DispatchComputeContextANGLE(ctx, num_groups_x, num_groups_y, num_groups_z);
+}
+
+void GL_APIENTRY glDispatchComputeIndirectContextANGLE(GLeglContext ctx, GLintptr indirect)
+{
+ return gl::DispatchComputeIndirectContextANGLE(ctx, indirect);
+}
+
+void GL_APIENTRY glDrawArraysContextANGLE(GLeglContext ctx, GLenum mode, GLint first, GLsizei count)
+{
+ return gl::DrawArraysContextANGLE(ctx, mode, first, count);
+}
+
+void GL_APIENTRY glDrawArraysIndirectContextANGLE(GLeglContext ctx,
+ GLenum mode,
+ const void *indirect)
+{
+ return gl::DrawArraysIndirectContextANGLE(ctx, mode, indirect);
+}
+
+void GL_APIENTRY glDrawArraysInstancedContextANGLE(GLeglContext ctx,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instancecount)
+{
+ return gl::DrawArraysInstancedContextANGLE(ctx, mode, first, count, instancecount);
+}
+
+void GL_APIENTRY glDrawArraysInstancedANGLEContextANGLE(GLeglContext ctx,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount)
+{
+ return gl::DrawArraysInstancedANGLEContextANGLE(ctx, mode, first, count, primcount);
+}
+
+void GL_APIENTRY glDrawBuffersContextANGLE(GLeglContext ctx, GLsizei n, const GLenum *bufs)
+{
+ return gl::DrawBuffersContextANGLE(ctx, n, bufs);
+}
+
+void GL_APIENTRY glDrawBuffersEXTContextANGLE(GLeglContext ctx, GLsizei n, const GLenum *bufs)
+{
+ return gl::DrawBuffersEXTContextANGLE(ctx, n, bufs);
+}
+
+void GL_APIENTRY glDrawElementsContextANGLE(GLeglContext ctx,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices)
+{
+ return gl::DrawElementsContextANGLE(ctx, mode, count, type, indices);
+}
+
+void GL_APIENTRY glDrawElementsIndirectContextANGLE(GLeglContext ctx,
+ GLenum mode,
+ GLenum type,
+ const void *indirect)
+{
+ return gl::DrawElementsIndirectContextANGLE(ctx, mode, type, indirect);
+}
+
+void GL_APIENTRY glDrawElementsInstancedContextANGLE(GLeglContext ctx,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei instancecount)
+{
+ return gl::DrawElementsInstancedContextANGLE(ctx, mode, count, type, indices, instancecount);
+}
+
+void GL_APIENTRY glDrawElementsInstancedANGLEContextANGLE(GLeglContext ctx,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei primcount)
+{
+ return gl::DrawElementsInstancedANGLEContextANGLE(ctx, mode, count, type, indices, primcount);
+}
+
+void GL_APIENTRY glDrawRangeElementsContextANGLE(GLeglContext ctx,
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void *indices)
+{
+ return gl::DrawRangeElementsContextANGLE(ctx, mode, start, end, count, type, indices);
+}
+
+void GL_APIENTRY glDrawTexfOESContextANGLE(GLeglContext ctx,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat width,
+ GLfloat height)
+{
+ return gl::DrawTexfOESContextANGLE(ctx, x, y, z, width, height);
+}
+
+void GL_APIENTRY glDrawTexfvOESContextANGLE(GLeglContext ctx, const GLfloat *coords)
+{
+ return gl::DrawTexfvOESContextANGLE(ctx, coords);
+}
+
+void GL_APIENTRY
+glDrawTexiOESContextANGLE(GLeglContext ctx, GLint x, GLint y, GLint z, GLint width, GLint height)
+{
+ return gl::DrawTexiOESContextANGLE(ctx, x, y, z, width, height);
+}
+
+void GL_APIENTRY glDrawTexivOESContextANGLE(GLeglContext ctx, const GLint *coords)
+{
+ return gl::DrawTexivOESContextANGLE(ctx, coords);
+}
+
+void GL_APIENTRY glDrawTexsOESContextANGLE(GLeglContext ctx,
+ GLshort x,
+ GLshort y,
+ GLshort z,
+ GLshort width,
+ GLshort height)
+{
+ return gl::DrawTexsOESContextANGLE(ctx, x, y, z, width, height);
+}
+
+void GL_APIENTRY glDrawTexsvOESContextANGLE(GLeglContext ctx, const GLshort *coords)
+{
+ return gl::DrawTexsvOESContextANGLE(ctx, coords);
+}
+
+void GL_APIENTRY glDrawTexxOESContextANGLE(GLeglContext ctx,
+ GLfixed x,
+ GLfixed y,
+ GLfixed z,
+ GLfixed width,
+ GLfixed height)
+{
+ return gl::DrawTexxOESContextANGLE(ctx, x, y, z, width, height);
+}
+
+void GL_APIENTRY glDrawTexxvOESContextANGLE(GLeglContext ctx, const GLfixed *coords)
+{
+ return gl::DrawTexxvOESContextANGLE(ctx, coords);
+}
+
+void GL_APIENTRY glEGLImageTargetRenderbufferStorageOESContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLeglImageOES image)
+{
+ return gl::EGLImageTargetRenderbufferStorageOESContextANGLE(ctx, target, image);
+}
+
+void GL_APIENTRY glEGLImageTargetTexture2DOESContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLeglImageOES image)
+{
+ return gl::EGLImageTargetTexture2DOESContextANGLE(ctx, target, image);
+}
+
+void GL_APIENTRY glEnableContextANGLE(GLeglContext ctx, GLenum cap)
+{
+ return gl::EnableContextANGLE(ctx, cap);
+}
+
+void GL_APIENTRY glEnableClientStateContextANGLE(GLeglContext ctx, GLenum array)
+{
+ return gl::EnableClientStateContextANGLE(ctx, array);
+}
+
+void GL_APIENTRY glEnableVertexAttribArrayContextANGLE(GLeglContext ctx, GLuint index)
+{
+ return gl::EnableVertexAttribArrayContextANGLE(ctx, index);
+}
+
+void GL_APIENTRY glEndQueryContextANGLE(GLeglContext ctx, GLenum target)
+{
+ return gl::EndQueryContextANGLE(ctx, target);
+}
+
+void GL_APIENTRY glEndQueryEXTContextANGLE(GLeglContext ctx, GLenum target)
+{
+ return gl::EndQueryEXTContextANGLE(ctx, target);
+}
+
+void GL_APIENTRY glEndTransformFeedbackContextANGLE(GLeglContext ctx)
+{
+ return gl::EndTransformFeedbackContextANGLE(ctx);
+}
+
+GLsync GL_APIENTRY glFenceSyncContextANGLE(GLeglContext ctx, GLenum condition, GLbitfield flags)
+{
+ return gl::FenceSyncContextANGLE(ctx, condition, flags);
+}
+
+void GL_APIENTRY glFinishContextANGLE(GLeglContext ctx)
+{
+ return gl::FinishContextANGLE(ctx);
+}
+
+void GL_APIENTRY glFinishFenceNVContextANGLE(GLeglContext ctx, GLuint fence)
+{
+ return gl::FinishFenceNVContextANGLE(ctx, fence);
+}
+
+void GL_APIENTRY glFlushContextANGLE(GLeglContext ctx)
+{
+ return gl::FlushContextANGLE(ctx);
+}
+
+void GL_APIENTRY glFlushMappedBufferRangeContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr length)
+{
+ return gl::FlushMappedBufferRangeContextANGLE(ctx, target, offset, length);
+}
+
+void GL_APIENTRY glFlushMappedBufferRangeEXTContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr length)
+{
+ return gl::FlushMappedBufferRangeEXTContextANGLE(ctx, target, offset, length);
+}
+
+void GL_APIENTRY glFogfContextANGLE(GLeglContext ctx, GLenum pname, GLfloat param)
+{
+ return gl::FogfContextANGLE(ctx, pname, param);
+}
+
+void GL_APIENTRY glFogfvContextANGLE(GLeglContext ctx, GLenum pname, const GLfloat *params)
+{
+ return gl::FogfvContextANGLE(ctx, pname, params);
+}
+
+void GL_APIENTRY glFogxContextANGLE(GLeglContext ctx, GLenum pname, GLfixed param)
+{
+ return gl::FogxContextANGLE(ctx, pname, param);
+}
+
+void GL_APIENTRY glFogxvContextANGLE(GLeglContext ctx, GLenum pname, const GLfixed *param)
+{
+ return gl::FogxvContextANGLE(ctx, pname, param);
+}
+
+void GL_APIENTRY glFramebufferParameteriContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLint param)
+{
+ return gl::FramebufferParameteriContextANGLE(ctx, target, pname, param);
+}
+
+void GL_APIENTRY glFramebufferRenderbufferContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer)
+{
+ return gl::FramebufferRenderbufferContextANGLE(ctx, target, attachment, renderbuffertarget,
+ renderbuffer);
+}
+
+void GL_APIENTRY glFramebufferRenderbufferOESContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer)
+{
+ return gl::FramebufferRenderbufferOESContextANGLE(ctx, target, attachment, renderbuffertarget,
+ renderbuffer);
+}
+
+void GL_APIENTRY glFramebufferTexture2DContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level)
+{
+ return gl::FramebufferTexture2DContextANGLE(ctx, target, attachment, textarget, texture, level);
+}
+
+void GL_APIENTRY glFramebufferTexture2DOESContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level)
+{
+ return gl::FramebufferTexture2DOESContextANGLE(ctx, target, attachment, textarget, texture,
+ level);
+}
+
+void GL_APIENTRY glFramebufferTextureLayerContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint layer)
+{
+ return gl::FramebufferTextureLayerContextANGLE(ctx, target, attachment, texture, level, layer);
+}
+
+void GL_APIENTRY glFrontFaceContextANGLE(GLeglContext ctx, GLenum mode)
+{
+ return gl::FrontFaceContextANGLE(ctx, mode);
+}
+
+void GL_APIENTRY glFrustumfContextANGLE(GLeglContext ctx,
+ GLfloat l,
+ GLfloat r,
+ GLfloat b,
+ GLfloat t,
+ GLfloat n,
+ GLfloat f)
+{
+ return gl::FrustumfContextANGLE(ctx, l, r, b, t, n, f);
+}
+
+void GL_APIENTRY glFrustumxContextANGLE(GLeglContext ctx,
+ GLfixed l,
+ GLfixed r,
+ GLfixed b,
+ GLfixed t,
+ GLfixed n,
+ GLfixed f)
+{
+ return gl::FrustumxContextANGLE(ctx, l, r, b, t, n, f);
+}
+
+void GL_APIENTRY glGenBuffersContextANGLE(GLeglContext ctx, GLsizei n, GLuint *buffers)
+{
+ return gl::GenBuffersContextANGLE(ctx, n, buffers);
+}
+
+void GL_APIENTRY glGenFencesNVContextANGLE(GLeglContext ctx, GLsizei n, GLuint *fences)
+{
+ return gl::GenFencesNVContextANGLE(ctx, n, fences);
+}
+
+void GL_APIENTRY glGenFramebuffersContextANGLE(GLeglContext ctx, GLsizei n, GLuint *framebuffers)
+{
+ return gl::GenFramebuffersContextANGLE(ctx, n, framebuffers);
+}
+
+void GL_APIENTRY glGenFramebuffersOESContextANGLE(GLeglContext ctx, GLsizei n, GLuint *framebuffers)
+{
+ return gl::GenFramebuffersOESContextANGLE(ctx, n, framebuffers);
+}
+
+void GL_APIENTRY glGenProgramPipelinesContextANGLE(GLeglContext ctx, GLsizei n, GLuint *pipelines)
+{
+ return gl::GenProgramPipelinesContextANGLE(ctx, n, pipelines);
+}
+
+void GL_APIENTRY glGenQueriesContextANGLE(GLeglContext ctx, GLsizei n, GLuint *ids)
+{
+ return gl::GenQueriesContextANGLE(ctx, n, ids);
+}
+
+void GL_APIENTRY glGenQueriesEXTContextANGLE(GLeglContext ctx, GLsizei n, GLuint *ids)
+{
+ return gl::GenQueriesEXTContextANGLE(ctx, n, ids);
+}
+
+void GL_APIENTRY glGenRenderbuffersContextANGLE(GLeglContext ctx, GLsizei n, GLuint *renderbuffers)
+{
+ return gl::GenRenderbuffersContextANGLE(ctx, n, renderbuffers);
+}
+
+void GL_APIENTRY glGenRenderbuffersOESContextANGLE(GLeglContext ctx,
+ GLsizei n,
+ GLuint *renderbuffers)
+{
+ return gl::GenRenderbuffersOESContextANGLE(ctx, n, renderbuffers);
+}
+
+void GL_APIENTRY glGenSamplersContextANGLE(GLeglContext ctx, GLsizei count, GLuint *samplers)
+{
+ return gl::GenSamplersContextANGLE(ctx, count, samplers);
+}
+
+void GL_APIENTRY glGenTexturesContextANGLE(GLeglContext ctx, GLsizei n, GLuint *textures)
+{
+ return gl::GenTexturesContextANGLE(ctx, n, textures);
+}
+
+void GL_APIENTRY glGenTransformFeedbacksContextANGLE(GLeglContext ctx, GLsizei n, GLuint *ids)
+{
+ return gl::GenTransformFeedbacksContextANGLE(ctx, n, ids);
+}
+
+void GL_APIENTRY glGenVertexArraysContextANGLE(GLeglContext ctx, GLsizei n, GLuint *arrays)
+{
+ return gl::GenVertexArraysContextANGLE(ctx, n, arrays);
+}
+
+void GL_APIENTRY glGenVertexArraysOESContextANGLE(GLeglContext ctx, GLsizei n, GLuint *arrays)
+{
+ return gl::GenVertexArraysOESContextANGLE(ctx, n, arrays);
+}
+
+void GL_APIENTRY glGenerateMipmapContextANGLE(GLeglContext ctx, GLenum target)
+{
+ return gl::GenerateMipmapContextANGLE(ctx, target);
+}
+
+void GL_APIENTRY glGenerateMipmapOESContextANGLE(GLeglContext ctx, GLenum target)
+{
+ return gl::GenerateMipmapOESContextANGLE(ctx, target);
+}
+
+void GL_APIENTRY glGetActiveAttribContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name)
+{
+ return gl::GetActiveAttribContextANGLE(ctx, program, index, bufSize, length, size, type, name);
+}
+
+void GL_APIENTRY glGetActiveUniformContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name)
+{
+ return gl::GetActiveUniformContextANGLE(ctx, program, index, bufSize, length, size, type, name);
+}
+
+void GL_APIENTRY glGetActiveUniformBlockNameContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *uniformBlockName)
+{
+ return gl::GetActiveUniformBlockNameContextANGLE(ctx, program, uniformBlockIndex, bufSize,
+ length, uniformBlockName);
+}
+
+void GL_APIENTRY glGetActiveUniformBlockivContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint *params)
+{
+ return gl::GetActiveUniformBlockivContextANGLE(ctx, program, uniformBlockIndex, pname, params);
+}
+
+void GL_APIENTRY glGetActiveUniformsivContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLsizei uniformCount,
+ const GLuint *uniformIndices,
+ GLenum pname,
+ GLint *params)
+{
+ return gl::GetActiveUniformsivContextANGLE(ctx, program, uniformCount, uniformIndices, pname,
+ params);
+}
+
+void GL_APIENTRY glGetAttachedShadersContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLsizei maxCount,
+ GLsizei *count,
+ GLuint *shaders)
+{
+ return gl::GetAttachedShadersContextANGLE(ctx, program, maxCount, count, shaders);
+}
+
+GLint GL_APIENTRY glGetAttribLocationContextANGLE(GLeglContext ctx,
+ GLuint program,
+ const GLchar *name)
+{
+ return gl::GetAttribLocationContextANGLE(ctx, program, name);
+}
+
+void GL_APIENTRY glGetBooleani_vContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLuint index,
+ GLboolean *data)
+{
+ return gl::GetBooleani_vContextANGLE(ctx, target, index, data);
+}
+
+void GL_APIENTRY glGetBooleanvContextANGLE(GLeglContext ctx, GLenum pname, GLboolean *data)
+{
+ return gl::GetBooleanvContextANGLE(ctx, pname, data);
+}
+
+void GL_APIENTRY glGetBufferParameteri64vContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLint64 *params)
+{
+ return gl::GetBufferParameteri64vContextANGLE(ctx, target, pname, params);
+}
+
+void GL_APIENTRY glGetBufferParameterivContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLint *params)
+{
+ return gl::GetBufferParameterivContextANGLE(ctx, target, pname, params);
+}
+
+void GL_APIENTRY glGetBufferPointervContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ void **params)
+{
+ return gl::GetBufferPointervContextANGLE(ctx, target, pname, params);
+}
+
+void GL_APIENTRY glGetBufferPointervOESContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ void **params)
+{
+ return gl::GetBufferPointervOESContextANGLE(ctx, target, pname, params);
+}
+
+void GL_APIENTRY glGetClipPlanefContextANGLE(GLeglContext ctx, GLenum plane, GLfloat *equation)
+{
+ return gl::GetClipPlanefContextANGLE(ctx, plane, equation);
+}
+
+void GL_APIENTRY glGetClipPlanexContextANGLE(GLeglContext ctx, GLenum plane, GLfixed *equation)
+{
+ return gl::GetClipPlanexContextANGLE(ctx, plane, equation);
+}
+
+GLuint GL_APIENTRY glGetDebugMessageLogKHRContextANGLE(GLeglContext ctx,
+ GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog)
+{
+ return gl::GetDebugMessageLogKHRContextANGLE(ctx, count, bufSize, sources, types, ids,
+ severities, lengths, messageLog);
+}
+
+GLenum GL_APIENTRY glGetErrorContextANGLE(GLeglContext ctx)
+{
+ return gl::GetErrorContextANGLE(ctx);
+}
+
+void GL_APIENTRY glGetFenceivNVContextANGLE(GLeglContext ctx,
+ GLuint fence,
+ GLenum pname,
+ GLint *params)
+{
+ return gl::GetFenceivNVContextANGLE(ctx, fence, pname, params);
+}
+
+void GL_APIENTRY glGetFixedvContextANGLE(GLeglContext ctx, GLenum pname, GLfixed *params)
+{
+ return gl::GetFixedvContextANGLE(ctx, pname, params);
+}
+
+void GL_APIENTRY glGetFloatvContextANGLE(GLeglContext ctx, GLenum pname, GLfloat *data)
+{
+ return gl::GetFloatvContextANGLE(ctx, pname, data);
+}
+
+GLint GL_APIENTRY glGetFragDataLocationContextANGLE(GLeglContext ctx,
+ GLuint program,
+ const GLchar *name)
+{
+ return gl::GetFragDataLocationContextANGLE(ctx, program, name);
+}
+
+void GL_APIENTRY glGetFramebufferAttachmentParameterivContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params)
+{
+ return gl::GetFramebufferAttachmentParameterivContextANGLE(ctx, target, attachment, pname,
+ params);
+}
+
+void GL_APIENTRY glGetFramebufferAttachmentParameterivOESContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params)
+{
+ return gl::GetFramebufferAttachmentParameterivOESContextANGLE(ctx, target, attachment, pname,
+ params);
+}
+
+void GL_APIENTRY glGetFramebufferParameterivContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLint *params)
+{
+ return gl::GetFramebufferParameterivContextANGLE(ctx, target, pname, params);
+}
+
+GLenum GL_APIENTRY glGetGraphicsResetStatusEXTContextANGLE(GLeglContext ctx)
+{
+ return gl::GetGraphicsResetStatusEXTContextANGLE(ctx);
+}
+
+void GL_APIENTRY glGetInteger64i_vContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLuint index,
+ GLint64 *data)
+{
+ return gl::GetInteger64i_vContextANGLE(ctx, target, index, data);
+}
+
+void GL_APIENTRY glGetInteger64vContextANGLE(GLeglContext ctx, GLenum pname, GLint64 *data)
+{
+ return gl::GetInteger64vContextANGLE(ctx, pname, data);
+}
+
+void GL_APIENTRY glGetIntegeri_vContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLuint index,
+ GLint *data)
+{
+ return gl::GetIntegeri_vContextANGLE(ctx, target, index, data);
+}
+
+void GL_APIENTRY glGetIntegervContextANGLE(GLeglContext ctx, GLenum pname, GLint *data)
+{
+ return gl::GetIntegervContextANGLE(ctx, pname, data);
+}
+
+void GL_APIENTRY glGetInternalformativContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLint *params)
+{
+ return gl::GetInternalformativContextANGLE(ctx, target, internalformat, pname, bufSize, params);
+}
+
+void GL_APIENTRY glGetLightfvContextANGLE(GLeglContext ctx,
+ GLenum light,
+ GLenum pname,
+ GLfloat *params)
+{
+ return gl::GetLightfvContextANGLE(ctx, light, pname, params);
+}
+
+void GL_APIENTRY glGetLightxvContextANGLE(GLeglContext ctx,
+ GLenum light,
+ GLenum pname,
+ GLfixed *params)
+{
+ return gl::GetLightxvContextANGLE(ctx, light, pname, params);
+}
+
+void GL_APIENTRY glGetMaterialfvContextANGLE(GLeglContext ctx,
+ GLenum face,
+ GLenum pname,
+ GLfloat *params)
+{
+ return gl::GetMaterialfvContextANGLE(ctx, face, pname, params);
+}
+
+void GL_APIENTRY glGetMaterialxvContextANGLE(GLeglContext ctx,
+ GLenum face,
+ GLenum pname,
+ GLfixed *params)
+{
+ return gl::GetMaterialxvContextANGLE(ctx, face, pname, params);
+}
+
+void GL_APIENTRY glGetMultisamplefvContextANGLE(GLeglContext ctx,
+ GLenum pname,
+ GLuint index,
+ GLfloat *val)
+{
+ return gl::GetMultisamplefvContextANGLE(ctx, pname, index, val);
+}
+
+void GL_APIENTRY glGetObjectLabelKHRContextANGLE(GLeglContext ctx,
+ GLenum identifier,
+ GLuint name,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label)
+{
+ return gl::GetObjectLabelKHRContextANGLE(ctx, identifier, name, bufSize, length, label);
+}
+
+void GL_APIENTRY glGetObjectPtrLabelKHRContextANGLE(GLeglContext ctx,
+ const void *ptr,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label)
+{
+ return gl::GetObjectPtrLabelKHRContextANGLE(ctx, ptr, bufSize, length, label);
+}
+
+void GL_APIENTRY glGetPointervContextANGLE(GLeglContext ctx, GLenum pname, void **params)
+{
+ return gl::GetPointervContextANGLE(ctx, pname, params);
+}
+
+void GL_APIENTRY glGetPointervKHRContextANGLE(GLeglContext ctx, GLenum pname, void **params)
+{
+ return gl::GetPointervKHRContextANGLE(ctx, pname, params);
+}
+
+void GL_APIENTRY glGetProgramBinaryContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary)
+{
+ return gl::GetProgramBinaryContextANGLE(ctx, program, bufSize, length, binaryFormat, binary);
+}
+
+void GL_APIENTRY glGetProgramBinaryOESContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary)
+{
+ return gl::GetProgramBinaryOESContextANGLE(ctx, program, bufSize, length, binaryFormat, binary);
+}
+
+void GL_APIENTRY glGetProgramInfoLogContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog)
+{
+ return gl::GetProgramInfoLogContextANGLE(ctx, program, bufSize, length, infoLog);
+}
+
+void GL_APIENTRY glGetProgramInterfaceivContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLenum programInterface,
+ GLenum pname,
+ GLint *params)
+{
+ return gl::GetProgramInterfaceivContextANGLE(ctx, program, programInterface, pname, params);
+}
+
+void GL_APIENTRY glGetProgramPipelineInfoLogContextANGLE(GLeglContext ctx,
+ GLuint pipeline,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog)
+{
+ return gl::GetProgramPipelineInfoLogContextANGLE(ctx, pipeline, bufSize, length, infoLog);
+}
+
+void GL_APIENTRY glGetProgramPipelineivContextANGLE(GLeglContext ctx,
+ GLuint pipeline,
+ GLenum pname,
+ GLint *params)
+{
+ return gl::GetProgramPipelineivContextANGLE(ctx, pipeline, pname, params);
+}
+
+GLuint GL_APIENTRY glGetProgramResourceIndexContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLenum programInterface,
+ const GLchar *name)
+{
+ return gl::GetProgramResourceIndexContextANGLE(ctx, program, programInterface, name);
+}
+
+GLint GL_APIENTRY glGetProgramResourceLocationContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLenum programInterface,
+ const GLchar *name)
+{
+ return gl::GetProgramResourceLocationContextANGLE(ctx, program, programInterface, name);
+}
+
+void GL_APIENTRY glGetProgramResourceNameContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name)
+{
+ return gl::GetProgramResourceNameContextANGLE(ctx, program, programInterface, index, bufSize,
+ length, name);
+}
+
+void GL_APIENTRY glGetProgramResourceivContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ return gl::GetProgramResourceivContextANGLE(ctx, program, programInterface, index, propCount,
+ props, bufSize, length, params);
+}
+
+void GL_APIENTRY glGetProgramivContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLenum pname,
+ GLint *params)
+{
+ return gl::GetProgramivContextANGLE(ctx, program, pname, params);
+}
+
+void GL_APIENTRY glGetQueryObjecti64vEXTContextANGLE(GLeglContext ctx,
+ GLuint id,
+ GLenum pname,
+ GLint64 *params)
+{
+ return gl::GetQueryObjecti64vEXTContextANGLE(ctx, id, pname, params);
+}
+
+void GL_APIENTRY glGetQueryObjectivEXTContextANGLE(GLeglContext ctx,
+ GLuint id,
+ GLenum pname,
+ GLint *params)
+{
+ return gl::GetQueryObjectivEXTContextANGLE(ctx, id, pname, params);
+}
+
+void GL_APIENTRY glGetQueryObjectui64vEXTContextANGLE(GLeglContext ctx,
+ GLuint id,
+ GLenum pname,
+ GLuint64 *params)
+{
+ return gl::GetQueryObjectui64vEXTContextANGLE(ctx, id, pname, params);
+}
+
+void GL_APIENTRY glGetQueryObjectuivContextANGLE(GLeglContext ctx,
+ GLuint id,
+ GLenum pname,
+ GLuint *params)
+{
+ return gl::GetQueryObjectuivContextANGLE(ctx, id, pname, params);
+}
+
+void GL_APIENTRY glGetQueryObjectuivEXTContextANGLE(GLeglContext ctx,
+ GLuint id,
+ GLenum pname,
+ GLuint *params)
+{
+ return gl::GetQueryObjectuivEXTContextANGLE(ctx, id, pname, params);
+}
+
+void GL_APIENTRY glGetQueryivContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLint *params)
+{
+ return gl::GetQueryivContextANGLE(ctx, target, pname, params);
+}
+
+void GL_APIENTRY glGetQueryivEXTContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLint *params)
+{
+ return gl::GetQueryivEXTContextANGLE(ctx, target, pname, params);
+}
+
+void GL_APIENTRY glGetRenderbufferParameterivContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLint *params)
+{
+ return gl::GetRenderbufferParameterivContextANGLE(ctx, target, pname, params);
+}
+
+void GL_APIENTRY glGetRenderbufferParameterivOESContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLint *params)
+{
+ return gl::GetRenderbufferParameterivOESContextANGLE(ctx, target, pname, params);
+}
+
+void GL_APIENTRY glGetSamplerParameterfvContextANGLE(GLeglContext ctx,
+ GLuint sampler,
+ GLenum pname,
+ GLfloat *params)
+{
+ return gl::GetSamplerParameterfvContextANGLE(ctx, sampler, pname, params);
+}
+
+void GL_APIENTRY glGetSamplerParameterivContextANGLE(GLeglContext ctx,
+ GLuint sampler,
+ GLenum pname,
+ GLint *params)
+{
+ return gl::GetSamplerParameterivContextANGLE(ctx, sampler, pname, params);
+}
+
+void GL_APIENTRY glGetShaderInfoLogContextANGLE(GLeglContext ctx,
+ GLuint shader,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog)
+{
+ return gl::GetShaderInfoLogContextANGLE(ctx, shader, bufSize, length, infoLog);
+}
+
+void GL_APIENTRY glGetShaderPrecisionFormatContextANGLE(GLeglContext ctx,
+ GLenum shadertype,
+ GLenum precisiontype,
+ GLint *range,
+ GLint *precision)
+{
+ return gl::GetShaderPrecisionFormatContextANGLE(ctx, shadertype, precisiontype, range,
+ precision);
+}
+
+void GL_APIENTRY glGetShaderSourceContextANGLE(GLeglContext ctx,
+ GLuint shader,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *source)
+{
+ return gl::GetShaderSourceContextANGLE(ctx, shader, bufSize, length, source);
+}
+
+void GL_APIENTRY glGetShaderivContextANGLE(GLeglContext ctx,
+ GLuint shader,
+ GLenum pname,
+ GLint *params)
+{
+ return gl::GetShaderivContextANGLE(ctx, shader, pname, params);
+}
+
+const GLubyte *GL_APIENTRY glGetStringContextANGLE(GLeglContext ctx, GLenum name)
+{
+ return gl::GetStringContextANGLE(ctx, name);
+}
+
+const GLubyte *GL_APIENTRY glGetStringiContextANGLE(GLeglContext ctx, GLenum name, GLuint index)
+{
+ return gl::GetStringiContextANGLE(ctx, name, index);
+}
+
+void GL_APIENTRY glGetSyncivContextANGLE(GLeglContext ctx,
+ GLsync sync,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *values)
+{
+ return gl::GetSyncivContextANGLE(ctx, sync, pname, bufSize, length, values);
+}
+
+void GL_APIENTRY glGetTexEnvfvContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLfloat *params)
+{
+ return gl::GetTexEnvfvContextANGLE(ctx, target, pname, params);
+}
+
+void GL_APIENTRY glGetTexEnvivContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLint *params)
+{
+ return gl::GetTexEnvivContextANGLE(ctx, target, pname, params);
+}
+
+void GL_APIENTRY glGetTexEnvxvContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLfixed *params)
+{
+ return gl::GetTexEnvxvContextANGLE(ctx, target, pname, params);
+}
+
+void GL_APIENTRY glGetTexGenfvOESContextANGLE(GLeglContext ctx,
+ GLenum coord,
+ GLenum pname,
+ GLfloat *params)
+{
+ return gl::GetTexGenfvOESContextANGLE(ctx, coord, pname, params);
+}
+
+void GL_APIENTRY glGetTexGenivOESContextANGLE(GLeglContext ctx,
+ GLenum coord,
+ GLenum pname,
+ GLint *params)
+{
+ return gl::GetTexGenivOESContextANGLE(ctx, coord, pname, params);
+}
+
+void GL_APIENTRY glGetTexGenxvOESContextANGLE(GLeglContext ctx,
+ GLenum coord,
+ GLenum pname,
+ GLfixed *params)
+{
+ return gl::GetTexGenxvOESContextANGLE(ctx, coord, pname, params);
+}
+
+void GL_APIENTRY glGetTexLevelParameterfvContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLint level,
+ GLenum pname,
+ GLfloat *params)
+{
+ return gl::GetTexLevelParameterfvContextANGLE(ctx, target, level, pname, params);
+}
+
+void GL_APIENTRY glGetTexLevelParameterivContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLint level,
+ GLenum pname,
+ GLint *params)
+{
+ return gl::GetTexLevelParameterivContextANGLE(ctx, target, level, pname, params);
+}
+
+void GL_APIENTRY glGetTexParameterfvContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLfloat *params)
+{
+ return gl::GetTexParameterfvContextANGLE(ctx, target, pname, params);
+}
+
+void GL_APIENTRY glGetTexParameterivContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLint *params)
+{
+ return gl::GetTexParameterivContextANGLE(ctx, target, pname, params);
+}
+
+void GL_APIENTRY glGetTexParameterxvContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLfixed *params)
+{
+ return gl::GetTexParameterxvContextANGLE(ctx, target, pname, params);
+}
+
+void GL_APIENTRY glGetTransformFeedbackVaryingContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *size,
+ GLenum *type,
+ GLchar *name)
+{
+ return gl::GetTransformFeedbackVaryingContextANGLE(ctx, program, index, bufSize, length, size,
+ type, name);
+}
+
+void GL_APIENTRY glGetTranslatedShaderSourceANGLEContextANGLE(GLeglContext ctx,
+ GLuint shader,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLchar *source)
+{
+ return gl::GetTranslatedShaderSourceANGLEContextANGLE(ctx, shader, bufsize, length, source);
+}
+
+GLuint GL_APIENTRY glGetUniformBlockIndexContextANGLE(GLeglContext ctx,
+ GLuint program,
+ const GLchar *uniformBlockName)
+{
+ return gl::GetUniformBlockIndexContextANGLE(ctx, program, uniformBlockName);
+}
+
+void GL_APIENTRY glGetUniformIndicesContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLsizei uniformCount,
+ const GLchar *const *uniformNames,
+ GLuint *uniformIndices)
+{
+ return gl::GetUniformIndicesContextANGLE(ctx, program, uniformCount, uniformNames,
+ uniformIndices);
+}
+
+GLint GL_APIENTRY glGetUniformLocationContextANGLE(GLeglContext ctx,
+ GLuint program,
+ const GLchar *name)
+{
+ return gl::GetUniformLocationContextANGLE(ctx, program, name);
+}
+
+void GL_APIENTRY glGetUniformfvContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLfloat *params)
+{
+ return gl::GetUniformfvContextANGLE(ctx, program, location, params);
+}
+
+void GL_APIENTRY glGetUniformivContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLint *params)
+{
+ return gl::GetUniformivContextANGLE(ctx, program, location, params);
+}
+
+void GL_APIENTRY glGetUniformuivContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLuint *params)
+{
+ return gl::GetUniformuivContextANGLE(ctx, program, location, params);
+}
+
+void GL_APIENTRY glGetVertexAttribIivContextANGLE(GLeglContext ctx,
+ GLuint index,
+ GLenum pname,
+ GLint *params)
+{
+ return gl::GetVertexAttribIivContextANGLE(ctx, index, pname, params);
+}
+
+void GL_APIENTRY glGetVertexAttribIuivContextANGLE(GLeglContext ctx,
+ GLuint index,
+ GLenum pname,
+ GLuint *params)
+{
+ return gl::GetVertexAttribIuivContextANGLE(ctx, index, pname, params);
+}
+
+void GL_APIENTRY glGetVertexAttribPointervContextANGLE(GLeglContext ctx,
+ GLuint index,
+ GLenum pname,
+ void **pointer)
+{
+ return gl::GetVertexAttribPointervContextANGLE(ctx, index, pname, pointer);
+}
+
+void GL_APIENTRY glGetVertexAttribfvContextANGLE(GLeglContext ctx,
+ GLuint index,
+ GLenum pname,
+ GLfloat *params)
+{
+ return gl::GetVertexAttribfvContextANGLE(ctx, index, pname, params);
+}
+
+void GL_APIENTRY glGetVertexAttribivContextANGLE(GLeglContext ctx,
+ GLuint index,
+ GLenum pname,
+ GLint *params)
+{
+ return gl::GetVertexAttribivContextANGLE(ctx, index, pname, params);
+}
+
+void GL_APIENTRY glGetnUniformfvEXTContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLfloat *params)
+{
+ return gl::GetnUniformfvEXTContextANGLE(ctx, program, location, bufSize, params);
+}
+
+void GL_APIENTRY glGetnUniformivEXTContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLint *params)
+{
+ return gl::GetnUniformivEXTContextANGLE(ctx, program, location, bufSize, params);
+}
+
+void GL_APIENTRY glHintContextANGLE(GLeglContext ctx, GLenum target, GLenum mode)
+{
+ return gl::HintContextANGLE(ctx, target, mode);
+}
+
+void GL_APIENTRY glInsertEventMarkerEXTContextANGLE(GLeglContext ctx,
+ GLsizei length,
+ const GLchar *marker)
+{
+ return gl::InsertEventMarkerEXTContextANGLE(ctx, length, marker);
+}
+
+void GL_APIENTRY glInvalidateFramebufferContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments)
+{
+ return gl::InvalidateFramebufferContextANGLE(ctx, target, numAttachments, attachments);
+}
+
+void GL_APIENTRY glInvalidateSubFramebufferContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ return gl::InvalidateSubFramebufferContextANGLE(ctx, target, numAttachments, attachments, x, y,
+ width, height);
+}
+
+GLboolean GL_APIENTRY glIsBufferContextANGLE(GLeglContext ctx, GLuint buffer)
+{
+ return gl::IsBufferContextANGLE(ctx, buffer);
+}
+
+GLboolean GL_APIENTRY glIsEnabledContextANGLE(GLeglContext ctx, GLenum cap)
+{
+ return gl::IsEnabledContextANGLE(ctx, cap);
+}
+
+GLboolean GL_APIENTRY glIsFenceNVContextANGLE(GLeglContext ctx, GLuint fence)
+{
+ return gl::IsFenceNVContextANGLE(ctx, fence);
+}
+
+GLboolean GL_APIENTRY glIsFramebufferContextANGLE(GLeglContext ctx, GLuint framebuffer)
+{
+ return gl::IsFramebufferContextANGLE(ctx, framebuffer);
+}
+
+GLboolean GL_APIENTRY glIsFramebufferOESContextANGLE(GLeglContext ctx, GLuint framebuffer)
+{
+ return gl::IsFramebufferOESContextANGLE(ctx, framebuffer);
+}
+
+GLboolean GL_APIENTRY glIsProgramContextANGLE(GLeglContext ctx, GLuint program)
+{
+ return gl::IsProgramContextANGLE(ctx, program);
+}
+
+GLboolean GL_APIENTRY glIsProgramPipelineContextANGLE(GLeglContext ctx, GLuint pipeline)
+{
+ return gl::IsProgramPipelineContextANGLE(ctx, pipeline);
+}
+
+GLboolean GL_APIENTRY glIsQueryContextANGLE(GLeglContext ctx, GLuint id)
+{
+ return gl::IsQueryContextANGLE(ctx, id);
+}
+
+GLboolean GL_APIENTRY glIsQueryEXTContextANGLE(GLeglContext ctx, GLuint id)
+{
+ return gl::IsQueryEXTContextANGLE(ctx, id);
+}
+
+GLboolean GL_APIENTRY glIsRenderbufferContextANGLE(GLeglContext ctx, GLuint renderbuffer)
+{
+ return gl::IsRenderbufferContextANGLE(ctx, renderbuffer);
+}
+
+GLboolean GL_APIENTRY glIsRenderbufferOESContextANGLE(GLeglContext ctx, GLuint renderbuffer)
+{
+ return gl::IsRenderbufferOESContextANGLE(ctx, renderbuffer);
+}
+
+GLboolean GL_APIENTRY glIsSamplerContextANGLE(GLeglContext ctx, GLuint sampler)
+{
+ return gl::IsSamplerContextANGLE(ctx, sampler);
+}
+
+GLboolean GL_APIENTRY glIsShaderContextANGLE(GLeglContext ctx, GLuint shader)
+{
+ return gl::IsShaderContextANGLE(ctx, shader);
+}
+
+GLboolean GL_APIENTRY glIsSyncContextANGLE(GLeglContext ctx, GLsync sync)
+{
+ return gl::IsSyncContextANGLE(ctx, sync);
+}
+
+GLboolean GL_APIENTRY glIsTextureContextANGLE(GLeglContext ctx, GLuint texture)
+{
+ return gl::IsTextureContextANGLE(ctx, texture);
+}
+
+GLboolean GL_APIENTRY glIsTransformFeedbackContextANGLE(GLeglContext ctx, GLuint id)
+{
+ return gl::IsTransformFeedbackContextANGLE(ctx, id);
+}
+
+GLboolean GL_APIENTRY glIsVertexArrayContextANGLE(GLeglContext ctx, GLuint array)
+{
+ return gl::IsVertexArrayContextANGLE(ctx, array);
+}
+
+GLboolean GL_APIENTRY glIsVertexArrayOESContextANGLE(GLeglContext ctx, GLuint array)
+{
+ return gl::IsVertexArrayOESContextANGLE(ctx, array);
+}
+
+void GL_APIENTRY glLightModelfContextANGLE(GLeglContext ctx, GLenum pname, GLfloat param)
+{
+ return gl::LightModelfContextANGLE(ctx, pname, param);
+}
+
+void GL_APIENTRY glLightModelfvContextANGLE(GLeglContext ctx, GLenum pname, const GLfloat *params)
+{
+ return gl::LightModelfvContextANGLE(ctx, pname, params);
+}
+
+void GL_APIENTRY glLightModelxContextANGLE(GLeglContext ctx, GLenum pname, GLfixed param)
+{
+ return gl::LightModelxContextANGLE(ctx, pname, param);
+}
+
+void GL_APIENTRY glLightModelxvContextANGLE(GLeglContext ctx, GLenum pname, const GLfixed *param)
+{
+ return gl::LightModelxvContextANGLE(ctx, pname, param);
+}
+
+void GL_APIENTRY glLightfContextANGLE(GLeglContext ctx, GLenum light, GLenum pname, GLfloat param)
+{
+ return gl::LightfContextANGLE(ctx, light, pname, param);
+}
+
+void GL_APIENTRY glLightfvContextANGLE(GLeglContext ctx,
+ GLenum light,
+ GLenum pname,
+ const GLfloat *params)
+{
+ return gl::LightfvContextANGLE(ctx, light, pname, params);
+}
+
+void GL_APIENTRY glLightxContextANGLE(GLeglContext ctx, GLenum light, GLenum pname, GLfixed param)
+{
+ return gl::LightxContextANGLE(ctx, light, pname, param);
+}
+
+void GL_APIENTRY glLightxvContextANGLE(GLeglContext ctx,
+ GLenum light,
+ GLenum pname,
+ const GLfixed *params)
+{
+ return gl::LightxvContextANGLE(ctx, light, pname, params);
+}
+
+void GL_APIENTRY glLineWidthContextANGLE(GLeglContext ctx, GLfloat width)
+{
+ return gl::LineWidthContextANGLE(ctx, width);
+}
+
+void GL_APIENTRY glLineWidthxContextANGLE(GLeglContext ctx, GLfixed width)
+{
+ return gl::LineWidthxContextANGLE(ctx, width);
+}
+
+void GL_APIENTRY glLinkProgramContextANGLE(GLeglContext ctx, GLuint program)
+{
+ return gl::LinkProgramContextANGLE(ctx, program);
+}
+
+void GL_APIENTRY glLoadIdentityContextANGLE(GLeglContext ctx)
+{
+ return gl::LoadIdentityContextANGLE(ctx);
+}
+
+void GL_APIENTRY glLoadMatrixfContextANGLE(GLeglContext ctx, const GLfloat *m)
+{
+ return gl::LoadMatrixfContextANGLE(ctx, m);
+}
+
+void GL_APIENTRY glLoadMatrixxContextANGLE(GLeglContext ctx, const GLfixed *m)
+{
+ return gl::LoadMatrixxContextANGLE(ctx, m);
+}
+
+void GL_APIENTRY glLoadPaletteFromModelViewMatrixOESContextANGLE(GLeglContext ctx)
+{
+ return gl::LoadPaletteFromModelViewMatrixOESContextANGLE(ctx);
+}
+
+void GL_APIENTRY glLogicOpContextANGLE(GLeglContext ctx, GLenum opcode)
+{
+ return gl::LogicOpContextANGLE(ctx, opcode);
+}
+
+void *GL_APIENTRY glMapBufferOESContextANGLE(GLeglContext ctx, GLenum target, GLenum access)
+{
+ return gl::MapBufferOESContextANGLE(ctx, target, access);
+}
+
+void *GL_APIENTRY glMapBufferRangeContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access)
+{
+ return gl::MapBufferRangeContextANGLE(ctx, target, offset, length, access);
+}
+
+void *GL_APIENTRY glMapBufferRangeEXTContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access)
+{
+ return gl::MapBufferRangeEXTContextANGLE(ctx, target, offset, length, access);
+}
+
+void GL_APIENTRY glMaterialfContextANGLE(GLeglContext ctx, GLenum face, GLenum pname, GLfloat param)
+{
+ return gl::MaterialfContextANGLE(ctx, face, pname, param);
+}
+
+void GL_APIENTRY glMaterialfvContextANGLE(GLeglContext ctx,
+ GLenum face,
+ GLenum pname,
+ const GLfloat *params)
+{
+ return gl::MaterialfvContextANGLE(ctx, face, pname, params);
+}
+
+void GL_APIENTRY glMaterialxContextANGLE(GLeglContext ctx, GLenum face, GLenum pname, GLfixed param)
+{
+ return gl::MaterialxContextANGLE(ctx, face, pname, param);
+}
+
+void GL_APIENTRY glMaterialxvContextANGLE(GLeglContext ctx,
+ GLenum face,
+ GLenum pname,
+ const GLfixed *param)
+{
+ return gl::MaterialxvContextANGLE(ctx, face, pname, param);
+}
+
+void GL_APIENTRY glMatrixIndexPointerOESContextANGLE(GLeglContext ctx,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer)
+{
+ return gl::MatrixIndexPointerOESContextANGLE(ctx, size, type, stride, pointer);
+}
+
+void GL_APIENTRY glMatrixModeContextANGLE(GLeglContext ctx, GLenum mode)
+{
+ return gl::MatrixModeContextANGLE(ctx, mode);
+}
+
+void GL_APIENTRY glMemoryBarrierContextANGLE(GLeglContext ctx, GLbitfield barriers)
+{
+ return gl::MemoryBarrierContextANGLE(ctx, barriers);
+}
+
+void GL_APIENTRY glMemoryBarrierByRegionContextANGLE(GLeglContext ctx, GLbitfield barriers)
+{
+ return gl::MemoryBarrierByRegionContextANGLE(ctx, barriers);
+}
+
+void GL_APIENTRY glMultMatrixfContextANGLE(GLeglContext ctx, const GLfloat *m)
+{
+ return gl::MultMatrixfContextANGLE(ctx, m);
+}
+
+void GL_APIENTRY glMultMatrixxContextANGLE(GLeglContext ctx, const GLfixed *m)
+{
+ return gl::MultMatrixxContextANGLE(ctx, m);
+}
+
+void GL_APIENTRY glMultiTexCoord4fContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLfloat s,
+ GLfloat t,
+ GLfloat r,
+ GLfloat q)
+{
+ return gl::MultiTexCoord4fContextANGLE(ctx, target, s, t, r, q);
+}
+
+void GL_APIENTRY glMultiTexCoord4xContextANGLE(GLeglContext ctx,
+ GLenum texture,
+ GLfixed s,
+ GLfixed t,
+ GLfixed r,
+ GLfixed q)
+{
+ return gl::MultiTexCoord4xContextANGLE(ctx, texture, s, t, r, q);
+}
+
+void GL_APIENTRY glNormal3fContextANGLE(GLeglContext ctx, GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ return gl::Normal3fContextANGLE(ctx, nx, ny, nz);
+}
+
+void GL_APIENTRY glNormal3xContextANGLE(GLeglContext ctx, GLfixed nx, GLfixed ny, GLfixed nz)
+{
+ return gl::Normal3xContextANGLE(ctx, nx, ny, nz);
+}
+
+void GL_APIENTRY glNormalPointerContextANGLE(GLeglContext ctx,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer)
+{
+ return gl::NormalPointerContextANGLE(ctx, type, stride, pointer);
+}
+
+void GL_APIENTRY glObjectLabelKHRContextANGLE(GLeglContext ctx,
+ GLenum identifier,
+ GLuint name,
+ GLsizei length,
+ const GLchar *label)
+{
+ return gl::ObjectLabelKHRContextANGLE(ctx, identifier, name, length, label);
+}
+
+void GL_APIENTRY glObjectPtrLabelKHRContextANGLE(GLeglContext ctx,
+ const void *ptr,
+ GLsizei length,
+ const GLchar *label)
+{
+ return gl::ObjectPtrLabelKHRContextANGLE(ctx, ptr, length, label);
+}
+
+void GL_APIENTRY glOrthofContextANGLE(GLeglContext ctx,
+ GLfloat l,
+ GLfloat r,
+ GLfloat b,
+ GLfloat t,
+ GLfloat n,
+ GLfloat f)
+{
+ return gl::OrthofContextANGLE(ctx, l, r, b, t, n, f);
+}
+
+void GL_APIENTRY glOrthoxContextANGLE(GLeglContext ctx,
+ GLfixed l,
+ GLfixed r,
+ GLfixed b,
+ GLfixed t,
+ GLfixed n,
+ GLfixed f)
+{
+ return gl::OrthoxContextANGLE(ctx, l, r, b, t, n, f);
+}
+
+void GL_APIENTRY glPauseTransformFeedbackContextANGLE(GLeglContext ctx)
+{
+ return gl::PauseTransformFeedbackContextANGLE(ctx);
+}
+
+void GL_APIENTRY glPixelStoreiContextANGLE(GLeglContext ctx, GLenum pname, GLint param)
+{
+ return gl::PixelStoreiContextANGLE(ctx, pname, param);
+}
+
+void GL_APIENTRY glPointParameterfContextANGLE(GLeglContext ctx, GLenum pname, GLfloat param)
+{
+ return gl::PointParameterfContextANGLE(ctx, pname, param);
+}
+
+void GL_APIENTRY glPointParameterfvContextANGLE(GLeglContext ctx,
+ GLenum pname,
+ const GLfloat *params)
+{
+ return gl::PointParameterfvContextANGLE(ctx, pname, params);
+}
+
+void GL_APIENTRY glPointParameterxContextANGLE(GLeglContext ctx, GLenum pname, GLfixed param)
+{
+ return gl::PointParameterxContextANGLE(ctx, pname, param);
+}
+
+void GL_APIENTRY glPointParameterxvContextANGLE(GLeglContext ctx,
+ GLenum pname,
+ const GLfixed *params)
+{
+ return gl::PointParameterxvContextANGLE(ctx, pname, params);
+}
+
+void GL_APIENTRY glPointSizeContextANGLE(GLeglContext ctx, GLfloat size)
+{
+ return gl::PointSizeContextANGLE(ctx, size);
+}
+
+void GL_APIENTRY glPointSizePointerOESContextANGLE(GLeglContext ctx,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer)
+{
+ return gl::PointSizePointerOESContextANGLE(ctx, type, stride, pointer);
+}
+
+void GL_APIENTRY glPointSizexContextANGLE(GLeglContext ctx, GLfixed size)
+{
+ return gl::PointSizexContextANGLE(ctx, size);
+}
+
+void GL_APIENTRY glPolygonOffsetContextANGLE(GLeglContext ctx, GLfloat factor, GLfloat units)
+{
+ return gl::PolygonOffsetContextANGLE(ctx, factor, units);
+}
+
+void GL_APIENTRY glPolygonOffsetxContextANGLE(GLeglContext ctx, GLfixed factor, GLfixed units)
+{
+ return gl::PolygonOffsetxContextANGLE(ctx, factor, units);
+}
+
+void GL_APIENTRY glPopDebugGroupKHRContextANGLE(GLeglContext ctx)
+{
+ return gl::PopDebugGroupKHRContextANGLE(ctx);
+}
+
+void GL_APIENTRY glPopGroupMarkerEXTContextANGLE(GLeglContext ctx)
+{
+ return gl::PopGroupMarkerEXTContextANGLE(ctx);
+}
+
+void GL_APIENTRY glPopMatrixContextANGLE(GLeglContext ctx)
+{
+ return gl::PopMatrixContextANGLE(ctx);
+}
+
+void GL_APIENTRY glProgramBinaryContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLenum binaryFormat,
+ const void *binary,
+ GLsizei length)
+{
+ return gl::ProgramBinaryContextANGLE(ctx, program, binaryFormat, binary, length);
+}
+
+void GL_APIENTRY glProgramBinaryOESContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLenum binaryFormat,
+ const void *binary,
+ GLint length)
+{
+ return gl::ProgramBinaryOESContextANGLE(ctx, program, binaryFormat, binary, length);
+}
+
+void GL_APIENTRY glProgramParameteriContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLenum pname,
+ GLint value)
+{
+ return gl::ProgramParameteriContextANGLE(ctx, program, pname, value);
+}
+
+void GL_APIENTRY glProgramUniform1fContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLfloat v0)
+{
+ return gl::ProgramUniform1fContextANGLE(ctx, program, location, v0);
+}
+
+void GL_APIENTRY glProgramUniform1fvContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ return gl::ProgramUniform1fvContextANGLE(ctx, program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform1iContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLint v0)
+{
+ return gl::ProgramUniform1iContextANGLE(ctx, program, location, v0);
+}
+
+void GL_APIENTRY glProgramUniform1ivContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ return gl::ProgramUniform1ivContextANGLE(ctx, program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform1uiContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLuint v0)
+{
+ return gl::ProgramUniform1uiContextANGLE(ctx, program, location, v0);
+}
+
+void GL_APIENTRY glProgramUniform1uivContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ return gl::ProgramUniform1uivContextANGLE(ctx, program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform2fContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLfloat v0,
+ GLfloat v1)
+{
+ return gl::ProgramUniform2fContextANGLE(ctx, program, location, v0, v1);
+}
+
+void GL_APIENTRY glProgramUniform2fvContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ return gl::ProgramUniform2fvContextANGLE(ctx, program, location, count, value);
+}
+
+void GL_APIENTRY
+glProgramUniform2iContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLint v0, GLint v1)
+{
+ return gl::ProgramUniform2iContextANGLE(ctx, program, location, v0, v1);
+}
+
+void GL_APIENTRY glProgramUniform2ivContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ return gl::ProgramUniform2ivContextANGLE(ctx, program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform2uiContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLuint v0,
+ GLuint v1)
+{
+ return gl::ProgramUniform2uiContextANGLE(ctx, program, location, v0, v1);
+}
+
+void GL_APIENTRY glProgramUniform2uivContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ return gl::ProgramUniform2uivContextANGLE(ctx, program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform3fContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLfloat v0,
+ GLfloat v1,
+ GLfloat v2)
+{
+ return gl::ProgramUniform3fContextANGLE(ctx, program, location, v0, v1, v2);
+}
+
+void GL_APIENTRY glProgramUniform3fvContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ return gl::ProgramUniform3fvContextANGLE(ctx, program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform3iContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLint v0,
+ GLint v1,
+ GLint v2)
+{
+ return gl::ProgramUniform3iContextANGLE(ctx, program, location, v0, v1, v2);
+}
+
+void GL_APIENTRY glProgramUniform3ivContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ return gl::ProgramUniform3ivContextANGLE(ctx, program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform3uiContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+ return gl::ProgramUniform3uiContextANGLE(ctx, program, location, v0, v1, v2);
+}
+
+void GL_APIENTRY glProgramUniform3uivContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ return gl::ProgramUniform3uivContextANGLE(ctx, program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform4fContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLfloat v0,
+ GLfloat v1,
+ GLfloat v2,
+ GLfloat v3)
+{
+ return gl::ProgramUniform4fContextANGLE(ctx, program, location, v0, v1, v2, v3);
+}
+
+void GL_APIENTRY glProgramUniform4fvContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ return gl::ProgramUniform4fvContextANGLE(ctx, program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform4iContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLint v0,
+ GLint v1,
+ GLint v2,
+ GLint v3)
+{
+ return gl::ProgramUniform4iContextANGLE(ctx, program, location, v0, v1, v2, v3);
+}
+
+void GL_APIENTRY glProgramUniform4ivContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ return gl::ProgramUniform4ivContextANGLE(ctx, program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform4uiContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ return gl::ProgramUniform4uiContextANGLE(ctx, program, location, v0, v1, v2, v3);
+}
+
+void GL_APIENTRY glProgramUniform4uivContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ return gl::ProgramUniform4uivContextANGLE(ctx, program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix2fvContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return gl::ProgramUniformMatrix2fvContextANGLE(ctx, program, location, count, transpose, value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix2x3fvContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return gl::ProgramUniformMatrix2x3fvContextANGLE(ctx, program, location, count, transpose,
+ value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix2x4fvContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return gl::ProgramUniformMatrix2x4fvContextANGLE(ctx, program, location, count, transpose,
+ value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix3fvContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return gl::ProgramUniformMatrix3fvContextANGLE(ctx, program, location, count, transpose, value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix3x2fvContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return gl::ProgramUniformMatrix3x2fvContextANGLE(ctx, program, location, count, transpose,
+ value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix3x4fvContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return gl::ProgramUniformMatrix3x4fvContextANGLE(ctx, program, location, count, transpose,
+ value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix4fvContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return gl::ProgramUniformMatrix4fvContextANGLE(ctx, program, location, count, transpose, value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix4x2fvContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return gl::ProgramUniformMatrix4x2fvContextANGLE(ctx, program, location, count, transpose,
+ value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix4x3fvContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return gl::ProgramUniformMatrix4x3fvContextANGLE(ctx, program, location, count, transpose,
+ value);
+}
+
+void GL_APIENTRY glPushDebugGroupKHRContextANGLE(GLeglContext ctx,
+ GLenum source,
+ GLuint id,
+ GLsizei length,
+ const GLchar *message)
+{
+ return gl::PushDebugGroupKHRContextANGLE(ctx, source, id, length, message);
+}
+
+void GL_APIENTRY glPushGroupMarkerEXTContextANGLE(GLeglContext ctx,
+ GLsizei length,
+ const GLchar *marker)
+{
+ return gl::PushGroupMarkerEXTContextANGLE(ctx, length, marker);
+}
+
+void GL_APIENTRY glPushMatrixContextANGLE(GLeglContext ctx)
+{
+ return gl::PushMatrixContextANGLE(ctx);
+}
+
+void GL_APIENTRY glQueryCounterEXTContextANGLE(GLeglContext ctx, GLuint id, GLenum target)
+{
+ return gl::QueryCounterEXTContextANGLE(ctx, id, target);
+}
+
+GLbitfield GL_APIENTRY glQueryMatrixxOESContextANGLE(GLeglContext ctx,
+ GLfixed *mantissa,
+ GLint *exponent)
+{
+ return gl::QueryMatrixxOESContextANGLE(ctx, mantissa, exponent);
+}
+
+void GL_APIENTRY glReadBufferContextANGLE(GLeglContext ctx, GLenum src)
+{
+ return gl::ReadBufferContextANGLE(ctx, src);
+}
+
+void GL_APIENTRY glReadPixelsContextANGLE(GLeglContext ctx,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ void *pixels)
+{
+ return gl::ReadPixelsContextANGLE(ctx, x, y, width, height, format, type, pixels);
+}
+
+void GL_APIENTRY glReadnPixelsEXTContextANGLE(GLeglContext ctx,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *data)
+{
+ return gl::ReadnPixelsEXTContextANGLE(ctx, x, y, width, height, format, type, bufSize, data);
+}
+
+void GL_APIENTRY glReleaseShaderCompilerContextANGLE(GLeglContext ctx)
+{
+ return gl::ReleaseShaderCompilerContextANGLE(ctx);
+}
+
+void GL_APIENTRY glRenderbufferStorageContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
+{
+ return gl::RenderbufferStorageContextANGLE(ctx, target, internalformat, width, height);
+}
+
+void GL_APIENTRY glRenderbufferStorageMultisampleContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
+{
+ return gl::RenderbufferStorageMultisampleContextANGLE(ctx, target, samples, internalformat,
+ width, height);
+}
+
+void GL_APIENTRY glRenderbufferStorageMultisampleANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
+{
+ return gl::RenderbufferStorageMultisampleANGLEContextANGLE(ctx, target, samples, internalformat,
+ width, height);
+}
+
+void GL_APIENTRY glRenderbufferStorageOESContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
+{
+ return gl::RenderbufferStorageOESContextANGLE(ctx, target, internalformat, width, height);
+}
+
+void GL_APIENTRY glResumeTransformFeedbackContextANGLE(GLeglContext ctx)
+{
+ return gl::ResumeTransformFeedbackContextANGLE(ctx);
+}
+
+void GL_APIENTRY
+glRotatefContextANGLE(GLeglContext ctx, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ return gl::RotatefContextANGLE(ctx, angle, x, y, z);
+}
+
+void GL_APIENTRY
+glRotatexContextANGLE(GLeglContext ctx, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+{
+ return gl::RotatexContextANGLE(ctx, angle, x, y, z);
+}
+
+void GL_APIENTRY glSampleCoverageContextANGLE(GLeglContext ctx, GLfloat value, GLboolean invert)
+{
+ return gl::SampleCoverageContextANGLE(ctx, value, invert);
+}
+
+void GL_APIENTRY glSampleCoveragexContextANGLE(GLeglContext ctx, GLclampx value, GLboolean invert)
+{
+ return gl::SampleCoveragexContextANGLE(ctx, value, invert);
+}
+
+void GL_APIENTRY glSampleMaskiContextANGLE(GLeglContext ctx, GLuint maskNumber, GLbitfield mask)
+{
+ return gl::SampleMaskiContextANGLE(ctx, maskNumber, mask);
+}
+
+void GL_APIENTRY glSamplerParameterfContextANGLE(GLeglContext ctx,
+ GLuint sampler,
+ GLenum pname,
+ GLfloat param)
+{
+ return gl::SamplerParameterfContextANGLE(ctx, sampler, pname, param);
+}
+
+void GL_APIENTRY glSamplerParameterfvContextANGLE(GLeglContext ctx,
+ GLuint sampler,
+ GLenum pname,
+ const GLfloat *param)
+{
+ return gl::SamplerParameterfvContextANGLE(ctx, sampler, pname, param);
+}
+
+void GL_APIENTRY glSamplerParameteriContextANGLE(GLeglContext ctx,
+ GLuint sampler,
+ GLenum pname,
+ GLint param)
+{
+ return gl::SamplerParameteriContextANGLE(ctx, sampler, pname, param);
+}
+
+void GL_APIENTRY glSamplerParameterivContextANGLE(GLeglContext ctx,
+ GLuint sampler,
+ GLenum pname,
+ const GLint *param)
+{
+ return gl::SamplerParameterivContextANGLE(ctx, sampler, pname, param);
+}
+
+void GL_APIENTRY glScalefContextANGLE(GLeglContext ctx, GLfloat x, GLfloat y, GLfloat z)
+{
+ return gl::ScalefContextANGLE(ctx, x, y, z);
+}
+
+void GL_APIENTRY glScalexContextANGLE(GLeglContext ctx, GLfixed x, GLfixed y, GLfixed z)
+{
+ return gl::ScalexContextANGLE(ctx, x, y, z);
+}
+
+void GL_APIENTRY
+glScissorContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ return gl::ScissorContextANGLE(ctx, x, y, width, height);
+}
+
+void GL_APIENTRY glSetFenceNVContextANGLE(GLeglContext ctx, GLuint fence, GLenum condition)
+{
+ return gl::SetFenceNVContextANGLE(ctx, fence, condition);
+}
+
+void GL_APIENTRY glShadeModelContextANGLE(GLeglContext ctx, GLenum mode)
+{
+ return gl::ShadeModelContextANGLE(ctx, mode);
+}
+
+void GL_APIENTRY glShaderBinaryContextANGLE(GLeglContext ctx,
+ GLsizei count,
+ const GLuint *shaders,
+ GLenum binaryformat,
+ const void *binary,
+ GLsizei length)
+{
+ return gl::ShaderBinaryContextANGLE(ctx, count, shaders, binaryformat, binary, length);
+}
+
+void GL_APIENTRY glShaderSourceContextANGLE(GLeglContext ctx,
+ GLuint shader,
+ GLsizei count,
+ const GLchar *const *string,
+ const GLint *length)
+{
+ return gl::ShaderSourceContextANGLE(ctx, shader, count, string, length);
+}
+
+void GL_APIENTRY glStencilFuncContextANGLE(GLeglContext ctx, GLenum func, GLint ref, GLuint mask)
+{
+ return gl::StencilFuncContextANGLE(ctx, func, ref, mask);
+}
+
+void GL_APIENTRY glStencilFuncSeparateContextANGLE(GLeglContext ctx,
+ GLenum face,
+ GLenum func,
+ GLint ref,
+ GLuint mask)
+{
+ return gl::StencilFuncSeparateContextANGLE(ctx, face, func, ref, mask);
+}
+
+void GL_APIENTRY glStencilMaskContextANGLE(GLeglContext ctx, GLuint mask)
+{
+ return gl::StencilMaskContextANGLE(ctx, mask);
+}
+
+void GL_APIENTRY glStencilMaskSeparateContextANGLE(GLeglContext ctx, GLenum face, GLuint mask)
+{
+ return gl::StencilMaskSeparateContextANGLE(ctx, face, mask);
+}
+
+void GL_APIENTRY glStencilOpContextANGLE(GLeglContext ctx, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ return gl::StencilOpContextANGLE(ctx, fail, zfail, zpass);
+}
+
+void GL_APIENTRY glStencilOpSeparateContextANGLE(GLeglContext ctx,
+ GLenum face,
+ GLenum sfail,
+ GLenum dpfail,
+ GLenum dppass)
+{
+ return gl::StencilOpSeparateContextANGLE(ctx, face, sfail, dpfail, dppass);
+}
+
+GLboolean GL_APIENTRY glTestFenceNVContextANGLE(GLeglContext ctx, GLuint fence)
+{
+ return gl::TestFenceNVContextANGLE(ctx, fence);
+}
+
+void GL_APIENTRY glTexCoordPointerContextANGLE(GLeglContext ctx,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer)
+{
+ return gl::TexCoordPointerContextANGLE(ctx, size, type, stride, pointer);
+}
+
+void GL_APIENTRY glTexEnvfContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLfloat param)
+{
+ return gl::TexEnvfContextANGLE(ctx, target, pname, param);
+}
+
+void GL_APIENTRY glTexEnvfvContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ const GLfloat *params)
+{
+ return gl::TexEnvfvContextANGLE(ctx, target, pname, params);
+}
+
+void GL_APIENTRY glTexEnviContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint param)
+{
+ return gl::TexEnviContextANGLE(ctx, target, pname, param);
+}
+
+void GL_APIENTRY glTexEnvivContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ const GLint *params)
+{
+ return gl::TexEnvivContextANGLE(ctx, target, pname, params);
+}
+
+void GL_APIENTRY glTexEnvxContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLfixed param)
+{
+ return gl::TexEnvxContextANGLE(ctx, target, pname, param);
+}
+
+void GL_APIENTRY glTexEnvxvContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ const GLfixed *params)
+{
+ return gl::TexEnvxvContextANGLE(ctx, target, pname, params);
+}
+
+void GL_APIENTRY glTexGenfOESContextANGLE(GLeglContext ctx,
+ GLenum coord,
+ GLenum pname,
+ GLfloat param)
+{
+ return gl::TexGenfOESContextANGLE(ctx, coord, pname, param);
+}
+
+void GL_APIENTRY glTexGenfvOESContextANGLE(GLeglContext ctx,
+ GLenum coord,
+ GLenum pname,
+ const GLfloat *params)
+{
+ return gl::TexGenfvOESContextANGLE(ctx, coord, pname, params);
+}
+
+void GL_APIENTRY glTexGeniOESContextANGLE(GLeglContext ctx, GLenum coord, GLenum pname, GLint param)
+{
+ return gl::TexGeniOESContextANGLE(ctx, coord, pname, param);
+}
+
+void GL_APIENTRY glTexGenivOESContextANGLE(GLeglContext ctx,
+ GLenum coord,
+ GLenum pname,
+ const GLint *params)
+{
+ return gl::TexGenivOESContextANGLE(ctx, coord, pname, params);
+}
+
+void GL_APIENTRY glTexGenxOESContextANGLE(GLeglContext ctx,
+ GLenum coord,
+ GLenum pname,
+ GLfixed param)
+{
+ return gl::TexGenxOESContextANGLE(ctx, coord, pname, param);
+}
+
+void GL_APIENTRY glTexGenxvOESContextANGLE(GLeglContext ctx,
+ GLenum coord,
+ GLenum pname,
+ const GLfixed *params)
+{
+ return gl::TexGenxvOESContextANGLE(ctx, coord, pname, params);
+}
+
+void GL_APIENTRY glTexImage2DContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ return gl::TexImage2DContextANGLE(ctx, target, level, internalformat, width, height, border,
+ format, type, pixels);
+}
+
+void GL_APIENTRY glTexImage3DContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ return gl::TexImage3DContextANGLE(ctx, target, level, internalformat, width, height, depth,
+ border, format, type, pixels);
+}
+
+void GL_APIENTRY glTexParameterfContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLfloat param)
+{
+ return gl::TexParameterfContextANGLE(ctx, target, pname, param);
+}
+
+void GL_APIENTRY glTexParameterfvContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ const GLfloat *params)
+{
+ return gl::TexParameterfvContextANGLE(ctx, target, pname, params);
+}
+
+void GL_APIENTRY glTexParameteriContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLint param)
+{
+ return gl::TexParameteriContextANGLE(ctx, target, pname, param);
+}
+
+void GL_APIENTRY glTexParameterivContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ const GLint *params)
+{
+ return gl::TexParameterivContextANGLE(ctx, target, pname, params);
+}
+
+void GL_APIENTRY glTexParameterxContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLfixed param)
+{
+ return gl::TexParameterxContextANGLE(ctx, target, pname, param);
+}
+
+void GL_APIENTRY glTexParameterxvContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ const GLfixed *params)
+{
+ return gl::TexParameterxvContextANGLE(ctx, target, pname, params);
+}
+
+void GL_APIENTRY glTexStorage1DEXTContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width)
+{
+ return gl::TexStorage1DEXTContextANGLE(ctx, target, levels, internalformat, width);
+}
+
+void GL_APIENTRY glTexStorage2DContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
+{
+ return gl::TexStorage2DContextANGLE(ctx, target, levels, internalformat, width, height);
+}
+
+void GL_APIENTRY glTexStorage2DEXTContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
+{
+ return gl::TexStorage2DEXTContextANGLE(ctx, target, levels, internalformat, width, height);
+}
+
+void GL_APIENTRY glTexStorage2DMultisampleContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations)
+{
+ return gl::TexStorage2DMultisampleContextANGLE(ctx, target, samples, internalformat, width,
+ height, fixedsamplelocations);
+}
+
+void GL_APIENTRY glTexStorage3DContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth)
+{
+ return gl::TexStorage3DContextANGLE(ctx, target, levels, internalformat, width, height, depth);
+}
+
+void GL_APIENTRY glTexStorage3DEXTContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth)
+{
+ return gl::TexStorage3DEXTContextANGLE(ctx, target, levels, internalformat, width, height,
+ depth);
+}
+
+void GL_APIENTRY glTexSubImage2DContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ return gl::TexSubImage2DContextANGLE(ctx, target, level, xoffset, yoffset, width, height,
+ format, type, pixels);
+}
+
+void GL_APIENTRY glTexSubImage3DContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ return gl::TexSubImage3DContextANGLE(ctx, target, level, xoffset, yoffset, zoffset, width,
+ height, depth, format, type, pixels);
+}
+
+void GL_APIENTRY glTransformFeedbackVaryingsContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLsizei count,
+ const GLchar *const *varyings,
+ GLenum bufferMode)
+{
+ return gl::TransformFeedbackVaryingsContextANGLE(ctx, program, count, varyings, bufferMode);
+}
+
+void GL_APIENTRY glTranslatefContextANGLE(GLeglContext ctx, GLfloat x, GLfloat y, GLfloat z)
+{
+ return gl::TranslatefContextANGLE(ctx, x, y, z);
+}
+
+void GL_APIENTRY glTranslatexContextANGLE(GLeglContext ctx, GLfixed x, GLfixed y, GLfixed z)
+{
+ return gl::TranslatexContextANGLE(ctx, x, y, z);
+}
+
+void GL_APIENTRY glUniform1fContextANGLE(GLeglContext ctx, GLint location, GLfloat v0)
+{
+ return gl::Uniform1fContextANGLE(ctx, location, v0);
+}
+
+void GL_APIENTRY glUniform1fvContextANGLE(GLeglContext ctx,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ return gl::Uniform1fvContextANGLE(ctx, location, count, value);
+}
+
+void GL_APIENTRY glUniform1iContextANGLE(GLeglContext ctx, GLint location, GLint v0)
+{
+ return gl::Uniform1iContextANGLE(ctx, location, v0);
+}
+
+void GL_APIENTRY glUniform1ivContextANGLE(GLeglContext ctx,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ return gl::Uniform1ivContextANGLE(ctx, location, count, value);
+}
+
+void GL_APIENTRY glUniform1uiContextANGLE(GLeglContext ctx, GLint location, GLuint v0)
+{
+ return gl::Uniform1uiContextANGLE(ctx, location, v0);
+}
+
+void GL_APIENTRY glUniform1uivContextANGLE(GLeglContext ctx,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ return gl::Uniform1uivContextANGLE(ctx, location, count, value);
+}
+
+void GL_APIENTRY glUniform2fContextANGLE(GLeglContext ctx, GLint location, GLfloat v0, GLfloat v1)
+{
+ return gl::Uniform2fContextANGLE(ctx, location, v0, v1);
+}
+
+void GL_APIENTRY glUniform2fvContextANGLE(GLeglContext ctx,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ return gl::Uniform2fvContextANGLE(ctx, location, count, value);
+}
+
+void GL_APIENTRY glUniform2iContextANGLE(GLeglContext ctx, GLint location, GLint v0, GLint v1)
+{
+ return gl::Uniform2iContextANGLE(ctx, location, v0, v1);
+}
+
+void GL_APIENTRY glUniform2ivContextANGLE(GLeglContext ctx,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ return gl::Uniform2ivContextANGLE(ctx, location, count, value);
+}
+
+void GL_APIENTRY glUniform2uiContextANGLE(GLeglContext ctx, GLint location, GLuint v0, GLuint v1)
+{
+ return gl::Uniform2uiContextANGLE(ctx, location, v0, v1);
+}
+
+void GL_APIENTRY glUniform2uivContextANGLE(GLeglContext ctx,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ return gl::Uniform2uivContextANGLE(ctx, location, count, value);
+}
+
+void GL_APIENTRY
+glUniform3fContextANGLE(GLeglContext ctx, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ return gl::Uniform3fContextANGLE(ctx, location, v0, v1, v2);
+}
+
+void GL_APIENTRY glUniform3fvContextANGLE(GLeglContext ctx,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ return gl::Uniform3fvContextANGLE(ctx, location, count, value);
+}
+
+void GL_APIENTRY
+glUniform3iContextANGLE(GLeglContext ctx, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ return gl::Uniform3iContextANGLE(ctx, location, v0, v1, v2);
+}
+
+void GL_APIENTRY glUniform3ivContextANGLE(GLeglContext ctx,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ return gl::Uniform3ivContextANGLE(ctx, location, count, value);
+}
+
+void GL_APIENTRY
+glUniform3uiContextANGLE(GLeglContext ctx, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ return gl::Uniform3uiContextANGLE(ctx, location, v0, v1, v2);
+}
+
+void GL_APIENTRY glUniform3uivContextANGLE(GLeglContext ctx,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ return gl::Uniform3uivContextANGLE(ctx, location, count, value);
+}
+
+void GL_APIENTRY glUniform4fContextANGLE(GLeglContext ctx,
+ GLint location,
+ GLfloat v0,
+ GLfloat v1,
+ GLfloat v2,
+ GLfloat v3)
+{
+ return gl::Uniform4fContextANGLE(ctx, location, v0, v1, v2, v3);
+}
+
+void GL_APIENTRY glUniform4fvContextANGLE(GLeglContext ctx,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ return gl::Uniform4fvContextANGLE(ctx, location, count, value);
+}
+
+void GL_APIENTRY
+glUniform4iContextANGLE(GLeglContext ctx, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ return gl::Uniform4iContextANGLE(ctx, location, v0, v1, v2, v3);
+}
+
+void GL_APIENTRY glUniform4ivContextANGLE(GLeglContext ctx,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ return gl::Uniform4ivContextANGLE(ctx, location, count, value);
+}
+
+void GL_APIENTRY glUniform4uiContextANGLE(GLeglContext ctx,
+ GLint location,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ return gl::Uniform4uiContextANGLE(ctx, location, v0, v1, v2, v3);
+}
+
+void GL_APIENTRY glUniform4uivContextANGLE(GLeglContext ctx,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ return gl::Uniform4uivContextANGLE(ctx, location, count, value);
+}
+
+void GL_APIENTRY glUniformBlockBindingContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLuint uniformBlockBinding)
+{
+ return gl::UniformBlockBindingContextANGLE(ctx, program, uniformBlockIndex,
+ uniformBlockBinding);
+}
+
+void GL_APIENTRY glUniformMatrix2fvContextANGLE(GLeglContext ctx,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return gl::UniformMatrix2fvContextANGLE(ctx, location, count, transpose, value);
+}
+
+void GL_APIENTRY glUniformMatrix2x3fvContextANGLE(GLeglContext ctx,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return gl::UniformMatrix2x3fvContextANGLE(ctx, location, count, transpose, value);
+}
+
+void GL_APIENTRY glUniformMatrix2x4fvContextANGLE(GLeglContext ctx,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return gl::UniformMatrix2x4fvContextANGLE(ctx, location, count, transpose, value);
+}
+
+void GL_APIENTRY glUniformMatrix3fvContextANGLE(GLeglContext ctx,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return gl::UniformMatrix3fvContextANGLE(ctx, location, count, transpose, value);
+}
+
+void GL_APIENTRY glUniformMatrix3x2fvContextANGLE(GLeglContext ctx,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return gl::UniformMatrix3x2fvContextANGLE(ctx, location, count, transpose, value);
+}
+
+void GL_APIENTRY glUniformMatrix3x4fvContextANGLE(GLeglContext ctx,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return gl::UniformMatrix3x4fvContextANGLE(ctx, location, count, transpose, value);
+}
+
+void GL_APIENTRY glUniformMatrix4fvContextANGLE(GLeglContext ctx,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return gl::UniformMatrix4fvContextANGLE(ctx, location, count, transpose, value);
+}
+
+void GL_APIENTRY glUniformMatrix4x2fvContextANGLE(GLeglContext ctx,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return gl::UniformMatrix4x2fvContextANGLE(ctx, location, count, transpose, value);
+}
+
+void GL_APIENTRY glUniformMatrix4x3fvContextANGLE(GLeglContext ctx,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return gl::UniformMatrix4x3fvContextANGLE(ctx, location, count, transpose, value);
+}
+
+GLboolean GL_APIENTRY glUnmapBufferContextANGLE(GLeglContext ctx, GLenum target)
+{
+ return gl::UnmapBufferContextANGLE(ctx, target);
+}
+
+GLboolean GL_APIENTRY glUnmapBufferOESContextANGLE(GLeglContext ctx, GLenum target)
+{
+ return gl::UnmapBufferOESContextANGLE(ctx, target);
+}
+
+void GL_APIENTRY glUseProgramContextANGLE(GLeglContext ctx, GLuint program)
+{
+ return gl::UseProgramContextANGLE(ctx, program);
+}
+
+void GL_APIENTRY glUseProgramStagesContextANGLE(GLeglContext ctx,
+ GLuint pipeline,
+ GLbitfield stages,
+ GLuint program)
+{
+ return gl::UseProgramStagesContextANGLE(ctx, pipeline, stages, program);
+}
+
+void GL_APIENTRY glValidateProgramContextANGLE(GLeglContext ctx, GLuint program)
+{
+ return gl::ValidateProgramContextANGLE(ctx, program);
+}
+
+void GL_APIENTRY glValidateProgramPipelineContextANGLE(GLeglContext ctx, GLuint pipeline)
+{
+ return gl::ValidateProgramPipelineContextANGLE(ctx, pipeline);
+}
+
+void GL_APIENTRY glVertexAttrib1fContextANGLE(GLeglContext ctx, GLuint index, GLfloat x)
+{
+ return gl::VertexAttrib1fContextANGLE(ctx, index, x);
+}
+
+void GL_APIENTRY glVertexAttrib1fvContextANGLE(GLeglContext ctx, GLuint index, const GLfloat *v)
+{
+ return gl::VertexAttrib1fvContextANGLE(ctx, index, v);
+}
+
+void GL_APIENTRY glVertexAttrib2fContextANGLE(GLeglContext ctx, GLuint index, GLfloat x, GLfloat y)
+{
+ return gl::VertexAttrib2fContextANGLE(ctx, index, x, y);
+}
+
+void GL_APIENTRY glVertexAttrib2fvContextANGLE(GLeglContext ctx, GLuint index, const GLfloat *v)
+{
+ return gl::VertexAttrib2fvContextANGLE(ctx, index, v);
+}
+
+void GL_APIENTRY
+glVertexAttrib3fContextANGLE(GLeglContext ctx, GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ return gl::VertexAttrib3fContextANGLE(ctx, index, x, y, z);
+}
+
+void GL_APIENTRY glVertexAttrib3fvContextANGLE(GLeglContext ctx, GLuint index, const GLfloat *v)
+{
+ return gl::VertexAttrib3fvContextANGLE(ctx, index, v);
+}
+
+void GL_APIENTRY glVertexAttrib4fContextANGLE(GLeglContext ctx,
+ GLuint index,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat w)
+{
+ return gl::VertexAttrib4fContextANGLE(ctx, index, x, y, z, w);
+}
+
+void GL_APIENTRY glVertexAttrib4fvContextANGLE(GLeglContext ctx, GLuint index, const GLfloat *v)
+{
+ return gl::VertexAttrib4fvContextANGLE(ctx, index, v);
+}
+
+void GL_APIENTRY glVertexAttribBindingContextANGLE(GLeglContext ctx,
+ GLuint attribindex,
+ GLuint bindingindex)
+{
+ return gl::VertexAttribBindingContextANGLE(ctx, attribindex, bindingindex);
+}
+
+void GL_APIENTRY glVertexAttribDivisorContextANGLE(GLeglContext ctx, GLuint index, GLuint divisor)
+{
+ return gl::VertexAttribDivisorContextANGLE(ctx, index, divisor);
+}
+
+void GL_APIENTRY glVertexAttribDivisorANGLEContextANGLE(GLeglContext ctx,
+ GLuint index,
+ GLuint divisor)
+{
+ return gl::VertexAttribDivisorANGLEContextANGLE(ctx, index, divisor);
+}
+
+void GL_APIENTRY glVertexAttribFormatContextANGLE(GLeglContext ctx,
+ GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLuint relativeoffset)
+{
+ return gl::VertexAttribFormatContextANGLE(ctx, attribindex, size, type, normalized,
+ relativeoffset);
+}
+
+void GL_APIENTRY
+glVertexAttribI4iContextANGLE(GLeglContext ctx, GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ return gl::VertexAttribI4iContextANGLE(ctx, index, x, y, z, w);
+}
+
+void GL_APIENTRY glVertexAttribI4ivContextANGLE(GLeglContext ctx, GLuint index, const GLint *v)
+{
+ return gl::VertexAttribI4ivContextANGLE(ctx, index, v);
+}
+
+void GL_APIENTRY glVertexAttribI4uiContextANGLE(GLeglContext ctx,
+ GLuint index,
+ GLuint x,
+ GLuint y,
+ GLuint z,
+ GLuint w)
+{
+ return gl::VertexAttribI4uiContextANGLE(ctx, index, x, y, z, w);
+}
+
+void GL_APIENTRY glVertexAttribI4uivContextANGLE(GLeglContext ctx, GLuint index, const GLuint *v)
+{
+ return gl::VertexAttribI4uivContextANGLE(ctx, index, v);
+}
+
+void GL_APIENTRY glVertexAttribIFormatContextANGLE(GLeglContext ctx,
+ GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLuint relativeoffset)
+{
+ return gl::VertexAttribIFormatContextANGLE(ctx, attribindex, size, type, relativeoffset);
+}
+
+void GL_APIENTRY glVertexAttribIPointerContextANGLE(GLeglContext ctx,
+ GLuint index,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer)
+{
+ return gl::VertexAttribIPointerContextANGLE(ctx, index, size, type, stride, pointer);
+}
+
+void GL_APIENTRY glVertexAttribPointerContextANGLE(GLeglContext ctx,
+ GLuint index,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void *pointer)
+{
+ return gl::VertexAttribPointerContextANGLE(ctx, index, size, type, normalized, stride, pointer);
+}
+
+void GL_APIENTRY glVertexBindingDivisorContextANGLE(GLeglContext ctx,
+ GLuint bindingindex,
+ GLuint divisor)
+{
+ return gl::VertexBindingDivisorContextANGLE(ctx, bindingindex, divisor);
+}
+
+void GL_APIENTRY glVertexPointerContextANGLE(GLeglContext ctx,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer)
+{
+ return gl::VertexPointerContextANGLE(ctx, size, type, stride, pointer);
+}
+
+void GL_APIENTRY
+glViewportContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ return gl::ViewportContextANGLE(ctx, x, y, width, height);
+}
+
+void GL_APIENTRY glWaitSyncContextANGLE(GLeglContext ctx,
+ GLsync sync,
+ GLbitfield flags,
+ GLuint64 timeout)
+{
+ return gl::WaitSyncContextANGLE(ctx, sync, flags, timeout);
+}
+
+void GL_APIENTRY glWeightPointerOESContextANGLE(GLeglContext ctx,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer)
+{
+ return gl::WeightPointerOESContextANGLE(ctx, size, type, stride, pointer);
+}
+
+void GL_APIENTRY glBindUniformLocationCHROMIUMContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ const GLchar *name)
+{
+ return gl::BindUniformLocationCHROMIUMContextANGLE(ctx, program, location, name);
+}
+
+void GL_APIENTRY glCoverageModulationCHROMIUMContextANGLE(GLeglContext ctx, GLenum components)
+{
+ return gl::CoverageModulationCHROMIUMContextANGLE(ctx, components);
+}
+
+void GL_APIENTRY glMatrixLoadfCHROMIUMContextANGLE(GLeglContext ctx,
+ GLenum matrixMode,
+ const GLfloat *matrix)
+{
+ return gl::MatrixLoadfCHROMIUMContextANGLE(ctx, matrixMode, matrix);
+}
+
+void GL_APIENTRY glMatrixLoadIdentityCHROMIUMContextANGLE(GLeglContext ctx, GLenum matrixMode)
+{
+ return gl::MatrixLoadIdentityCHROMIUMContextANGLE(ctx, matrixMode);
+}
+
+GLuint GL_APIENTRY glGenPathsCHROMIUMContextANGLE(GLeglContext ctx, GLsizei range)
+{
+ return gl::GenPathsCHROMIUMContextANGLE(ctx, range);
+}
+
+void GL_APIENTRY glDeletePathsCHROMIUMContextANGLE(GLeglContext ctx, GLuint first, GLsizei range)
+{
+ return gl::DeletePathsCHROMIUMContextANGLE(ctx, first, range);
+}
+
+GLboolean GL_APIENTRY glIsPathCHROMIUMContextANGLE(GLeglContext ctx, GLuint path)
+{
+ return gl::IsPathCHROMIUMContextANGLE(ctx, path);
+}
+
+void GL_APIENTRY glPathCommandsCHROMIUMContextANGLE(GLeglContext ctx,
+ GLuint path,
+ GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords)
+{
+ return gl::PathCommandsCHROMIUMContextANGLE(ctx, path, numCommands, commands, numCoords,
+ coordType, coords);
+}
+
+void GL_APIENTRY glPathParameterfCHROMIUMContextANGLE(GLeglContext ctx,
+ GLuint path,
+ GLenum pname,
+ GLfloat value)
+{
+ return gl::PathParameterfCHROMIUMContextANGLE(ctx, path, pname, value);
+}
+
+void GL_APIENTRY glPathParameteriCHROMIUMContextANGLE(GLeglContext ctx,
+ GLuint path,
+ GLenum pname,
+ GLint value)
+{
+ return gl::PathParameteriCHROMIUMContextANGLE(ctx, path, pname, value);
+}
+
+void GL_APIENTRY glGetPathParameterfvCHROMIUMContextANGLE(GLeglContext ctx,
+ GLuint path,
+ GLenum pname,
+ GLfloat *value)
+{
+ return gl::GetPathParameterfvCHROMIUMContextANGLE(ctx, path, pname, value);
+}
+
+void GL_APIENTRY glGetPathParameterivCHROMIUMContextANGLE(GLeglContext ctx,
+ GLuint path,
+ GLenum pname,
+ GLint *value)
+{
+ return gl::GetPathParameterivCHROMIUMContextANGLE(ctx, path, pname, value);
+}
+
+void GL_APIENTRY glPathStencilFuncCHROMIUMContextANGLE(GLeglContext ctx,
+ GLenum func,
+ GLint ref,
+ GLuint mask)
+{
+ return gl::PathStencilFuncCHROMIUMContextANGLE(ctx, func, ref, mask);
+}
+
+void GL_APIENTRY glStencilFillPathCHROMIUMContextANGLE(GLeglContext ctx,
+ GLuint path,
+ GLenum fillMode,
+ GLuint mask)
+{
+ return gl::StencilFillPathCHROMIUMContextANGLE(ctx, path, fillMode, mask);
+}
+
+void GL_APIENTRY glStencilStrokePathCHROMIUMContextANGLE(GLeglContext ctx,
+ GLuint path,
+ GLint reference,
+ GLuint mask)
+{
+ return gl::StencilStrokePathCHROMIUMContextANGLE(ctx, path, reference, mask);
+}
+
+void GL_APIENTRY glCoverFillPathCHROMIUMContextANGLE(GLeglContext ctx,
+ GLuint path,
+ GLenum coverMode)
+{
+ return gl::CoverFillPathCHROMIUMContextANGLE(ctx, path, coverMode);
+}
+
+void GL_APIENTRY glCoverStrokePathCHROMIUMContextANGLE(GLeglContext ctx,
+ GLuint path,
+ GLenum coverMode)
+{
+ return gl::CoverStrokePathCHROMIUMContextANGLE(ctx, path, coverMode);
+}
+
+void GL_APIENTRY glStencilThenCoverFillPathCHROMIUMContextANGLE(GLeglContext ctx,
+ GLuint path,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode)
+{
+ return gl::StencilThenCoverFillPathCHROMIUMContextANGLE(ctx, path, fillMode, mask, coverMode);
+}
+
+void GL_APIENTRY glStencilThenCoverStrokePathCHROMIUMContextANGLE(GLeglContext ctx,
+ GLuint path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode)
+{
+ return gl::StencilThenCoverStrokePathCHROMIUMContextANGLE(ctx, path, reference, mask,
+ coverMode);
+}
+
+void GL_APIENTRY glCoverFillPathInstancedCHROMIUMContextANGLE(GLeglContext ctx,
+ GLsizei numPath,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ return gl::CoverFillPathInstancedCHROMIUMContextANGLE(
+ ctx, numPath, pathNameType, paths, pathBase, coverMode, transformType, transformValues);
+}
+
+void GL_APIENTRY glCoverStrokePathInstancedCHROMIUMContextANGLE(GLeglContext ctx,
+ GLsizei numPath,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ return gl::CoverStrokePathInstancedCHROMIUMContextANGLE(
+ ctx, numPath, pathNameType, paths, pathBase, coverMode, transformType, transformValues);
+}
+
+void GL_APIENTRY glStencilStrokePathInstancedCHROMIUMContextANGLE(GLeglContext ctx,
+ GLsizei numPath,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ return gl::StencilStrokePathInstancedCHROMIUMContextANGLE(ctx, numPath, pathNameType, paths,
+ pathBase, reference, mask,
+ transformType, transformValues);
+}
+
+void GL_APIENTRY glStencilFillPathInstancedCHROMIUMContextANGLE(GLeglContext ctx,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ return gl::StencilFillPathInstancedCHROMIUMContextANGLE(ctx, numPaths, pathNameType, paths,
+ pathBase, fillMode, mask, transformType,
+ transformValues);
+}
+
+void GL_APIENTRY
+glStencilThenCoverFillPathInstancedCHROMIUMContextANGLE(GLeglContext ctx,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ return gl::StencilThenCoverFillPathInstancedCHROMIUMContextANGLE(
+ ctx, numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, transformType,
+ transformValues);
+}
+
+void GL_APIENTRY
+glStencilThenCoverStrokePathInstancedCHROMIUMContextANGLE(GLeglContext ctx,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ return gl::StencilThenCoverStrokePathInstancedCHROMIUMContextANGLE(
+ ctx, numPaths, pathNameType, paths, pathBase, reference, mask, coverMode, transformType,
+ transformValues);
+}
+
+void GL_APIENTRY glBindFragmentInputLocationCHROMIUMContextANGLE(GLeglContext ctx,
+ GLuint programs,
+ GLint location,
+ const GLchar *name)
+{
+ return gl::BindFragmentInputLocationCHROMIUMContextANGLE(ctx, programs, location, name);
+}
+
+void GL_APIENTRY glProgramPathFragmentInputGenCHROMIUMContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs)
+{
+ return gl::ProgramPathFragmentInputGenCHROMIUMContextANGLE(ctx, program, location, genMode,
+ components, coeffs);
+}
+
+void GL_APIENTRY glCopyTextureCHROMIUMContextANGLE(GLeglContext ctx,
+ GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha)
+{
+ return gl::CopyTextureCHROMIUMContextANGLE(ctx, sourceId, sourceLevel, destTarget, destId,
+ destLevel, internalFormat, destType, unpackFlipY,
+ unpackPremultiplyAlpha, unpackUnmultiplyAlpha);
+}
+
+void GL_APIENTRY glCopySubTextureCHROMIUMContextANGLE(GLeglContext ctx,
+ GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLint width,
+ GLint height,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha)
+{
+ return gl::CopySubTextureCHROMIUMContextANGLE(
+ ctx, sourceId, sourceLevel, destTarget, destId, destLevel, xoffset, yoffset, x, y, width,
+ height, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha);
+}
+
+void GL_APIENTRY glCompressedCopyTextureCHROMIUMContextANGLE(GLeglContext ctx,
+ GLuint sourceId,
+ GLuint destId)
+{
+ return gl::CompressedCopyTextureCHROMIUMContextANGLE(ctx, sourceId, destId);
+}
+
+void GL_APIENTRY glRequestExtensionANGLEContextANGLE(GLeglContext ctx, const GLchar *name)
+{
+ return gl::RequestExtensionANGLEContextANGLE(ctx, name);
+}
+
+void GL_APIENTRY glGetBooleanvRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLboolean *params)
+{
+ return gl::GetBooleanvRobustANGLEContextANGLE(ctx, pname, bufSize, length, params);
+}
+
+void GL_APIENTRY glGetBufferParameterivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ return gl::GetBufferParameterivRobustANGLEContextANGLE(ctx, target, pname, bufSize, length,
+ params);
+}
+
+void GL_APIENTRY glGetFloatvRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ return gl::GetFloatvRobustANGLEContextANGLE(ctx, pname, bufSize, length, params);
+}
+
+void GL_APIENTRY glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ return gl::GetFramebufferAttachmentParameterivRobustANGLEContextANGLE(
+ ctx, target, attachment, pname, bufSize, length, params);
+}
+
+void GL_APIENTRY glGetIntegervRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *data)
+{
+ return gl::GetIntegervRobustANGLEContextANGLE(ctx, pname, bufSize, length, data);
+}
+
+void GL_APIENTRY glGetProgramivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ return gl::GetProgramivRobustANGLEContextANGLE(ctx, program, pname, bufSize, length, params);
+}
+
+void GL_APIENTRY glGetRenderbufferParameterivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ return gl::GetRenderbufferParameterivRobustANGLEContextANGLE(ctx, target, pname, bufSize,
+ length, params);
+}
+
+void GL_APIENTRY glGetShaderivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint shader,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ return gl::GetShaderivRobustANGLEContextANGLE(ctx, shader, pname, bufSize, length, params);
+}
+
+void GL_APIENTRY glGetTexParameterfvRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ return gl::GetTexParameterfvRobustANGLEContextANGLE(ctx, target, pname, bufSize, length,
+ params);
+}
+
+void GL_APIENTRY glGetTexParameterivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ return gl::GetTexParameterivRobustANGLEContextANGLE(ctx, target, pname, bufSize, length,
+ params);
+}
+
+void GL_APIENTRY glGetUniformfvRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ return gl::GetUniformfvRobustANGLEContextANGLE(ctx, program, location, bufSize, length, params);
+}
+
+void GL_APIENTRY glGetUniformivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ return gl::GetUniformivRobustANGLEContextANGLE(ctx, program, location, bufSize, length, params);
+}
+
+void GL_APIENTRY glGetVertexAttribfvRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ return gl::GetVertexAttribfvRobustANGLEContextANGLE(ctx, index, pname, bufSize, length, params);
+}
+
+void GL_APIENTRY glGetVertexAttribivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ return gl::GetVertexAttribivRobustANGLEContextANGLE(ctx, index, pname, bufSize, length, params);
+}
+
+void GL_APIENTRY glGetVertexAttribPointervRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **pointer)
+{
+ return gl::GetVertexAttribPointervRobustANGLEContextANGLE(ctx, index, pname, bufSize, length,
+ pointer);
+}
+
+void GL_APIENTRY glReadPixelsRobustANGLEContextANGLE(GLeglContext ctx,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *pixels)
+{
+ return gl::ReadPixelsRobustANGLEContextANGLE(ctx, x, y, width, height, format, type, bufSize,
+ length, columns, rows, pixels);
+}
+
+void GL_APIENTRY glTexImage2DRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels)
+{
+ return gl::TexImage2DRobustANGLEContextANGLE(ctx, target, level, internalformat, width, height,
+ border, format, type, bufSize, pixels);
+}
+
+void GL_APIENTRY glTexParameterfvRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params)
+{
+ return gl::TexParameterfvRobustANGLEContextANGLE(ctx, target, pname, bufSize, params);
+}
+
+void GL_APIENTRY glTexParameterivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params)
+{
+ return gl::TexParameterivRobustANGLEContextANGLE(ctx, target, pname, bufSize, params);
+}
+
+void GL_APIENTRY glTexSubImage2DRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels)
+{
+ return gl::TexSubImage2DRobustANGLEContextANGLE(ctx, target, level, xoffset, yoffset, width,
+ height, format, type, bufSize, pixels);
+}
+
+void GL_APIENTRY glTexImage3DRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels)
+{
+ return gl::TexImage3DRobustANGLEContextANGLE(ctx, target, level, internalformat, width, height,
+ depth, border, format, type, bufSize, pixels);
+}
+
+void GL_APIENTRY glTexSubImage3DRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels)
+{
+ return gl::TexSubImage3DRobustANGLEContextANGLE(ctx, target, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, type, bufSize,
+ pixels);
+}
+
+void GL_APIENTRY glCompressedTexImage2DRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const GLvoid *data)
+{
+ return gl::CompressedTexImage2DRobustANGLEContextANGLE(
+ ctx, target, level, internalformat, width, height, border, imageSize, dataSize, data);
+}
+
+void GL_APIENTRY glCompressedTexSubImage2DRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLint level,
+ GLsizei xoffset,
+ GLsizei yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const GLvoid *data)
+{
+ return gl::CompressedTexSubImage2DRobustANGLEContextANGLE(
+ ctx, target, level, xoffset, yoffset, width, height, format, imageSize, dataSize, data);
+}
+
+void GL_APIENTRY glCompressedTexImage3DRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const GLvoid *data)
+{
+ return gl::CompressedTexImage3DRobustANGLEContextANGLE(ctx, target, level, internalformat,
+ width, height, depth, border, imageSize,
+ dataSize, data);
+}
+
+void GL_APIENTRY glCompressedTexSubImage3DRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const GLvoid *data)
+{
+ return gl::CompressedTexSubImage3DRobustANGLEContextANGLE(ctx, target, level, xoffset, yoffset,
+ zoffset, width, height, depth, format,
+ imageSize, dataSize, data);
+}
+
+void GL_APIENTRY glGetQueryivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ return gl::GetQueryivRobustANGLEContextANGLE(ctx, target, pname, bufSize, length, params);
+}
+
+void GL_APIENTRY glGetQueryObjectuivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ return gl::GetQueryObjectuivRobustANGLEContextANGLE(ctx, id, pname, bufSize, length, params);
+}
+
+void GL_APIENTRY glGetBufferPointervRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **params)
+{
+ return gl::GetBufferPointervRobustANGLEContextANGLE(ctx, target, pname, bufSize, length,
+ params);
+}
+
+void GL_APIENTRY glGetIntegeri_vRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *data)
+{
+ return gl::GetIntegeri_vRobustANGLEContextANGLE(ctx, target, index, bufSize, length, data);
+}
+
+void GL_APIENTRY glGetInternalformativRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ return gl::GetInternalformativRobustANGLEContextANGLE(ctx, target, internalformat, pname,
+ bufSize, length, params);
+}
+
+void GL_APIENTRY glGetVertexAttribIivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ return gl::GetVertexAttribIivRobustANGLEContextANGLE(ctx, index, pname, bufSize, length,
+ params);
+}
+
+void GL_APIENTRY glGetVertexAttribIuivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ return gl::GetVertexAttribIuivRobustANGLEContextANGLE(ctx, index, pname, bufSize, length,
+ params);
+}
+
+void GL_APIENTRY glGetUniformuivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ return gl::GetUniformuivRobustANGLEContextANGLE(ctx, program, location, bufSize, length,
+ params);
+}
+
+void GL_APIENTRY glGetActiveUniformBlockivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ return gl::GetActiveUniformBlockivRobustANGLEContextANGLE(ctx, program, uniformBlockIndex,
+ pname, bufSize, length, params);
+}
+
+void GL_APIENTRY glGetInteger64vRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *data)
+{
+ return gl::GetInteger64vRobustANGLEContextANGLE(ctx, pname, bufSize, length, data);
+}
+
+void GL_APIENTRY glGetInteger64i_vRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *data)
+{
+ return gl::GetInteger64i_vRobustANGLEContextANGLE(ctx, target, index, bufSize, length, data);
+}
+
+void GL_APIENTRY glGetBufferParameteri64vRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params)
+{
+ return gl::GetBufferParameteri64vRobustANGLEContextANGLE(ctx, target, pname, bufSize, length,
+ params);
+}
+
+void GL_APIENTRY glSamplerParameterivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint sampler,
+ GLuint pname,
+ GLsizei bufSize,
+ const GLint *param)
+{
+ return gl::SamplerParameterivRobustANGLEContextANGLE(ctx, sampler, pname, bufSize, param);
+}
+
+void GL_APIENTRY glSamplerParameterfvRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *param)
+{
+ return gl::SamplerParameterfvRobustANGLEContextANGLE(ctx, sampler, pname, bufSize, param);
+}
+
+void GL_APIENTRY glGetSamplerParameterivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ return gl::GetSamplerParameterivRobustANGLEContextANGLE(ctx, sampler, pname, bufSize, length,
+ params);
+}
+
+void GL_APIENTRY glGetSamplerParameterfvRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ return gl::GetSamplerParameterfvRobustANGLEContextANGLE(ctx, sampler, pname, bufSize, length,
+ params);
+}
+
+void GL_APIENTRY glGetFramebufferParameterivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ return gl::GetFramebufferParameterivRobustANGLEContextANGLE(ctx, sampler, pname, bufSize,
+ length, params);
+}
+
+void GL_APIENTRY glGetProgramInterfaceivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLenum programInterface,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ return gl::GetProgramInterfaceivRobustANGLEContextANGLE(ctx, program, programInterface, pname,
+ bufSize, length, params);
+}
+
+void GL_APIENTRY glGetBooleani_vRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLboolean *data)
+{
+ return gl::GetBooleani_vRobustANGLEContextANGLE(ctx, target, index, bufSize, length, data);
+}
+
+void GL_APIENTRY glGetMultisamplefvRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum pname,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *val)
+{
+ return gl::GetMultisamplefvRobustANGLEContextANGLE(ctx, pname, index, bufSize, length, val);
+}
+
+void GL_APIENTRY glGetTexLevelParameterivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLint level,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ return gl::GetTexLevelParameterivRobustANGLEContextANGLE(ctx, target, level, pname, bufSize,
+ length, params);
+}
+
+void GL_APIENTRY glGetTexLevelParameterfvRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLint level,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ return gl::GetTexLevelParameterfvRobustANGLEContextANGLE(ctx, target, level, pname, bufSize,
+ length, params);
+}
+
+void GL_APIENTRY glGetPointervRobustANGLERobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **params)
+{
+ return gl::GetPointervRobustANGLERobustANGLEContextANGLE(ctx, pname, bufSize, length, params);
+}
+
+void GL_APIENTRY glReadnPixelsRobustANGLEContextANGLE(GLeglContext ctx,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *data)
+{
+ return gl::ReadnPixelsRobustANGLEContextANGLE(ctx, x, y, width, height, format, type, bufSize,
+ length, columns, rows, data);
+}
+
+void GL_APIENTRY glGetnUniformfvRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ return gl::GetnUniformfvRobustANGLEContextANGLE(ctx, program, location, bufSize, length,
+ params);
+}
+
+void GL_APIENTRY glGetnUniformivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ return gl::GetnUniformivRobustANGLEContextANGLE(ctx, program, location, bufSize, length,
+ params);
+}
+
+void GL_APIENTRY glGetnUniformuivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ return gl::GetnUniformuivRobustANGLEContextANGLE(ctx, program, location, bufSize, length,
+ params);
+}
+
+void GL_APIENTRY glTexParameterIivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params)
+{
+ return gl::TexParameterIivRobustANGLEContextANGLE(ctx, target, pname, bufSize, params);
+}
+
+void GL_APIENTRY glTexParameterIuivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint *params)
+{
+ return gl::TexParameterIuivRobustANGLEContextANGLE(ctx, target, pname, bufSize, params);
+}
+
+void GL_APIENTRY glGetTexParameterIivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ return gl::GetTexParameterIivRobustANGLEContextANGLE(ctx, target, pname, bufSize, length,
+ params);
+}
+
+void GL_APIENTRY glGetTexParameterIuivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ return gl::GetTexParameterIuivRobustANGLEContextANGLE(ctx, target, pname, bufSize, length,
+ params);
+}
+
+void GL_APIENTRY glSamplerParameterIivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *param)
+{
+ return gl::SamplerParameterIivRobustANGLEContextANGLE(ctx, sampler, pname, bufSize, param);
+}
+
+void GL_APIENTRY glSamplerParameterIuivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint *param)
+{
+ return gl::SamplerParameterIuivRobustANGLEContextANGLE(ctx, sampler, pname, bufSize, param);
+}
+
+void GL_APIENTRY glGetSamplerParameterIivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ return gl::GetSamplerParameterIivRobustANGLEContextANGLE(ctx, sampler, pname, bufSize, length,
+ params);
+}
+
+void GL_APIENTRY glGetSamplerParameterIuivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ return gl::GetSamplerParameterIuivRobustANGLEContextANGLE(ctx, sampler, pname, bufSize, length,
+ params);
+}
+
+void GL_APIENTRY glGetQueryObjectivRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ return gl::GetQueryObjectivRobustANGLEContextANGLE(ctx, id, pname, bufSize, length, params);
+}
+
+void GL_APIENTRY glGetQueryObjecti64vRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params)
+{
+ return gl::GetQueryObjecti64vRobustANGLEContextANGLE(ctx, id, pname, bufSize, length, params);
+}
+
+void GL_APIENTRY glGetQueryObjectui64vRobustANGLEContextANGLE(GLeglContext ctx,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint64 *params)
+{
+ return gl::GetQueryObjectui64vRobustANGLEContextANGLE(ctx, id, pname, bufSize, length, params);
+}
+
+void GL_APIENTRY glFramebufferTextureMultiviewLayeredANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint baseViewIndex,
+ GLsizei numViews)
+{
+ return gl::FramebufferTextureMultiviewLayeredANGLEContextANGLE(ctx, target, attachment, texture,
+ level, baseViewIndex, numViews);
+}
+
+void GL_APIENTRY
+glFramebufferTextureMultiviewSideBySideANGLEContextANGLE(GLeglContext ctx,
+ GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLsizei numViews,
+ const GLint *viewportOffsets)
+{
+ return gl::FramebufferTextureMultiviewSideBySideANGLEContextANGLE(
+ ctx, target, attachment, texture, level, numViews, viewportOffsets);
+}
+
} // extern "C"