Merge libGLESv2 and libEGL classes into libANGLE.

BUG=angle:733

Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df
Reviewed-on: https://chromium-review.googlesource.com/230830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/ResourceManager.h b/src/libANGLE/ResourceManager.h
new file mode 100644
index 0000000..a475c3b
--- /dev/null
+++ b/src/libANGLE/ResourceManager.h
@@ -0,0 +1,115 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ResourceManager.h : Defines the ResourceManager class, which tracks objects
+// shared by multiple GL contexts.
+
+#ifndef LIBGLESV2_RESOURCEMANAGER_H_
+#define LIBGLESV2_RESOURCEMANAGER_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/HandleAllocator.h"
+
+#include "angle_gl.h"
+
+#include <unordered_map>
+
+namespace rx
+{
+class Renderer;
+}
+
+namespace gl
+{
+class Buffer;
+class Shader;
+class Program;
+class Texture;
+class Renderbuffer;
+class Sampler;
+class FenceSync;
+struct Data;
+
+class ResourceManager
+{
+  public:
+    explicit ResourceManager(rx::Renderer *renderer);
+    ~ResourceManager();
+
+    void addRef();
+    void release();
+
+    GLuint createBuffer();
+    GLuint createShader(const gl::Data &data, GLenum type);
+    GLuint createProgram();
+    GLuint createTexture();
+    GLuint createRenderbuffer();
+    GLuint createSampler();
+    GLuint createFenceSync();
+
+    void deleteBuffer(GLuint buffer);
+    void deleteShader(GLuint shader);
+    void deleteProgram(GLuint program);
+    void deleteTexture(GLuint texture);
+    void deleteRenderbuffer(GLuint renderbuffer);
+    void deleteSampler(GLuint sampler);
+    void deleteFenceSync(GLuint fenceSync);
+
+    Buffer *getBuffer(GLuint handle);
+    Shader *getShader(GLuint handle);
+    Program *getProgram(GLuint handle) const;
+    Texture *getTexture(GLuint handle);
+    Renderbuffer *getRenderbuffer(GLuint handle);
+    Sampler *getSampler(GLuint handle);
+    FenceSync *getFenceSync(GLuint handle);
+
+    void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer);
+
+    void checkBufferAllocation(unsigned int buffer);
+    void checkTextureAllocation(GLuint texture, GLenum type);
+    void checkRenderbufferAllocation(GLuint renderbuffer);
+    void checkSamplerAllocation(GLuint sampler);
+
+    bool isSampler(GLuint sampler);
+
+  private:
+    DISALLOW_COPY_AND_ASSIGN(ResourceManager);
+
+    rx::Renderer *mRenderer;
+    std::size_t mRefCount;
+
+    typedef std::unordered_map<GLuint, Buffer*> BufferMap;
+    BufferMap mBufferMap;
+    HandleAllocator mBufferHandleAllocator;
+
+    typedef std::unordered_map<GLuint, Shader*> ShaderMap;
+    ShaderMap mShaderMap;
+
+    typedef std::unordered_map<GLuint, Program*> ProgramMap;
+    ProgramMap mProgramMap;
+    HandleAllocator mProgramShaderHandleAllocator;
+
+    typedef std::unordered_map<GLuint, Texture*> TextureMap;
+    TextureMap mTextureMap;
+    HandleAllocator mTextureHandleAllocator;
+
+    typedef std::unordered_map<GLuint, Renderbuffer*> RenderbufferMap;
+    RenderbufferMap mRenderbufferMap;
+    HandleAllocator mRenderbufferHandleAllocator;
+
+    typedef std::unordered_map<GLuint, Sampler*> SamplerMap;
+    SamplerMap mSamplerMap;
+    HandleAllocator mSamplerHandleAllocator;
+
+    typedef std::unordered_map<GLuint, FenceSync*> FenceMap;
+    FenceMap mFenceSyncMap;
+    HandleAllocator mFenceSyncHandleAllocator;
+};
+
+}
+
+#endif // LIBGLESV2_RESOURCEMANAGER_H_