Merge libGLESv2 and libEGL classes into libANGLE.

BUG=angle:733

Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df
Reviewed-on: https://chromium-review.googlesource.com/230830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/VertexArray.cpp b/src/libANGLE/VertexArray.cpp
new file mode 100644
index 0000000..cb3bfd3
--- /dev/null
+++ b/src/libANGLE/VertexArray.cpp
@@ -0,0 +1,96 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Implementation of the state class for mananging GLES 3 Vertex Array Objects.
+//
+
+#include "libANGLE/VertexArray.h"
+#include "libANGLE/Buffer.h"
+#include "libANGLE/renderer/VertexArrayImpl.h"
+
+namespace gl
+{
+
+VertexArray::VertexArray(rx::VertexArrayImpl *impl, GLuint id, size_t maxAttribs)
+    : mId(id),
+      mVertexArray(impl),
+      mVertexAttributes(maxAttribs)
+{
+    ASSERT(impl != NULL);
+}
+
+VertexArray::~VertexArray()
+{
+    SafeDelete(mVertexArray);
+
+    for (size_t i = 0; i < getMaxAttribs(); i++)
+    {
+        mVertexAttributes[i].buffer.set(NULL);
+    }
+    mElementArrayBuffer.set(NULL);
+}
+
+GLuint VertexArray::id() const
+{
+    return mId;
+}
+
+void VertexArray::detachBuffer(GLuint bufferName)
+{
+    for (size_t attribute = 0; attribute < getMaxAttribs(); attribute++)
+    {
+        if (mVertexAttributes[attribute].buffer.id() == bufferName)
+        {
+            mVertexAttributes[attribute].buffer.set(NULL);
+        }
+    }
+
+    if (mElementArrayBuffer.id() == bufferName)
+    {
+        mElementArrayBuffer.set(NULL);
+    }
+}
+
+const VertexAttribute& VertexArray::getVertexAttribute(size_t attributeIndex) const
+{
+    ASSERT(attributeIndex < getMaxAttribs());
+    return mVertexAttributes[attributeIndex];
+}
+
+void VertexArray::setVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+    ASSERT(index < getMaxAttribs());
+    mVertexAttributes[index].divisor = divisor;
+    mVertexArray->setAttributeDivisor(index, divisor);
+}
+
+void VertexArray::enableAttribute(unsigned int attributeIndex, bool enabledState)
+{
+    ASSERT(attributeIndex < getMaxAttribs());
+    mVertexAttributes[attributeIndex].enabled = enabledState;
+    mVertexArray->enableAttribute(attributeIndex, enabledState);
+}
+
+void VertexArray::setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
+                                    bool normalized, bool pureInteger, GLsizei stride, const void *pointer)
+{
+    ASSERT(attributeIndex < getMaxAttribs());
+    mVertexAttributes[attributeIndex].buffer.set(boundBuffer);
+    mVertexAttributes[attributeIndex].size = size;
+    mVertexAttributes[attributeIndex].type = type;
+    mVertexAttributes[attributeIndex].normalized = normalized;
+    mVertexAttributes[attributeIndex].pureInteger = pureInteger;
+    mVertexAttributes[attributeIndex].stride = stride;
+    mVertexAttributes[attributeIndex].pointer = pointer;
+    mVertexArray->setAttribute(attributeIndex, mVertexAttributes[attributeIndex]);
+}
+
+void VertexArray::setElementArrayBuffer(Buffer *buffer)
+{
+    mElementArrayBuffer.set(buffer);
+    mVertexArray->setElementArrayBuffer(buffer);
+}
+
+}
\ No newline at end of file