Merge libGLESv2 and libEGL classes into libANGLE.
BUG=angle:733
Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df
Reviewed-on: https://chromium-review.googlesource.com/230830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/formatutils.cpp b/src/libANGLE/formatutils.cpp
new file mode 100644
index 0000000..0c2a74c
--- /dev/null
+++ b/src/libANGLE/formatutils.cpp
@@ -0,0 +1,636 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils.cpp: Queries for GL image formats.
+
+#include "common/mathutil.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/renderer/Renderer.h"
+#include "libANGLE/renderer/imageformats.h"
+#include "libANGLE/renderer/copyimage.h"
+
+namespace gl
+{
+
+// ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the implementation
+// can decide the true, sized, internal format. The ES2FormatMap determines the internal format for all valid
+// format and type combinations.
+
+FormatType::FormatType()
+ : internalFormat(GL_NONE),
+ colorWriteFunction(NULL)
+{
+}
+
+typedef std::pair<GLenum, GLenum> FormatTypePair;
+typedef std::pair<FormatTypePair, FormatType> FormatPair;
+typedef std::map<FormatTypePair, FormatType> FormatMap;
+
+// A helper function to insert data into the format map with fewer characters.
+static inline void InsertFormatMapping(FormatMap *map, GLenum format, GLenum type, GLenum internalFormat, ColorWriteFunction writeFunc)
+{
+ FormatType info;
+ info.internalFormat = internalFormat;
+ info.colorWriteFunction = writeFunc;
+ map->insert(FormatPair(FormatTypePair(format, type), info));
+}
+
+FormatMap BuildFormatMap()
+{
+ FormatMap map;
+
+ using namespace rx;
+
+ // | Format | Type | Internal format | Color write function |
+ InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA8, WriteColor<R8G8B8A8, GLfloat> );
+ InsertFormatMapping(&map, GL_RGBA, GL_BYTE, GL_RGBA8_SNORM, WriteColor<R8G8B8A8S, GLfloat> );
+ InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, WriteColor<R4G4B4A4, GLfloat> );
+ InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, WriteColor<R5G5B5A1, GLfloat> );
+ InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2, WriteColor<R10G10B10A2, GLfloat> );
+ InsertFormatMapping(&map, GL_RGBA, GL_FLOAT, GL_RGBA32F, WriteColor<R32G32B32A32F, GLfloat>);
+ InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT, GL_RGBA16F, WriteColor<R16G16B16A16F, GLfloat>);
+ InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT_OES, GL_RGBA16F, WriteColor<R16G16B16A16F, GLfloat>);
+
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_RGBA8UI, WriteColor<R8G8B8A8, GLuint> );
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_BYTE, GL_RGBA8I, WriteColor<R8G8B8A8S, GLint> );
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_RGBA16UI, WriteColor<R16G16B16A16, GLuint> );
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_SHORT, GL_RGBA16I, WriteColor<R16G16B16A16S, GLint> );
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_RGBA32UI, WriteColor<R32G32B32A32, GLuint> );
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_INT, GL_RGBA32I, WriteColor<R32G32B32A32S, GLint> );
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2UI, WriteColor<R10G10B10A2, GLuint> );
+
+ InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, GL_RGB8, WriteColor<R8G8B8, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_BYTE, GL_RGB8_SNORM, WriteColor<R8G8B8S, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB565, WriteColor<R5G6B5, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_R11F_G11F_B10F, WriteColor<R11G11B10F, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_RGB9_E5, WriteColor<R9G9B9E5, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_FLOAT, GL_RGB32F, WriteColor<R32G32B32F, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT, GL_RGB16F, WriteColor<R16G16B16F, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT_OES, GL_RGB16F, WriteColor<R16G16B16F, GLfloat> );
+
+ InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_RGB8UI, WriteColor<R8G8B8, GLuint> );
+ InsertFormatMapping(&map, GL_RGB_INTEGER, GL_BYTE, GL_RGB8I, WriteColor<R8G8B8S, GLint> );
+ InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_RGB16UI, WriteColor<R16G16B16, GLuint> );
+ InsertFormatMapping(&map, GL_RGB_INTEGER, GL_SHORT, GL_RGB16I, WriteColor<R16G16B16S, GLint> );
+ InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_RGB32UI, WriteColor<R32G32B32, GLuint> );
+ InsertFormatMapping(&map, GL_RGB_INTEGER, GL_INT, GL_RGB32I, WriteColor<R32G32B32S, GLint> );
+
+ InsertFormatMapping(&map, GL_RG, GL_UNSIGNED_BYTE, GL_RG8, WriteColor<R8G8, GLfloat> );
+ InsertFormatMapping(&map, GL_RG, GL_BYTE, GL_RG8_SNORM, WriteColor<R8G8S, GLfloat> );
+ InsertFormatMapping(&map, GL_RG, GL_FLOAT, GL_RG32F, WriteColor<R32G32F, GLfloat> );
+ InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT, GL_RG16F, WriteColor<R16G16F, GLfloat> );
+ InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT_OES, GL_RG16F, WriteColor<R16G16F, GLfloat> );
+
+ InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_RG8UI, WriteColor<R8G8, GLuint> );
+ InsertFormatMapping(&map, GL_RG_INTEGER, GL_BYTE, GL_RG8I, WriteColor<R8G8S, GLint> );
+ InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_RG16UI, WriteColor<R16G16, GLuint> );
+ InsertFormatMapping(&map, GL_RG_INTEGER, GL_SHORT, GL_RG16I, WriteColor<R16G16S, GLint> );
+ InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_RG32UI, WriteColor<R32G32, GLuint> );
+ InsertFormatMapping(&map, GL_RG_INTEGER, GL_INT, GL_RG32I, WriteColor<R32G32S, GLint> );
+
+ InsertFormatMapping(&map, GL_RED, GL_UNSIGNED_BYTE, GL_R8, WriteColor<R8, GLfloat> );
+ InsertFormatMapping(&map, GL_RED, GL_BYTE, GL_R8_SNORM, WriteColor<R8S, GLfloat> );
+ InsertFormatMapping(&map, GL_RED, GL_FLOAT, GL_R32F, WriteColor<R32F, GLfloat> );
+ InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT, GL_R16F, WriteColor<R16F, GLfloat> );
+ InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT_OES, GL_R16F, WriteColor<R16F, GLfloat> );
+
+ InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI, WriteColor<R8, GLuint> );
+ InsertFormatMapping(&map, GL_RED_INTEGER, GL_BYTE, GL_R8I, WriteColor<R8S, GLint> );
+ InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_R16UI, WriteColor<R16, GLuint> );
+ InsertFormatMapping(&map, GL_RED_INTEGER, GL_SHORT, GL_R16I, WriteColor<R16S, GLint> );
+ InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI, WriteColor<R32, GLuint> );
+ InsertFormatMapping(&map, GL_RED_INTEGER, GL_INT, GL_R32I, WriteColor<R32S, GLint> );
+
+ InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE8_ALPHA8_EXT, WriteColor<L8A8, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE8_EXT, WriteColor<L8, GLfloat> );
+ InsertFormatMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA8_EXT, WriteColor<A8, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_LUMINANCE_ALPHA32F_EXT, WriteColor<L32A32F, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE, GL_FLOAT, GL_LUMINANCE32F_EXT, WriteColor<L32F, GLfloat> );
+ InsertFormatMapping(&map, GL_ALPHA, GL_FLOAT, GL_ALPHA32F_EXT, WriteColor<A32F, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_LUMINANCE_ALPHA16F_EXT, WriteColor<L16A16F, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_LUMINANCE_ALPHA16F_EXT, WriteColor<L16A16F, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT, GL_LUMINANCE16F_EXT, WriteColor<L16F, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_LUMINANCE16F_EXT, WriteColor<L16F, GLfloat> );
+ InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT, GL_ALPHA16F_EXT, WriteColor<A16F, GLfloat> );
+ InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT_OES, GL_ALPHA16F_EXT, WriteColor<A16F, GLfloat> );
+
+ InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_BGRA8_EXT, WriteColor<B8G8R8A8, GLfloat> );
+ InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_BGRA4_ANGLEX, WriteColor<B4G4R4A4, GLfloat> );
+ InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_BGR5_A1_ANGLEX, WriteColor<B5G5R5A1, GLfloat> );
+
+ InsertFormatMapping(&map, GL_SRGB_EXT, GL_UNSIGNED_BYTE, GL_SRGB8, WriteColor<R8G8B8, GLfloat> );
+ InsertFormatMapping(&map, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, GL_SRGB8_ALPHA8, WriteColor<R8G8B8A8, GLfloat> );
+
+ InsertFormatMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, NULL );
+ InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, NULL );
+ InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, NULL );
+ InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, NULL );
+
+ InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16, NULL );
+ InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT32_OES, NULL );
+ InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F, NULL );
+
+ InsertFormatMapping(&map, GL_STENCIL, GL_UNSIGNED_BYTE, GL_STENCIL_INDEX8, NULL );
+
+ InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8, NULL );
+ InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8, NULL );
+
+ return map;
+}
+
+Type::Type()
+ : bytes(0),
+ specialInterpretation(false)
+{
+}
+
+// Map of sizes of input types
+typedef std::pair<GLenum, Type> TypeInfoPair;
+typedef std::map<GLenum, Type> TypeInfoMap;
+
+static inline void InsertTypeInfo(TypeInfoMap *map, GLenum type, GLuint bytes, bool specialInterpretation)
+{
+ Type info;
+ info.bytes = bytes;
+ info.specialInterpretation = specialInterpretation;
+
+ map->insert(std::make_pair(type, info));
+}
+
+bool operator<(const Type& a, const Type& b)
+{
+ return memcmp(&a, &b, sizeof(Type)) < 0;
+}
+
+static TypeInfoMap BuildTypeInfoMap()
+{
+ TypeInfoMap map;
+
+ InsertTypeInfo(&map, GL_UNSIGNED_BYTE, 1, false);
+ InsertTypeInfo(&map, GL_BYTE, 1, false);
+ InsertTypeInfo(&map, GL_UNSIGNED_SHORT, 2, false);
+ InsertTypeInfo(&map, GL_SHORT, 2, false);
+ InsertTypeInfo(&map, GL_UNSIGNED_INT, 4, false);
+ InsertTypeInfo(&map, GL_INT, 4, false);
+ InsertTypeInfo(&map, GL_HALF_FLOAT, 2, false);
+ InsertTypeInfo(&map, GL_HALF_FLOAT_OES, 2, false);
+ InsertTypeInfo(&map, GL_FLOAT, 4, false);
+ InsertTypeInfo(&map, GL_UNSIGNED_SHORT_5_6_5, 2, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_SHORT_4_4_4_4, 2, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_SHORT_5_5_5_1, 2, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, 2, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, 2, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_INT_2_10_10_10_REV, 4, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_INT_24_8, 4, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_INT_10F_11F_11F_REV, 4, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_INT_5_9_9_9_REV, 4, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_INT_24_8_OES, 4, true );
+ InsertTypeInfo(&map, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8, true );
+
+ return map;
+}
+
+// Information about internal formats
+static bool AlwaysSupported(GLuint, const Extensions &)
+{
+ return true;
+}
+
+static bool UnimplementedSupport(GLuint, const Extensions &)
+{
+ return false;
+}
+
+static bool NeverSupported(GLuint, const Extensions &)
+{
+ return false;
+}
+
+template <GLuint minCoreGLVersion>
+static bool RequireES(GLuint clientVersion, const Extensions &)
+{
+ return clientVersion >= minCoreGLVersion;
+}
+
+// Pointer to a boolean memeber of the Extensions struct
+typedef bool(Extensions::*ExtensionBool);
+
+// Check support for a single extension
+template <ExtensionBool bool1>
+static bool RequireExt(GLuint, const Extensions & extensions)
+{
+ return extensions.*bool1;
+}
+
+// Check for a minimum client version or a single extension
+template <GLuint minCoreGLVersion, ExtensionBool bool1>
+static bool RequireESOrExt(GLuint clientVersion, const Extensions &extensions)
+{
+ return clientVersion >= minCoreGLVersion || extensions.*bool1;
+}
+
+// Check for a minimum client version or two extensions
+template <GLuint minCoreGLVersion, ExtensionBool bool1, ExtensionBool bool2>
+static bool RequireESOrExtAndExt(GLuint clientVersion, const Extensions &extensions)
+{
+ return clientVersion >= minCoreGLVersion || (extensions.*bool1 && extensions.*bool2);
+}
+
+// Check for a minimum client version or at least one of two extensions
+template <GLuint minCoreGLVersion, ExtensionBool bool1, ExtensionBool bool2>
+static bool RequireESOrExtOrExt(GLuint clientVersion, const Extensions &extensions)
+{
+ return clientVersion >= minCoreGLVersion || extensions.*bool1 || extensions.*bool2;
+}
+
+// Check support for two extensions
+template <ExtensionBool bool1, ExtensionBool bool2>
+static bool RequireExtAndExt(GLuint, const Extensions &extensions)
+{
+ return extensions.*bool1 && extensions.*bool2;
+}
+
+InternalFormat::InternalFormat()
+ : redBits(0),
+ greenBits(0),
+ blueBits(0),
+ luminanceBits(0),
+ alphaBits(0),
+ sharedBits(0),
+ depthBits(0),
+ stencilBits(0),
+ pixelBytes(0),
+ componentCount(0),
+ compressedBlockWidth(0),
+ compressedBlockHeight(0),
+ format(GL_NONE),
+ type(GL_NONE),
+ componentType(GL_NONE),
+ colorEncoding(GL_NONE),
+ compressed(false),
+ textureSupport(NeverSupported),
+ renderSupport(NeverSupported),
+ filterSupport(NeverSupported)
+{
+}
+
+static InternalFormat UnsizedFormat(GLenum format, InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
+{
+ InternalFormat formatInfo;
+ formatInfo.format = format;
+ formatInfo.textureSupport = textureSupport;
+ formatInfo.renderSupport = renderSupport;
+ formatInfo.filterSupport = filterSupport;
+ return formatInfo;
+}
+
+static InternalFormat RGBAFormat(GLuint red, GLuint green, GLuint blue, GLuint alpha, GLuint shared,
+ GLenum format, GLenum type, GLenum componentType, bool srgb,
+ InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
+{
+ InternalFormat formatInfo;
+ formatInfo.redBits = red;
+ formatInfo.greenBits = green;
+ formatInfo.blueBits = blue;
+ formatInfo.alphaBits = alpha;
+ formatInfo.sharedBits = shared;
+ formatInfo.pixelBytes = (red + green + blue + alpha + shared) / 8;
+ formatInfo.componentCount = ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
+ formatInfo.format = format;
+ formatInfo.type = type;
+ formatInfo.componentType = componentType;
+ formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
+ formatInfo.textureSupport = textureSupport;
+ formatInfo.renderSupport = renderSupport;
+ formatInfo.filterSupport = filterSupport;
+ return formatInfo;
+}
+
+static InternalFormat LUMAFormat(GLuint luminance, GLuint alpha, GLenum format, GLenum type, GLenum componentType,
+ InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
+{
+ InternalFormat formatInfo;
+ formatInfo.luminanceBits = luminance;
+ formatInfo.alphaBits = alpha;
+ formatInfo.pixelBytes = (luminance + alpha) / 8;
+ formatInfo.componentCount = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
+ formatInfo.format = format;
+ formatInfo.type = type;
+ formatInfo.componentType = componentType;
+ formatInfo.colorEncoding = GL_LINEAR;
+ formatInfo.textureSupport = textureSupport;
+ formatInfo.renderSupport = renderSupport;
+ formatInfo.filterSupport = filterSupport;
+ return formatInfo;
+}
+
+static InternalFormat DepthStencilFormat(GLuint depthBits, GLuint stencilBits, GLuint unusedBits, GLenum format,
+ GLenum type, GLenum componentType, InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
+{
+ InternalFormat formatInfo;
+ formatInfo.depthBits = depthBits;
+ formatInfo.stencilBits = stencilBits;
+ formatInfo.pixelBytes = (depthBits + stencilBits + unusedBits) / 8;
+ formatInfo.componentCount = ((depthBits > 0) ? 1 : 0) + ((stencilBits > 0) ? 1 : 0);
+ formatInfo.format = format;
+ formatInfo.type = type;
+ formatInfo.componentType = componentType;
+ formatInfo.colorEncoding = GL_LINEAR;
+ formatInfo.textureSupport = textureSupport;
+ formatInfo.renderSupport = renderSupport;
+ formatInfo.filterSupport = filterSupport;
+ return formatInfo;
+}
+
+static InternalFormat CompressedFormat(GLuint compressedBlockWidth, GLuint compressedBlockHeight, GLuint compressedBlockSize,
+ GLuint componentCount, GLenum format, GLenum type, bool srgb,
+ InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
+{
+ InternalFormat formatInfo;
+ formatInfo.compressedBlockWidth = compressedBlockWidth;
+ formatInfo.compressedBlockHeight = compressedBlockHeight;
+ formatInfo.pixelBytes = compressedBlockSize / 8;
+ formatInfo.componentCount = componentCount;
+ formatInfo.format = format;
+ formatInfo.type = type;
+ formatInfo.componentType = GL_UNSIGNED_NORMALIZED;
+ formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
+ formatInfo.compressed = true;
+ formatInfo.textureSupport = textureSupport;
+ formatInfo.renderSupport = renderSupport;
+ formatInfo.filterSupport = filterSupport;
+ return formatInfo;
+}
+
+typedef std::pair<GLenum, InternalFormat> InternalFormatInfoPair;
+typedef std::map<GLenum, InternalFormat> InternalFormatInfoMap;
+
+static InternalFormatInfoMap BuildInternalFormatInfoMap()
+{
+ InternalFormatInfoMap map;
+
+ // From ES 3.0.1 spec, table 3.12
+ map.insert(InternalFormatInfoPair(GL_NONE, InternalFormat()));
+
+ // | Internal format | | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_R8, RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::textureRG>, RequireESOrExt<3, &Extensions::textureRG>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_R8_SNORM, RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG8, RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::textureRG>, RequireESOrExt<3, &Extensions::textureRG>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG8_SNORM, RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB8, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::rgb8rgba8>, RequireESOrExt<3, &Extensions::rgb8rgba8>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB8_SNORM, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB565, RGBAFormat( 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA4, RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB5_A1, RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::rgb8rgba8>, RequireESOrExt<3, &Extensions::rgb8rgba8>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA8_SNORM, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB10_A2, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<3>, RequireES<3>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB10_A2UI, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_SRGB8, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_SRGB8_ALPHA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, &Extensions::sRGB>, RequireESOrExt<3, &Extensions::sRGB>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_R11F_G11F_B10F, RGBAFormat(11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireES<3>, RequireExt<&Extensions::colorBufferFloat>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB9_E5, RGBAFormat( 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, RequireES<3>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_R8I, RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_R8UI, RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_R16I, RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_R16UI, RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_R32I, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_R32UI, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG8I, RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG8UI, RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG16I, RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG16UI, RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG32I, RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG32UI, RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB8I, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB8UI, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB16I, RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB16UI, RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB32I, RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB32UI, RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA8I, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA8UI, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA16I, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA16UI, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA32I, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA32UI, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+
+ map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
+
+ // Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float
+ // | Internal format | | D |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable |
+ // | | | | | | | type | | | | |
+ map.insert(InternalFormatInfoPair(GL_R16F, RGBAFormat(16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, RequireESOrExtAndExt<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireESOrExtAndExt<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureHalfFloatLinear>)));
+ map.insert(InternalFormatInfoPair(GL_RG16F, RGBAFormat(16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, RequireESOrExtAndExt<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireESOrExtAndExt<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureHalfFloatLinear>)));
+ map.insert(InternalFormatInfoPair(GL_RGB16F, RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, RequireESOrExt<3, &Extensions::textureHalfFloat>, RequireESOrExt<3, &Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>)));
+ map.insert(InternalFormatInfoPair(GL_RGBA16F, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, RequireESOrExt<3, &Extensions::textureHalfFloat>, RequireESOrExt<3, &Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>)));
+ map.insert(InternalFormatInfoPair(GL_R32F, RGBAFormat(32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, RequireESOrExtAndExt<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireESOrExtAndExt<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureFloatLinear> )));
+ map.insert(InternalFormatInfoPair(GL_RG32F, RGBAFormat(32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, RequireESOrExtAndExt<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireESOrExtAndExt<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureFloatLinear> )));
+ map.insert(InternalFormatInfoPair(GL_RGB32F, RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, RequireESOrExt<3, &Extensions::textureFloat>, RequireESOrExt<3, &Extensions::textureFloat>, RequireExt<&Extensions::textureFloatLinear> )));
+ map.insert(InternalFormatInfoPair(GL_RGBA32F, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, RequireESOrExt<3, &Extensions::textureFloat>, RequireESOrExt<3, &Extensions::textureFloat>, RequireExt<&Extensions::textureFloatLinear> )));
+
+ // Depth stencil formats
+ // | Internal format | | D |S | X | Format | Type | Component type | Supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16, DepthStencilFormat(16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<2>, RequireES<2>, RequireESOrExt<3, &Extensions::depthTextures>)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT24, DepthStencilFormat(24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<3>, RequireES<3>, RequireESOrExt<3, &Extensions::depthTextures>)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32F, DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<3>, RequireES<3>, RequireESOrExt<3, &Extensions::depthTextures>)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32_OES, DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::depthTextures>, RequireExt<&Extensions::depthTextures>, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8, DepthStencilFormat(24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, &Extensions::depthTextures>, RequireESOrExtOrExt<3, &Extensions::depthTextures, &Extensions::packedDepthStencil>, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_DEPTH32F_STENCIL8, DepthStencilFormat(32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireES<3>, RequireES<3>, AlwaysSupported )));
+ // STENCIL_INDEX8 is special-cased, see around the bottom of the list.
+
+ // Luminance alpha formats
+ // | Internal format | | L | A | Format | Type | Component type | Supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT, LUMAFormat( 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT, LUMAFormat( 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT, LUMAFormat( 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT, LUMAFormat(32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT, LUMAFormat( 0, 16, GL_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT, LUMAFormat(16, 0, GL_LUMINANCE, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT, LUMAFormat( 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, LUMAFormat(32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
+
+ // Unsized formats
+ // | Internal format | | Format | Supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_ALPHA, UnsizedFormat(GL_ALPHA, RequireES<2>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE, UnsizedFormat(GL_LUMINANCE, RequireES<2>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA, UnsizedFormat(GL_LUMINANCE_ALPHA, RequireES<2>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RED, UnsizedFormat(GL_RED, RequireESOrExt<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG, UnsizedFormat(GL_RG, RequireESOrExt<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB, UnsizedFormat(GL_RGB, RequireES<2>, RequireES<2>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA, UnsizedFormat(GL_RGBA, RequireES<2>, RequireES<2>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RED_INTEGER, UnsizedFormat(GL_RED_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
+ map.insert(InternalFormatInfoPair(GL_RG_INTEGER, UnsizedFormat(GL_RG_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGB_INTEGER, UnsizedFormat(GL_RGB_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGBA_INTEGER, UnsizedFormat(GL_RGBA_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
+ map.insert(InternalFormatInfoPair(GL_BGRA_EXT, UnsizedFormat(GL_BGRA_EXT, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT, UnsizedFormat(GL_DEPTH_COMPONENT, RequireES<2>, RequireES<2>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_STENCIL, UnsizedFormat(GL_DEPTH_STENCIL, RequireESOrExt<3, &Extensions::packedDepthStencil>, RequireESOrExt<3, &Extensions::packedDepthStencil>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_SRGB_EXT, UnsizedFormat(GL_RGB, RequireESOrExt<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_SRGB_ALPHA_EXT, UnsizedFormat(GL_RGBA, RequireESOrExt<3, &Extensions::sRGB>, RequireESOrExt<3, &Extensions::sRGB>, AlwaysSupported)));
+
+ // Compressed formats, From ES 3.0.1 spec, table 3.16
+ // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+
+ // From GL_EXT_texture_compression_dxt1
+ // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, CompressedFormat(4, 4, 64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported)));
+
+ // From GL_ANGLE_texture_compression_dxt3
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported)));
+
+ // From GL_ANGLE_texture_compression_dxt5
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported)));
+
+ // For STENCIL_INDEX8 we chose a normalized component type for the following reasons:
+ // - Multisampled buffer are disallowed for non-normalized integer component types and we want to support it for STENCIL_INDEX8
+ // - All other stencil formats (all depth-stencil) are either float or normalized
+ // - It affects only validation of internalformat in RenderbufferStorageMultisample.
+ // | Internal format | |D |S |X | Format | Type | Component type | Supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8, DepthStencilFormat(0, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2>, RequireES<2>, NeverSupported)));
+
+ return map;
+}
+
+static const InternalFormatInfoMap &GetInternalFormatMap()
+{
+ static const InternalFormatInfoMap formatMap = BuildInternalFormatInfoMap();
+ return formatMap;
+}
+
+static FormatSet BuildAllSizedInternalFormatSet()
+{
+ FormatSet result;
+
+ const InternalFormatInfoMap &formats = GetInternalFormatMap();
+ for (InternalFormatInfoMap::const_iterator i = formats.begin(); i != formats.end(); i++)
+ {
+ if (i->second.pixelBytes > 0)
+ {
+ result.insert(i->first);
+ }
+ }
+
+ return result;
+}
+
+const FormatType &GetFormatTypeInfo(GLenum format, GLenum type)
+{
+ static const FormatMap formatMap = BuildFormatMap();
+ FormatMap::const_iterator iter = formatMap.find(FormatTypePair(format, type));
+ if (iter != formatMap.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ static const FormatType defaultInfo;
+ return defaultInfo;
+ }
+}
+
+const Type &GetTypeInfo(GLenum type)
+{
+ static const TypeInfoMap infoMap = BuildTypeInfoMap();
+ TypeInfoMap::const_iterator iter = infoMap.find(type);
+ if (iter != infoMap.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ static const Type defaultInfo;
+ return defaultInfo;
+ }
+}
+
+const InternalFormat &GetInternalFormatInfo(GLenum internalFormat)
+{
+ const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
+ InternalFormatInfoMap::const_iterator iter = formatMap.find(internalFormat);
+ if (iter != formatMap.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ static const InternalFormat defaultInternalFormat;
+ return defaultInternalFormat;
+ }
+}
+
+GLuint InternalFormat::computeRowPitch(GLenum type, GLsizei width, GLint alignment) const
+{
+ ASSERT(alignment > 0 && isPow2(alignment));
+ return rx::roundUp(computeBlockSize(type, width, 1), static_cast<GLuint>(alignment));
+}
+
+GLuint InternalFormat::computeDepthPitch(GLenum type, GLsizei width, GLsizei height, GLint alignment) const
+{
+ return computeRowPitch(type, width, alignment) * height;
+}
+
+GLuint InternalFormat::computeBlockSize(GLenum type, GLsizei width, GLsizei height) const
+{
+ if (compressed)
+ {
+ GLsizei numBlocksWide = (width + compressedBlockWidth - 1) / compressedBlockWidth;
+ GLsizei numBlocksHight = (height + compressedBlockHeight - 1) / compressedBlockHeight;
+ return (pixelBytes * numBlocksWide * numBlocksHight);
+ }
+ else
+ {
+ const Type &typeInfo = GetTypeInfo(type);
+ if (typeInfo.specialInterpretation)
+ {
+ return typeInfo.bytes * width * height;
+ }
+ else
+ {
+ return componentCount * typeInfo.bytes * width * height;
+ }
+ }
+}
+
+GLenum GetSizedInternalFormat(GLenum internalFormat, GLenum type)
+{
+ const InternalFormat& formatInfo = GetInternalFormatInfo(internalFormat);
+ return (formatInfo.pixelBytes > 0) ? internalFormat : GetFormatTypeInfo(internalFormat, type).internalFormat;
+}
+
+const FormatSet &GetAllSizedInternalFormats()
+{
+ static FormatSet formatSet = BuildAllSizedInternalFormatSet();
+ return formatSet;
+}
+
+}