Merge libGLESv2 and libEGL classes into libANGLE.

BUG=angle:733

Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df
Reviewed-on: https://chromium-review.googlesource.com/230830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/renderer/d3d/VertexDataManager.cpp b/src/libANGLE/renderer/d3d/VertexDataManager.cpp
new file mode 100644
index 0000000..64e58c3
--- /dev/null
+++ b/src/libANGLE/renderer/d3d/VertexDataManager.cpp
@@ -0,0 +1,354 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexDataManager.h: Defines the VertexDataManager, a class that
+// runs the Buffer translation process.
+
+#include "libANGLE/renderer/d3d/VertexDataManager.h"
+#include "libANGLE/renderer/d3d/BufferD3D.h"
+#include "libANGLE/renderer/d3d/VertexBuffer.h"
+#include "libANGLE/renderer/Renderer.h"
+#include "libANGLE/Buffer.h"
+#include "libANGLE/ProgramBinary.h"
+#include "libANGLE/VertexAttribute.h"
+#include "libANGLE/State.h"
+
+namespace
+{
+    enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 };
+    // This has to be at least 4k or else it fails on ATI cards.
+    enum { CONSTANT_VERTEX_BUFFER_SIZE = 4096 };
+}
+
+namespace rx
+{
+
+static int ElementsInBuffer(const gl::VertexAttribute &attrib, unsigned int size)
+{
+    // Size cannot be larger than a GLsizei
+    if (size > static_cast<unsigned int>(std::numeric_limits<int>::max()))
+    {
+        size = static_cast<unsigned int>(std::numeric_limits<int>::max());
+    }
+
+    GLsizei stride = ComputeVertexAttributeStride(attrib);
+    return (size - attrib.offset % stride + (stride - ComputeVertexAttributeTypeSize(attrib))) / stride;
+}
+
+static int StreamingBufferElementCount(const gl::VertexAttribute &attrib, int vertexDrawCount, int instanceDrawCount)
+{
+    // For instanced rendering, we draw "instanceDrawCount" sets of "vertexDrawCount" vertices.
+    //
+    // A vertex attribute with a positive divisor loads one instanced vertex for every set of
+    // non-instanced vertices, and the instanced vertex index advances once every "mDivisor" instances.
+    if (instanceDrawCount > 0 && attrib.divisor > 0)
+    {
+        return instanceDrawCount / attrib.divisor;
+    }
+
+    return vertexDrawCount;
+}
+
+VertexDataManager::VertexDataManager(RendererD3D *renderer) : mRenderer(renderer)
+{
+    for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+    {
+        mCurrentValue[i].FloatValues[0] = std::numeric_limits<float>::quiet_NaN();
+        mCurrentValue[i].FloatValues[1] = std::numeric_limits<float>::quiet_NaN();
+        mCurrentValue[i].FloatValues[2] = std::numeric_limits<float>::quiet_NaN();
+        mCurrentValue[i].FloatValues[3] = std::numeric_limits<float>::quiet_NaN();
+        mCurrentValue[i].Type = GL_FLOAT;
+        mCurrentValueBuffer[i] = NULL;
+        mCurrentValueOffsets[i] = 0;
+    }
+
+    mStreamingBuffer = new StreamingVertexBufferInterface(renderer, INITIAL_STREAM_BUFFER_SIZE);
+
+    if (!mStreamingBuffer)
+    {
+        ERR("Failed to allocate the streaming vertex buffer.");
+    }
+}
+
+VertexDataManager::~VertexDataManager()
+{
+    delete mStreamingBuffer;
+
+    for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+    {
+        delete mCurrentValueBuffer[i];
+    }
+}
+
+gl::Error VertexDataManager::prepareVertexData(const gl::State &state, GLint start, GLsizei count,
+                                               TranslatedAttribute *translated, GLsizei instances)
+{
+    if (!mStreamingBuffer)
+    {
+        return gl::Error(GL_OUT_OF_MEMORY, "Internal streaming vertex buffer is unexpectedly NULL.");
+    }
+
+    // Invalidate static buffers that don't contain matching attributes
+    for (int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++)
+    {
+        translated[attributeIndex].active = (state.getCurrentProgramBinary()->getSemanticIndex(attributeIndex) != -1);
+        const gl::VertexAttribute &curAttrib = state.getVertexAttribState(attributeIndex);
+
+        if (translated[attributeIndex].active && curAttrib.enabled)
+        {
+            invalidateMatchingStaticData(curAttrib, state.getVertexAttribCurrentValue(attributeIndex));
+        }
+    }
+
+    // Reserve the required space in the buffers
+    for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+    {
+        const gl::VertexAttribute &curAttrib = state.getVertexAttribState(i);
+        if (translated[i].active && curAttrib.enabled)
+        {
+            gl::Error error = reserveSpaceForAttrib(curAttrib, state.getVertexAttribCurrentValue(i), count, instances);
+            if (error.isError())
+            {
+                return error;
+            }
+        }
+    }
+
+    // Perform the vertex data translations
+    for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+    {
+        const gl::VertexAttribute &curAttrib = state.getVertexAttribState(i);
+        if (translated[i].active)
+        {
+            if (curAttrib.enabled)
+            {
+                gl::Error error = storeAttribute(curAttrib, state.getVertexAttribCurrentValue(i),
+                                                 &translated[i], start, count, instances);
+
+                if (error.isError())
+                {
+                    return error;
+                }
+            }
+            else
+            {
+                if (!mCurrentValueBuffer[i])
+                {
+                    mCurrentValueBuffer[i] = new StreamingVertexBufferInterface(mRenderer, CONSTANT_VERTEX_BUFFER_SIZE);
+                }
+
+                gl::Error error = storeCurrentValue(curAttrib, state.getVertexAttribCurrentValue(i), &translated[i],
+                                                    &mCurrentValue[i], &mCurrentValueOffsets[i],
+                                                    mCurrentValueBuffer[i]);
+                if (error.isError())
+                {
+                    return error;
+                }
+            }
+        }
+    }
+
+    for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+    {
+        const gl::VertexAttribute &curAttrib = state.getVertexAttribState(i);
+        if (translated[i].active && curAttrib.enabled)
+        {
+            gl::Buffer *buffer = curAttrib.buffer.get();
+
+            if (buffer)
+            {
+                BufferD3D *bufferImpl = BufferD3D::makeBufferD3D(buffer->getImplementation());
+                bufferImpl->promoteStaticUsage(count * ComputeVertexAttributeTypeSize(curAttrib));
+            }
+        }
+    }
+
+    return gl::Error(GL_NO_ERROR);
+}
+
+void VertexDataManager::invalidateMatchingStaticData(const gl::VertexAttribute &attrib,
+                                                     const gl::VertexAttribCurrentValueData &currentValue) const
+{
+    gl::Buffer *buffer = attrib.buffer.get();
+
+    if (buffer)
+    {
+        BufferD3D *bufferImpl = BufferD3D::makeBufferD3D(buffer->getImplementation());
+        StaticVertexBufferInterface *staticBuffer = bufferImpl->getStaticVertexBuffer();
+
+        if (staticBuffer &&
+            staticBuffer->getBufferSize() > 0 &&
+            !staticBuffer->lookupAttribute(attrib, NULL) &&
+            !staticBuffer->directStoragePossible(attrib, currentValue))
+        {
+            bufferImpl->invalidateStaticData();
+        }
+    }
+}
+
+gl::Error VertexDataManager::reserveSpaceForAttrib(const gl::VertexAttribute &attrib,
+                                                   const gl::VertexAttribCurrentValueData &currentValue,
+                                                   GLsizei count,
+                                                   GLsizei instances) const
+{
+    gl::Buffer *buffer = attrib.buffer.get();
+    BufferD3D *bufferImpl = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL;
+    StaticVertexBufferInterface *staticBuffer = bufferImpl ? bufferImpl->getStaticVertexBuffer() : NULL;
+    VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
+
+    if (!vertexBuffer->directStoragePossible(attrib, currentValue))
+    {
+        if (staticBuffer)
+        {
+            if (staticBuffer->getBufferSize() == 0)
+            {
+                int totalCount = ElementsInBuffer(attrib, bufferImpl->getSize());
+                gl::Error error = staticBuffer->reserveVertexSpace(attrib, totalCount, 0);
+                if (error.isError())
+                {
+                    return error;
+                }
+            }
+        }
+        else
+        {
+            int totalCount = StreamingBufferElementCount(attrib, count, instances);
+            ASSERT(!bufferImpl || ElementsInBuffer(attrib, bufferImpl->getSize()) >= totalCount);
+
+            gl::Error error = mStreamingBuffer->reserveVertexSpace(attrib, totalCount, instances);
+            if (error.isError())
+            {
+                return error;
+            }
+        }
+    }
+
+    return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error VertexDataManager::storeAttribute(const gl::VertexAttribute &attrib,
+                                            const gl::VertexAttribCurrentValueData &currentValue,
+                                            TranslatedAttribute *translated,
+                                            GLint start,
+                                            GLsizei count,
+                                            GLsizei instances)
+{
+    gl::Buffer *buffer = attrib.buffer.get();
+    ASSERT(buffer || attrib.pointer);
+
+    BufferD3D *storage = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL;
+    StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBuffer() : NULL;
+    VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
+    bool directStorage = vertexBuffer->directStoragePossible(attrib, currentValue);
+
+    unsigned int streamOffset = 0;
+    unsigned int outputElementSize = 0;
+
+    if (directStorage)
+    {
+        outputElementSize = ComputeVertexAttributeStride(attrib);
+        streamOffset = attrib.offset + outputElementSize * start;
+    }
+    else if (staticBuffer)
+    {
+        gl::Error error = staticBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
+        if (error.isError())
+        {
+            return error;
+        }
+
+        if (!staticBuffer->lookupAttribute(attrib, &streamOffset))
+        {
+            // Convert the entire buffer
+            int totalCount = ElementsInBuffer(attrib, storage->getSize());
+            int startIndex = attrib.offset / ComputeVertexAttributeStride(attrib);
+
+            gl::Error error = staticBuffer->storeVertexAttributes(attrib, currentValue, -startIndex, totalCount,
+                                                                  0, &streamOffset);
+            if (error.isError())
+            {
+                return error;
+            }
+        }
+
+        unsigned int firstElementOffset = (attrib.offset / ComputeVertexAttributeStride(attrib)) * outputElementSize;
+        unsigned int startOffset = (instances == 0 || attrib.divisor == 0) ? start * outputElementSize : 0;
+        if (streamOffset + firstElementOffset + startOffset < streamOffset)
+        {
+            return gl::Error(GL_OUT_OF_MEMORY);
+        }
+
+        streamOffset += firstElementOffset + startOffset;
+    }
+    else
+    {
+        int totalCount = StreamingBufferElementCount(attrib, count, instances);
+        gl::Error error = mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
+        if (error.isError())
+        {
+            return error;
+        }
+
+        error = mStreamingBuffer->storeVertexAttributes(attrib, currentValue, start, totalCount, instances, &streamOffset);
+        if (error.isError())
+        {
+            return error;
+        }
+    }
+
+    translated->storage = directStorage ? storage : NULL;
+    translated->vertexBuffer = vertexBuffer->getVertexBuffer();
+    translated->serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial();
+    translated->divisor = attrib.divisor;
+
+    translated->attribute = &attrib;
+    translated->currentValueType = currentValue.Type;
+    translated->stride = outputElementSize;
+    translated->offset = streamOffset;
+
+    return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error VertexDataManager::storeCurrentValue(const gl::VertexAttribute &attrib,
+                                               const gl::VertexAttribCurrentValueData &currentValue,
+                                               TranslatedAttribute *translated,
+                                               gl::VertexAttribCurrentValueData *cachedValue,
+                                               size_t *cachedOffset,
+                                               StreamingVertexBufferInterface *buffer)
+{
+    if (*cachedValue != currentValue)
+    {
+        gl::Error error = buffer->reserveVertexSpace(attrib, 1, 0);
+        if (error.isError())
+        {
+            return error;
+        }
+
+        unsigned int streamOffset;
+        error = buffer->storeVertexAttributes(attrib, currentValue, 0, 1, 0, &streamOffset);
+        if (error.isError())
+        {
+            return error;
+        }
+
+        *cachedValue = currentValue;
+        *cachedOffset = streamOffset;
+    }
+
+    translated->storage = NULL;
+    translated->vertexBuffer = buffer->getVertexBuffer();
+    translated->serial = buffer->getSerial();
+    translated->divisor = 0;
+
+    translated->attribute = &attrib;
+    translated->currentValueType = currentValue.Type;
+    translated->stride = 0;
+    translated->offset = *cachedOffset;
+
+    return gl::Error(GL_NO_ERROR);
+}
+
+}