Use FramebufferID in place of GLuint handle
Bug: angleproject:3804
Change-Id: I5e1b5f1903b05a91468379e00ec130802315cdc2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769039
Reviewed-by: Jiacheng Lu <lujc@google.com>
Commit-Queue: Jiacheng Lu <lujc@google.com>
diff --git a/src/libANGLE/Framebuffer.cpp b/src/libANGLE/Framebuffer.cpp
index f56e177..98a6d53 100644
--- a/src/libANGLE/Framebuffer.cpp
+++ b/src/libANGLE/Framebuffer.cpp
@@ -277,7 +277,7 @@
mEnabledDrawBuffers.set(0);
}
-FramebufferState::FramebufferState(const Caps &caps, GLuint id)
+FramebufferState::FramebufferState(const Caps &caps, FramebufferID id)
: mId(id),
mLabel(),
mColorAttachments(caps.maxColorAttachments),
@@ -628,7 +628,9 @@
return mId == Framebuffer::kDefaultDrawFramebufferHandle;
}
-Framebuffer::Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id)
+const FramebufferID Framebuffer::kDefaultDrawFramebufferHandle = {0};
+
+Framebuffer::Framebuffer(const Caps &caps, rx::GLImplFactory *factory, FramebufferID id)
: mState(caps, id),
mImpl(factory->createFramebuffer(mState)),
mCachedStatus(),
@@ -1947,7 +1949,7 @@
const Program *program = state.getProgram();
// TODO(jmadill): Default framebuffer feedback loops.
- if (mState.mId == 0)
+ if (mState.isDefault())
{
return false;
}
@@ -2011,7 +2013,7 @@
GLint copyTextureLevel,
GLint copyTextureLayer) const
{
- if (mState.mId == 0)
+ if (mState.isDefault())
{
// It seems impossible to form a texture copying feedback loop with the default FBO.
return false;