Adds resource string generation to ANGLE
This will avoid Chrome source having to be updated each time that ANGLE's
ShBuiltInResources changes.
BUG=374942
Change-Id: If54dba8351de9b261ff269e885f231547c08ff0a
Reviewed-on: https://chromium-review.googlesource.com/200171
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
diff --git a/src/compiler/translator/Compiler.cpp b/src/compiler/translator/Compiler.cpp
index 1864cd8..b15be1a 100644
--- a/src/compiler/translator/Compiler.cpp
+++ b/src/compiler/translator/Compiler.cpp
@@ -267,6 +267,7 @@
bool TCompiler::InitBuiltInSymbolTable(const ShBuiltInResources &resources)
{
compileResources = resources;
+ setResourceString();
assert(symbolTable.isEmpty());
symbolTable.push(); // COMMON_BUILTINS
@@ -318,6 +319,34 @@
return true;
}
+void TCompiler::setResourceString()
+{
+ std::ostringstream strstream;
+ strstream << ":MaxVertexAttribs:" << compileResources.MaxVertexAttribs
+ << ":MaxVertexUniformVectors:" << compileResources.MaxVertexUniformVectors
+ << ":MaxVaryingVectors:" << compileResources.MaxVaryingVectors
+ << ":MaxVertexTextureImageUnits:" << compileResources.MaxVertexTextureImageUnits
+ << ":MaxCombinedTextureImageUnits:" << compileResources.MaxCombinedTextureImageUnits
+ << ":MaxTextureImageUnits:" << compileResources.MaxTextureImageUnits
+ << ":MaxFragmentUniformVectors:" << compileResources.MaxFragmentUniformVectors
+ << ":MaxDrawBuffers:" << compileResources.MaxDrawBuffers
+ << ":OES_standard_derivatives:" << compileResources.OES_standard_derivatives
+ << ":OES_EGL_image_external:" << compileResources.OES_EGL_image_external
+ << ":ARB_texture_rectangle:" << compileResources.ARB_texture_rectangle
+ << ":EXT_draw_buffers:" << compileResources.EXT_draw_buffers
+ << ":FragmentPrecisionHigh:" << compileResources.FragmentPrecisionHigh
+ << ":MaxExpressionComplexity:" << compileResources.MaxExpressionComplexity
+ << ":MaxCallStackDepth:" << compileResources.MaxCallStackDepth
+ << ":EXT_frag_depth:" << compileResources.EXT_frag_depth
+ << ":EXT_shader_texture_lod:" << compileResources.EXT_shader_texture_lod
+ << ":MaxVertexOutputVectors:" << compileResources.MaxVertexOutputVectors
+ << ":MaxFragmentInputVectors:" << compileResources.MaxFragmentInputVectors
+ << ":MinProgramTexelOffset:" << compileResources.MinProgramTexelOffset
+ << ":MaxProgramTexelOffset:" << compileResources.MaxProgramTexelOffset;
+
+ builtInResourcesString = strstream.str();
+}
+
void TCompiler::clearResults()
{
arrayBoundsClamper.Cleanup();