Use GL-like methods for InvalidateFramebuffer calls.
This will faciliate the MANGLE implementation.
BUG=angle:732
Change-Id: I0e4d569667e03305c9cca8d7c23154c70fb71eeb
Reviewed-on: https://chromium-review.googlesource.com/213854
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
diff --git a/src/libGLESv2/libGLESv2.cpp b/src/libGLESv2/libGLESv2.cpp
index ba129bf..62f98d8 100644
--- a/src/libGLESv2/libGLESv2.cpp
+++ b/src/libGLESv2/libGLESv2.cpp
@@ -7990,8 +7990,11 @@
return;
}
- GLuint maxDimension = context->getCaps().maxRenderbufferSize;
- context->invalidateFrameBuffer(target, numAttachments, attachments, 0, 0, maxDimension, maxDimension);
+ gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ if (framebuffer && framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
+ {
+ framebuffer->invalidate(context->getCaps(), numAttachments, attachments);
+ }
}
}
@@ -8015,7 +8018,11 @@
return;
}
- context->invalidateFrameBuffer(target, numAttachments, attachments, x, y, width, height);
+ gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ if (framebuffer && framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
+ {
+ framebuffer->invalidateSub(context->getCaps(), numAttachments, attachments, x, y, width, height);
+ }
}
}